Merge branch 'master' into jgrpp
# Conflicts: # src/console_cmds.cpp # src/network/core/config.h # src/network/core/packet.h # src/network/core/tcp.cpp # src/network/core/tcp_game.cpp # src/network/core/tcp_game.h # src/network/network_client.cpp # src/network/network_client.h # src/network/network_gui.h # src/network/network_server.cpp # src/network/network_server.h # src/table/settings/network_secrets_settings.ini
This commit is contained in:
@@ -10,6 +10,7 @@ add_test_files(
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string_func.cpp
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strings_func.cpp
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test_main.cpp
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test_network_crypto.cpp
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test_script_admin.cpp
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test_window_desc.cpp
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)
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271
src/tests/test_network_crypto.cpp
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271
src/tests/test_network_crypto.cpp
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file test_network_crypto.cpp Tests for network related crypto functions. */
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#include "../stdafx.h"
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#include "../3rdparty/catch2/catch.hpp"
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#include "../core/format.hpp"
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#include "../network/network_crypto_internal.h"
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#include "../network/core/packet.h"
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#include "../string_func.h"
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#include <set>
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/* The length of the hexadecimal representation of a X25519 key must fit in the key length. */
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static_assert(NETWORK_SECRET_KEY_LENGTH >= X25519_KEY_SIZE * 2 + 1);
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class MockNetworkSocketHandler : public NetworkSocketHandler {
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public:
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MockNetworkSocketHandler(std::unique_ptr<NetworkEncryptionHandler> &&receive = {}, std::unique_ptr<NetworkEncryptionHandler> &&send = {})
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{
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this->receive_encryption_handler = std::move(receive);
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this->send_encryption_handler = std::move(send);
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}
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};
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static MockNetworkSocketHandler mock_socket_handler;
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static std::tuple<Packet, bool> CreatePacketForReading(Packet &source, MockNetworkSocketHandler *socket_handler)
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{
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source.PrepareToSend();
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Packet dest(Packet::ReadTag{}, socket_handler, COMPAT_MTU, source.Size());
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auto transfer_in = [](Packet &source, char *dest_data, size_t length) {
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auto transfer_out = [](char *dest_data, const char *source_data, size_t length) {
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std::copy(source_data, source_data + length, dest_data);
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return length;
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};
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return source.TransferOutWithLimit(transfer_out, length, dest_data);
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};
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dest.TransferIn(transfer_in, source);
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bool valid = dest.PrepareToRead();
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dest.Recv_uint8(); // Ignore the type
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return { dest, valid };
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}
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class TestPasswordRequestHandler : public NetworkAuthenticationPasswordRequestHandler {
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private:
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std::string password;
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public:
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TestPasswordRequestHandler(std::string &password) : password(password) {}
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void SendResponse() override {}
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void AskUserForPassword(std::shared_ptr<NetworkAuthenticationPasswordRequest> request) override { request->Reply(this->password); }
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};
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static void TestAuthentication(NetworkAuthenticationServerHandler &server, NetworkAuthenticationClientHandler &client,
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NetworkAuthenticationServerHandler::ResponseResult expected_response_result,
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NetworkAuthenticationClientHandler::RequestResult expected_request_result)
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{
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Packet request(&mock_socket_handler, PacketType{});
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server.SendRequest(request);
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bool valid;
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std::tie(request, valid) = CreatePacketForReading(request, &mock_socket_handler);
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CHECK(valid);
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CHECK(client.ReceiveRequest(request) == expected_request_result);
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Packet response(&mock_socket_handler, PacketType{});
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client.SendResponse(response);
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std::tie(response, valid) = CreatePacketForReading(response, &mock_socket_handler);
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CHECK(valid);
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CHECK(server.ReceiveResponse(response) == expected_response_result);
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}
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TEST_CASE("Authentication_KeyExchangeOnly")
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{
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X25519KeyExchangeOnlyServerHandler server(X25519SecretKey::CreateRandom());
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X25519KeyExchangeOnlyClientHandler client(X25519SecretKey::CreateRandom());
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TestAuthentication(server, client, NetworkAuthenticationServerHandler::AUTHENTICATED, NetworkAuthenticationClientHandler::READY_FOR_RESPONSE);
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}
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static void TestAuthenticationPAKE(std::string server_password, std::string client_password,
