Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers

Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
This commit is contained in:
Rubidium
2023-03-02 19:44:13 +01:00
committed by rubidium42
parent cada2ca310
commit 83946ca31d
46 changed files with 227 additions and 226 deletions

View File

@@ -28,7 +28,7 @@
/* static */ bool ScriptViewport::ScrollEveryoneTo(TileIndex tile)
{
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforceDeityMode(false);
EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
return ScriptObject::Command<CMD_SCROLL_VIEWPORT>::Do(tile, VST_EVERYONE, 0);
@@ -36,7 +36,7 @@
/* static */ bool ScriptViewport::ScrollCompanyClientsTo(ScriptCompany::CompanyID company, TileIndex tile)
{
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforceDeityMode(false);
EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
company = ScriptCompany::ResolveCompanyID(company);
@@ -48,7 +48,7 @@
/* static */ bool ScriptViewport::ScrollClientTo(ScriptClient::ClientID client, TileIndex tile)
{
EnforcePrecondition(false, ScriptGame::IsMultiplayer());
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforceDeityMode(false);
EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
client = ScriptClient::ResolveClientID(client);