Change: [Script] replace easy/medium/hard values with default value (#11959)
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@@ -33,6 +33,7 @@
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* \li AISubsidyList accepts an optional filter function
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* \li AITownList accepts an optional filter function
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* \li AIVehicleList accepts an optional filter function
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* \li AIInfo::AddSettings easy_value / medium_value / hard_value are replaced with default_value
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*
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* \b 13.0
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*
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@@ -99,6 +99,7 @@
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* \li GSSubsidyList accepts an optional filter function
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* \li GSTownList accepts an optional filter function
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* \li GSVehicleList accepts an optional filter function
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* \li GSInfo::AddSettings easy_value / medium_value / hard_value are replaced with default_value
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*
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* \b 13.0
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*
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@@ -222,18 +222,8 @@ public:
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* - max_value The maximum value of this setting. Required for integer
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* settings and not allowed for boolean settings. The value will be
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* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - easy_value The default value if the easy difficulty level
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* is selected. Required. The value will be clamped in the range
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* [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - medium_value The default value if the medium difficulty level
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* is selected. Required. The value will be clamped in the range
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* [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - hard_value The default value if the hard difficulty level
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* is selected. Required. The value will be clamped in the range
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* [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - custom_value The default value if the custom difficulty level
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* is selected. Required. The value will be clamped in the range
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* [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - default_value The default value. Required. The value will be
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* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - random_deviation If this property has a nonzero value, then the
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* actual value of the setting in game will be randomised in the range
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* [user_configured_value - random_deviation, user_configured_value + random_deviation] (inclusive).
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@@ -34,10 +34,7 @@ struct ScriptConfigItem {
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std::string description; ///< The description of the configuration setting.
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int min_value = 0; ///< The minimal value this configuration setting can have.
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int max_value = 1; ///< The maximal value this configuration setting can have.
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int custom_value = 0; ///< The default value on custom difficulty setting.
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int easy_value = 0; ///< The default value on easy difficulty setting.
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int medium_value = 0; ///< The default value on medium difficulty setting.
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int hard_value = 0; ///< The default value on hard difficulty setting.
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int default_value = 0; ///< The default value of this configuration setting.
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int random_deviation = 0; ///< The maximum random deviation from the default value.
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int step_size = 1; ///< The step size in the gui.
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ScriptConfigFlags flags = SCRIPTCONFIG_NONE; ///< Flags for the configuration setting.
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@@ -87,6 +87,10 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
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ScriptConfigItem config;
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uint items = 0;
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int easy_value = INT32_MIN;
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int medium_value = INT32_MIN;
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int hard_value = INT32_MIN;
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/* Read the table, and find all properties we care about */
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sq_pushnull(vm);
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while (SQ_SUCCEEDED(sq_next(vm, -2))) {
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@@ -122,28 +126,30 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
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} else if (key == "easy_value") {
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SQInteger res;
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if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
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config.easy_value = ClampTo<int32_t>(res);
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easy_value = ClampTo<int32_t>(res);
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items |= 0x010;
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} else if (key == "medium_value") {
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SQInteger res;
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if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
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config.medium_value = ClampTo<int32_t>(res);
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medium_value = ClampTo<int32_t>(res);
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items |= 0x020;
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} else if (key == "hard_value") {
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SQInteger res;
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if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
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config.hard_value = ClampTo<int32_t>(res);
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hard_value = ClampTo<int32_t>(res);
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items |= 0x040;
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} else if (key == "custom_value") {
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// No longer parsed.
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} else if (key == "default_value") {
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SQInteger res;
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if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
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config.default_value = ClampTo<int32_t>(res);
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items |= 0x080;
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} else if (key == "random_deviation") {
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SQInteger res;
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if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
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config.random_deviation = ClampTo<int32_t>(abs(res));
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items |= 0x200;
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} else if (key == "custom_value") {
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SQInteger res;
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if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
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config.custom_value = ClampTo<int32_t>(res);
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items |= 0x080;
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} else if (key == "step_size") {
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SQInteger res;
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if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
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@@ -162,6 +168,28 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
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}
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sq_pop(vm, 1);
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/* Check if default_value is set. Although required, this was changed with
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* 14.0, and as such, older AIs don't use it yet. So we convert the older
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* values into a default_value. */
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if ((items & 0x080) == 0) {
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/* Easy/medium/hard should all three be defined. */
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if ((items & 0x010) == 0 || (items & 0x020) == 0 || (items & 0x040) == 0) {
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this->engine->ThrowError("please define all properties of a setting (min/max not allowed for booleans)");
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return SQ_ERROR;
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}
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config.default_value = medium_value;
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/* If not boolean and no random deviation set, calculate it based on easy/hard difference. */
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if ((config.flags & SCRIPTCONFIG_BOOLEAN) == 0 && (items & 0x200) == 0) {
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config.random_deviation = abs(hard_value - easy_value) / 2;
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items |= 0x200;
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}
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items |= 0x080;
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} else {
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/* For compatibility, also act like the default sets the easy/medium/hard. */
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items |= 0x010 | 0x020 | 0x040;
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}
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/* Don't allow both random_deviation and SCRIPTCONFIG_BOOLEAN to
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* be set for the same config item. */
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if ((items & 0x200) != 0 && (config.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
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@@ -252,14 +280,7 @@ int ScriptInfo::GetSettingDefaultValue(const std::string &name) const
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{
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for (const auto &item : this->config_list) {
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if (item.name != name) continue;
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/* The default value depends on the difficulty level */
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switch (GetGameSettings().script.settings_profile) {
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case SP_EASY: return item.easy_value;
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case SP_MEDIUM: return item.medium_value;
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case SP_HARD: return item.hard_value;
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case SP_CUSTOM: return item.custom_value;
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default: NOT_REACHED();
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}
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return item.default_value;
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}
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/* There is no such setting */
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