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NetworkAuthenticationServerHandler::ResponseResult expected_response_result)
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{
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NetworkAuthenticationDefaultPasswordProvider server_password_provider(server_password);
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X25519PAKEServerHandler server(X25519SecretKey::CreateRandom(), &server_password_provider);
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X25519PAKEClientHandler client(X25519SecretKey::CreateRandom(), std::make_shared<TestPasswordRequestHandler>(client_password));
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TestAuthentication(server, client, expected_response_result, NetworkAuthenticationClientHandler::AWAIT_USER_INPUT);
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}
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TEST_CASE("Authentication_PAKE")
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{
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SECTION("Correct password") {
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TestAuthenticationPAKE("sikrit", "sikrit", NetworkAuthenticationServerHandler::AUTHENTICATED);
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}
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SECTION("Empty password") {
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TestAuthenticationPAKE("", "", NetworkAuthenticationServerHandler::AUTHENTICATED);
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}
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SECTION("Wrong password") {
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TestAuthenticationPAKE("sikrit", "secret", NetworkAuthenticationServerHandler::NOT_AUTHENTICATED);
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}
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}
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static void TestAuthenticationAuthorizedKey(const X25519SecretKey &client_secret_key, const X25519PublicKey &server_expected_public_key,
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NetworkAuthenticationServerHandler::ResponseResult expected_response_result)
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{
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std::vector<std::string> authorized_keys;
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authorized_keys.emplace_back(FormatArrayAsHex(server_expected_public_key));
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NetworkAuthenticationDefaultAuthorizedKeyHandler authorized_key_handler(authorized_keys);
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X25519AuthorizedKeyServerHandler server(X25519SecretKey::CreateRandom(), &authorized_key_handler);
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X25519AuthorizedKeyClientHandler client(client_secret_key);
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TestAuthentication(server, client, expected_response_result, NetworkAuthenticationClientHandler::READY_FOR_RESPONSE);
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}
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TEST_CASE("Authentication_AuthorizedKey")
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{
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auto client_secret_key = X25519SecretKey::CreateRandom();
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auto valid_client_public_key = client_secret_key.CreatePublicKey();
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auto invalid_client_public_key = X25519SecretKey::CreateRandom().CreatePublicKey();
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SECTION("Correct public key") {
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TestAuthenticationAuthorizedKey(client_secret_key, valid_client_public_key, NetworkAuthenticationServerHandler::AUTHENTICATED);
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}
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SECTION("Incorrect public key") {
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TestAuthenticationAuthorizedKey(client_secret_key, invalid_client_public_key, NetworkAuthenticationServerHandler::NOT_AUTHENTICATED);
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}
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}
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TEST_CASE("Authentication_Combined")
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{
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auto client_secret_key = X25519SecretKey::CreateRandom();
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std::string client_secret_key_str = FormatArrayAsHex(client_secret_key);
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auto client_public_key = client_secret_key.CreatePublicKey();
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std::string client_public_key_str = FormatArrayAsHex(client_public_key);
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std::vector<std::string> valid_authorized_keys;
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valid_authorized_keys.emplace_back(client_public_key_str);
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NetworkAuthenticationDefaultAuthorizedKeyHandler valid_authorized_key_handler(valid_authorized_keys);
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std::vector<std::string> invalid_authorized_keys;
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invalid_authorized_keys.emplace_back("not-a-valid-authorized-key");
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NetworkAuthenticationDefaultAuthorizedKeyHandler invalid_authorized_key_handler(invalid_authorized_keys);
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std::vector<std::string> no_authorized_keys;
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NetworkAuthenticationDefaultAuthorizedKeyHandler no_authorized_key_handler(no_authorized_keys);
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std::string no_password = "";
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NetworkAuthenticationDefaultPasswordProvider no_password_provider(no_password);
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std::string valid_password = "sikrit";
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NetworkAuthenticationDefaultPasswordProvider valid_password_provider(valid_password);
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std::string invalid_password = "secret";
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NetworkAuthenticationDefaultPasswordProvider invalid_password_provider(invalid_password);
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auto client = NetworkAuthenticationClientHandler::Create(std::make_shared<TestPasswordRequestHandler>(valid_password), client_secret_key_str, client_public_key_str);
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SECTION("Invalid authorized keys, invalid password") {
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auto server = NetworkAuthenticationServerHandler::Create(&invalid_password_provider, &invalid_authorized_key_handler);
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TestAuthentication(*server, *client, NetworkAuthenticationServerHandler::RETRY_NEXT_METHOD, NetworkAuthenticationClientHandler::READY_FOR_RESPONSE);
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TestAuthentication(*server, *client, NetworkAuthenticationServerHandler::NOT_AUTHENTICATED, NetworkAuthenticationClientHandler::AWAIT_USER_INPUT);
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}
