(svn r17706) -Codechange: [OSX] Rework the crash handling to use the common CrashLog infrastructure.

This commit is contained in:
michi_cc
2009-10-04 21:08:30 +00:00
parent 9e85c8da66
commit 83e1f7358f
10 changed files with 267 additions and 151 deletions

View File

@@ -30,29 +30,8 @@
#endif
/*
* Functions to show the popup window
* use ShowMacDialog when you want to control title, message and text on the button
* ShowMacAssertDialog is used by assert
* ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
* the function then adds text that tells the user to update and then report the bug if it's present in the newest version
* It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
*/
void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
void ShowMacErrorDialog(const char *error);
/* Since MacOS X users will never see an assert unless they started the game from a terminal
* we're using a custom assert(e) macro. */
#undef assert
#ifdef NDEBUG
#define assert(e) ((void)0)
#else
#define assert(e) \
(__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
#endif
/** Helper function displaying a message the best possible way. */
void ShowMacDialog(const char *title, const char *message, const char *button_label);
void GetMacOSVersion(int *return_major, int *return_minor, int *return_bugfix);