(svn r16402) -Codechange: make Resolve a function of SpriteGroup
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@@ -912,7 +912,7 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
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NewVehicleResolver(&object, engine, v);
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group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
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group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), &object);
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if (group == NULL || group->GetNumResults() == 0) return 0;
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return group->GetResult() + (direction % group->GetNumResults());
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@@ -934,7 +934,7 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
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object.info_view = info_view;
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const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
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group = Resolve(group, &object);
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group = SpriteGroup::Resolve(group, &object);
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if (group == NULL || group->GetNumResults() == 0) return 0;
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@@ -975,7 +975,7 @@ uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, Eng
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object.callback_param1 = param1;
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object.callback_param2 = param2;
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group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
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group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
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if (group == NULL) return CALLBACK_FAILED;
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return group->GetCallbackResult();
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@@ -1004,7 +1004,7 @@ uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param
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object.u.vehicle.parent = parent;
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group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
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group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
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if (group == NULL) return CALLBACK_FAILED;
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return group->GetCallbackResult();
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@@ -1043,7 +1043,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
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object.callback = CBID_RANDOM_TRIGGER;
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object.trigger = trigger;
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group = Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
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group = SpriteGroup::Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
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if (group == NULL) return;
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new_random_bits = Random();
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