(svn r14076) -Codechange: Merge the four start/stop commands into a single CMD_START_STOP_VEHICLE.

This commit is contained in:
frosch
2008-08-15 13:57:43 +00:00
parent d7382c86a5
commit 844a83ed58
11 changed files with 86 additions and 190 deletions

View File

@@ -348,7 +348,7 @@ static void AiHandleReplaceTrain(Player *p)
CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE))) {
VehicleID veh = _new_vehicle_id;
AiRestoreVehicleOrders(GetVehicle(veh), &orderbak);
DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN);
DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
}
@@ -378,7 +378,7 @@ static void AiHandleReplaceRoadVeh(Player *p)
VehicleID veh = _new_vehicle_id;
AiRestoreVehicleOrders(GetVehicle(veh), &orderbak);
DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
}
}
@@ -406,7 +406,7 @@ static void AiHandleReplaceAircraft(Player *p)
CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) {
VehicleID veh = _new_vehicle_id;
AiRestoreVehicleOrders(GetVehicle(veh), &orderbak);
DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
}
@@ -2563,7 +2563,7 @@ handle_nocash:
DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}
DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_TRAIN);
DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
@@ -3298,7 +3298,7 @@ static void AiStateBuildRoadVehicles(Player *p)
DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}
DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
if (_players_ai[p->index].num_want_fullload != 0) _players_ai[p->index].num_want_fullload--;
@@ -3596,7 +3596,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
DoCommand(0, loco_id + (i << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
}
DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
DoCommand(0, loco_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
DoCommand(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);

View File

@@ -1220,7 +1220,7 @@ static void AiNew_State_StartVehicle(Player *p)
AI_DoCommand(0, _players_ainew[p->index].veh_id, 1, DC_EXEC, CMD_SKIP_TO_ORDER);
// 3, 2, 1... go! (give START_STOP command ;))
AI_DoCommand(0, _players_ainew[p->index].veh_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
AI_DoCommand(0, _players_ainew[p->index].veh_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
// Try to build an other vehicle (that function will stop building when needed)
_players_ainew[p->index].idle = 10;
_players_ainew[p->index].state = AI_STATE_BUILD_VEHICLE;