Change: [Script] replace easy/medium/hard values with default value (#11959)
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@@ -222,18 +222,8 @@ public:
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* - max_value The maximum value of this setting. Required for integer
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* settings and not allowed for boolean settings. The value will be
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* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - easy_value The default value if the easy difficulty level
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* is selected. Required. The value will be clamped in the range
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* [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - medium_value The default value if the medium difficulty level
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* is selected. Required. The value will be clamped in the range
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* [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - hard_value The default value if the hard difficulty level
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* is selected. Required. The value will be clamped in the range
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* [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - custom_value The default value if the custom difficulty level
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* is selected. Required. The value will be clamped in the range
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* [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - default_value The default value. Required. The value will be
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* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
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* - random_deviation If this property has a nonzero value, then the
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* actual value of the setting in game will be randomised in the range
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* [user_configured_value - random_deviation, user_configured_value + random_deviation] (inclusive).
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