Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations on "company mode active" or "no company mode active".
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@@ -21,7 +21,7 @@
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ScriptVehicleList::ScriptVehicleList()
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{
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for (const Vehicle *v : Vehicle::Iterate()) {
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if ((v->owner == ScriptObject::GetCompany() || ScriptObject::GetCompany() == OWNER_DEITY) && (v->IsPrimaryVehicle() || (v->type == VEH_TRAIN && ::Train::From(v)->IsFreeWagon()))) this->AddItem(v->index);
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if ((v->owner == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity()) && (v->IsPrimaryVehicle() || (v->type == VEH_TRAIN && ::Train::From(v)->IsFreeWagon()))) this->AddItem(v->index);
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}
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}
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@@ -30,7 +30,7 @@ ScriptVehicleList_Station::ScriptVehicleList_Station(StationID station_id)
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if (!ScriptBaseStation::IsValidBaseStation(station_id)) return;
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for (const Vehicle *v : Vehicle::Iterate()) {
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if ((v->owner == ScriptObject::GetCompany() || ScriptObject::GetCompany() == OWNER_DEITY) && v->IsPrimaryVehicle()) {
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if ((v->owner == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity()) && v->IsPrimaryVehicle()) {
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for (const Order *order : v->Orders()) {
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if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station_id) {
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this->AddItem(v->index);
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@@ -78,7 +78,7 @@ ScriptVehicleList_Depot::ScriptVehicleList_Depot(TileIndex tile)
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}
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for (const Vehicle *v : Vehicle::Iterate()) {
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if ((v->owner == ScriptObject::GetCompany() || ScriptObject::GetCompany() == OWNER_DEITY) && v->IsPrimaryVehicle() && v->type == type) {
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if ((v->owner == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity()) && v->IsPrimaryVehicle() && v->type == type) {
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for (const Order *order : v->Orders()) {
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if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == dest) {
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this->AddItem(v->index);
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