Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations on "company mode active" or "no company mode active".
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@@ -28,7 +28,7 @@
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/* static */ bool ScriptViewport::ScrollEveryoneTo(TileIndex tile)
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{
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EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
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EnforceDeityMode(false);
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EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
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return ScriptObject::Command<CMD_SCROLL_VIEWPORT>::Do(tile, VST_EVERYONE, 0);
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@@ -36,7 +36,7 @@
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/* static */ bool ScriptViewport::ScrollCompanyClientsTo(ScriptCompany::CompanyID company, TileIndex tile)
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{
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EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
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EnforceDeityMode(false);
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EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
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company = ScriptCompany::ResolveCompanyID(company);
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@@ -48,7 +48,7 @@
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/* static */ bool ScriptViewport::ScrollClientTo(ScriptClient::ClientID client, TileIndex tile)
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{
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EnforcePrecondition(false, ScriptGame::IsMultiplayer());
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EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
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EnforceDeityMode(false);
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EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
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client = ScriptClient::ResolveClientID(client);
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