(svn r17706) -Codechange: [OSX] Rework the crash handling to use the common CrashLog infrastructure.
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@@ -30,29 +30,8 @@
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#endif
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/*
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* Functions to show the popup window
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* use ShowMacDialog when you want to control title, message and text on the button
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* ShowMacAssertDialog is used by assert
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* ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
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* the function then adds text that tells the user to update and then report the bug if it's present in the newest version
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* It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
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*/
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void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
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void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
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void ShowMacErrorDialog(const char *error);
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/* Since MacOS X users will never see an assert unless they started the game from a terminal
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* we're using a custom assert(e) macro. */
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#undef assert
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#ifdef NDEBUG
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#define assert(e) ((void)0)
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#else
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#define assert(e) \
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(__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
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#endif
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/** Helper function displaying a message the best possible way. */
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void ShowMacDialog(const char *title, const char *message, const char *button_label);
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void GetMacOSVersion(int *return_major, int *return_minor, int *return_bugfix);
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