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SECTION("Invalid authorized keys, valid password") {
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auto server = NetworkAuthenticationServerHandler::Create(&valid_password_provider, &invalid_authorized_key_handler);
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TestAuthentication(*server, *client, NetworkAuthenticationServerHandler::RETRY_NEXT_METHOD, NetworkAuthenticationClientHandler::READY_FOR_RESPONSE);
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TestAuthentication(*server, *client, NetworkAuthenticationServerHandler::AUTHENTICATED, NetworkAuthenticationClientHandler::AWAIT_USER_INPUT);
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}
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SECTION("Valid authorized keys, valid password") {
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auto server = NetworkAuthenticationServerHandler::Create(&valid_password_provider, &valid_authorized_key_handler);
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TestAuthentication(*server, *client, NetworkAuthenticationServerHandler::AUTHENTICATED, NetworkAuthenticationClientHandler::READY_FOR_RESPONSE);
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}
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SECTION("No authorized keys, invalid password") {
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auto server = NetworkAuthenticationServerHandler::Create(&invalid_password_provider, &no_authorized_key_handler);
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TestAuthentication(*server, *client, NetworkAuthenticationServerHandler::NOT_AUTHENTICATED, NetworkAuthenticationClientHandler::AWAIT_USER_INPUT);
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}
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SECTION("No authorized keys, valid password") {
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auto server = NetworkAuthenticationServerHandler::Create(&valid_password_provider, &no_authorized_key_handler);
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TestAuthentication(*server, *client, NetworkAuthenticationServerHandler::AUTHENTICATED, NetworkAuthenticationClientHandler::AWAIT_USER_INPUT);
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}
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SECTION("No authorized keys, no password") {
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auto server = NetworkAuthenticationServerHandler::Create(&no_password_provider, &no_authorized_key_handler);
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TestAuthentication(*server, *client, NetworkAuthenticationServerHandler::AUTHENTICATED, NetworkAuthenticationClientHandler::READY_FOR_RESPONSE);
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}
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}
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static void CheckEncryption(MockNetworkSocketHandler *sending_socket_handler, MockNetworkSocketHandler *receiving_socket_handler)
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{
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PacketType sent_packet_type{ 1 };
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uint64_t sent_value = 0x1234567890ABCDEF;
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std::set<PacketType> encrypted_packet_types;
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for (int i = 0; i < 10; i++) {
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Packet request(sending_socket_handler, sent_packet_type);
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request.Send_uint64(sent_value);
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auto [response, valid] = CreatePacketForReading(request, receiving_socket_handler);
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CHECK(valid);
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CHECK(response.Recv_uint64() == sent_value);
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encrypted_packet_types.insert(request.GetPacketType());
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}
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/*
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* Check whether it looks like encryption has happened. This is done by checking the value
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* of the packet type after encryption. If after a few iterations more than one encrypted
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* value has been seen, then we know that some type of encryption/scrambling is happening.
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*
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* Technically this check could fail erroneously when 16 subsequent encryptions yield the
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* same encrypted packet type. However, with encryption that byte should have random value
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* value, so the chance of this happening are tiny given enough iterations.
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* Roughly in the order of 2**((iterations - 1) * 8), which with 10 iterations is in the
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* one-in-sextillion (10**21) order of magnitude.
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*/
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CHECK(encrypted_packet_types.size() != 1);
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}
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TEST_CASE("Encryption handling")
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{
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X25519KeyExchangeOnlyServerHandler server(X25519SecretKey::CreateRandom());
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X25519KeyExchangeOnlyClientHandler client(X25519SecretKey::CreateRandom());
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TestAuthentication(server, client, NetworkAuthenticationServerHandler::AUTHENTICATED, NetworkAuthenticationClientHandler::READY_FOR_RESPONSE);
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MockNetworkSocketHandler server_socket_handler(server.CreateClientToServerEncryptionHandler(), server.CreateServerToClientEncryptionHandler());
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MockNetworkSocketHandler client_socket_handler(client.CreateServerToClientEncryptionHandler(), client.CreateClientToServerEncryptionHandler());
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SECTION("Encyption happening client -> server") {
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CheckEncryption(&client_socket_handler, &server_socket_handler);
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}
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SECTION("Encyption happening server -> client") {
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CheckEncryption(&server_socket_handler, &client_socket_handler);
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}
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SECTION("Unencrypted packet sent causes invalid read packet") {
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Packet request(&mock_socket_handler, PacketType{});
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request.Send_uint64(0);
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auto [response, valid] = CreatePacketForReading(request, &client_socket_handler);
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CHECK(!valid);
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}
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}
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