Remove: [Script] random_deviation from setting description table (#12221)
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@@ -29,6 +29,7 @@
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* API removals:
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* \li AIError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.
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* \li AIInfo::CONFIG_RANDOM, no longer used.
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* \li AIInfo::AddSettings random_deviation is no longer used.
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*
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* Other changes:
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* \li AIGroupList accepts an optional filter function
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@@ -95,6 +95,7 @@
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* API removals:
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* \li GSError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.
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* \li GSInfo::CONFIG_RANDOM, no longer used.
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* \li GSInfo::AddSettings random_deviation is no longer used.
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*
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* Other changes:
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* \li GSGroupList accepts an optional filter function
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@@ -224,12 +224,6 @@ public:
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* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - default_value The default value. Required. The value will be
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* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - random_deviation If this property has a nonzero value, then the
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* actual value of the setting in game will be randomised in the range
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* [user_configured_value - random_deviation, user_configured_value + random_deviation] (inclusive).
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* random_deviation sign is ignored and the value is clamped in the range [0, MAX(int32_t)] (inclusive).
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* The randomisation will happen just before the Script start.
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* Not allowed if the CONFIG_BOOLEAN flag is set, otherwise optional.
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* - step_size The increase/decrease of the value every time the user
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* clicks one of the up/down arrow buttons. Optional, default is 1.
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* - flags Bitmask of some flags, see ScriptConfigFlags. Required.
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