Codechange: use std::string for parameters in the dbg_helpers
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@@ -130,21 +130,21 @@ struct DumpTarget {
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void WriteIndent();
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void WriteValue(const char *name, int value);
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void WriteValue(const char *name, const char *value_str);
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void WriteTile(const char *name, TileIndex t);
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void WriteValue(const std::string &name, int value);
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void WriteValue(const std::string &name, const std::string &value_str);
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void WriteTile(const std::string &name, TileIndex t);
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/** Dump given enum value (as a number and as named value) */
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template <typename E> void WriteEnumT(const char *name, E e)
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template <typename E> void WriteEnumT(const std::string &name, E e)
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{
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WriteValue(name, ValueStr(e).c_str());
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WriteValue(name, ValueStr(e));
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}
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void BeginStruct(size_t type_id, const char *name, const void *ptr);
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void BeginStruct(size_t type_id, const std::string &name, const void *ptr);
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void EndStruct();
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/** Dump nested object (or only its name if this instance is already known). */
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template <typename S> void WriteStructT(const char *name, const S *s)
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template <typename S> void WriteStructT(const std::string &name, const S *s)
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{
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static size_t type_id = ++LastTypeId();
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@@ -157,7 +157,7 @@ struct DumpTarget {
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if (FindKnownName(type_id, s, known_as)) {
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/* We already know this one, no need to dump it. */
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std::string known_as_str = std::string("known_as.") + name;
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WriteValue(name, known_as_str.c_str());
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WriteValue(name, known_as_str);
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} else {
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/* Still unknown, dump it */
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BeginStruct(type_id, name, s);
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