Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations on "company mode active" or "no company mode active".
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@@ -19,7 +19,7 @@ ScriptWaypointList::ScriptWaypointList(ScriptWaypoint::WaypointType waypoint_typ
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{
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for (const Waypoint *wp : Waypoint::Iterate()) {
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if ((wp->facilities & waypoint_type) &&
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(wp->owner == ScriptObject::GetCompany() || ScriptObject::GetCompany() == OWNER_DEITY || wp->owner == OWNER_NONE)) this->AddItem(wp->index);
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(wp->owner == ScriptObject::GetCompany() || ScriptCompanyMode::IsDeity() || wp->owner == OWNER_NONE)) this->AddItem(wp->index);
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}
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}
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