(svn r20673) -Codechange: add support for inspecting objects
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@@ -311,6 +311,56 @@ static const NIFeature _nif_industry = {
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};
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/*** NewGRF objects ***/
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#define NICO(cb_id, bit) NIC(cb_id, ObjectSpec, callback_mask, bit)
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static const NICallback _nic_objects[] = {
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NICO(CBID_OBJECT_LAND_SLOPE_CHECK, CBM_OBJ_SLOPE_CHECK),
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NICO(CBID_OBJECT_ANIMATION_NEXT_FRAME, CBM_OBJ_ANIMATION_NEXT_FRAME),
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NICO(CBID_OBJECT_ANIMATION_START_STOP, CBM_NO_BIT),
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NICO(CBID_OBJECT_ANIMATION_SPEED, CBM_OBJ_ANIMATION_SPEED),
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NICO(CBID_OBJECT_COLOUR, CBM_OBJ_COLOUR),
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NICO(CBID_OBJECT_FUND_MORE_TEXT, CBM_OBJ_FUND_MORE_TEXT),
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NICO(CBID_OBJECT_AUTOSLOPE, CBM_OBJ_AUTOSLOPE),
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NIC_END()
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};
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static const NIVariable _niv_objects[] = {
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NIV(0x40, "relative position"),
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NIV(0x41, "tile information"),
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NIV(0x42, "construction date"),
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NIV(0x43, "animation counter"),
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NIV(0x44, "object founder"),
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NIV(0x45, "get town zone and Manhattan distance of closest town"),
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NIV(0x46, "get square of Euclidean distance of closes town"),
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NIV(0x60, "get object ID at offset"),
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NIV(0x61, "get random tile bits at offset"),
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NIV(0x62, "land info of nearby tiles"),
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NIV(0x63, "animation stage of nearby tiles"),
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NIV(0x64, "distance on nearest object with given type"),
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NIV(0x65, "count of object and distance of closest instance"),
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NIV_END()
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};
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class NIHObject : public NIHelper {
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bool IsInspectable(uint index) const { return ObjectSpec::GetByTile(index)->grf_prop.grffile != NULL; }
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uint GetParent(uint index) const { return GetInspectWindowNumber(GSF_FAKE_TOWNS, Object::GetByTile(index)->town->index); }
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const void *GetInstance(uint index)const { return Object::GetByTile(index); }
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const void *GetSpec(uint index) const { return ObjectSpec::GetByTile(index); }
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void SetStringParameters(uint index) const { this->SetObjectAtStringParameters(STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT, INVALID_STRING_ID, index); }
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void Resolve(ResolverObject *ro, uint32 index) const { extern void GetObjectResolver(ResolverObject *ro, uint index); GetObjectResolver(ro, index); }
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};
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static const NIFeature _nif_object = {
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NULL,
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_nic_objects,
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_niv_objects,
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new NIHObject(),
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0,
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0
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};
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/*** NewGRF rail types ***/
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static const NIVariable _niv_railtypes[] = {
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@@ -419,7 +469,7 @@ static const NIFeature * const _nifeatures[] = {
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NULL, // GSF_SOUNDFX (has no "physical" objects)
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NULL, // GSF_AIRPORTS (feature not implemented)
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NULL, // GSF_SIGNALS (feature not implemented)
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NULL, // GSF_OBJECTS (feature not implemented)
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&_nif_object, // GSF_OBJECTS
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&_nif_railtype, // GSF_RAILTYPES
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&_nif_airporttile, // GSF_AIRPORTTILES
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&_nif_town, // GSF_FAKE_TOWNS
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