(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too
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102
town_map.h
102
town_map.h
@@ -1,5 +1,7 @@
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/* $Id$ */
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/** @file town_map.h Accessors for towns */
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#ifndef TOWN_MAP_H
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#define TOWN_MAP_H
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@@ -11,12 +13,24 @@ static inline int GetHouseType(TileIndex t)
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return _m[t].m4;
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}
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static inline uint GetTownIndex(TileIndex t)
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static inline TownID GetTownIndex(TileIndex t)
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{
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assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_STREET)); // XXX incomplete
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return _m[t].m2;
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}
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/**
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* Set the town index for a street tile.
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* @param tile the tile
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* @param index the index of the town
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* @pre IsTileType(tile, MP_STREET)
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*/
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static inline void SetTownIndex(TileIndex t, TownID index)
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{
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assert(IsTileType(t, MP_STREET));
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_m[t].m2 = index;
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}
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static inline bool LiftHasDestination(TileIndex t)
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{
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return HASBIT(_m[t].m5, 7);
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@@ -67,7 +81,6 @@ static inline Town* GetTownByTile(TileIndex t)
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return GetTown(GetTownIndex(t));
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}
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static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type)
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{
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assert(IsTileType(t, MP_CLEAR));
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@@ -95,4 +108,87 @@ static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte sta
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if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type);
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if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type);
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}
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#endif
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/**
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* House Construction Scheme.
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* Construction counter, for buildings under construction. Incremented on every
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* periodic tile processing.
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* On wraparound, the stage of building in is increased.
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* (Get|Set|Inc)HouseBuildingStage are taking care of the real stages,
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* (as the sprite for the next phase of house building)
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* (Get|Set|Inc)HouseConstructionTick is simply a tick counter between the
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* different stages
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*/
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/**
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* Gets the building stage of a house
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* @param tile the tile of the house to get the building stage of
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* @pre IsTileType(t, MP_HOUSE)
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* @return the building stage of the house
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*/
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static inline byte GetHouseBuildingStage(TileIndex t)
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{
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assert(IsTileType(t, MP_HOUSE));
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return GB(_m[t].m3, 6, 2);
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}
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/**
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* Sets the building stage of a house
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* @param tile the tile of the house to set the building stage of
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* @param stage the new stage
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* @pre IsTileType(t, MP_HOUSE)
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*/
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static inline void SetHouseBuildingStage(TileIndex t, byte stage)
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{
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assert(IsTileType(t, MP_HOUSE));
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SB(_m[t].m3, 6, 2, stage);
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}
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/**
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* Increments the building stage of a house
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* @param tile the tile of the house to increment the building stage of
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* @pre IsTileType(t, MP_HOUSE)
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*/
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static inline void IncHouseBuildingStage( TileIndex t )
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{
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assert(IsTileType(t, MP_HOUSE));
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AB(_m[t].m3, 6, 2, 1);
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}
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/**
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* Gets the construction stage of a house
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* @param tile the tile of the house to get the construction stage of
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* @pre IsTileType(t, MP_HOUSE)
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* @return the construction stage of the house
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*/
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static inline byte GetHouseConstructionTick(TileIndex t)
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{
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assert(IsTileType(t, MP_HOUSE));
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return GB(_m[t].m5, 0, 3);
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}
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/**
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* Sets the construction stage of a house
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* @param tile the tile of the house to set the construction stage of
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* @param stage the new stage
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* @pre IsTileType(t, MP_HOUSE)
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*/
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static inline void SetHouseConstructionTick(TileIndex t, byte stage)
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{
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assert(IsTileType(t, MP_HOUSE));
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SB(_m[t].m5, 0, 3, stage);
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}
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/**
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* Sets the increment stage of a house
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* @param tile the tile of the house to increment the construction stage of
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* @pre IsTileType(t, MP_HOUSE)
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*/
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static inline void IncHouseConstructionTick(TileIndex t)
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{
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assert(IsTileType(t, MP_HOUSE));
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AB(_m[t].m5, 0, 3, 1);
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}
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#endif /* TOWN_MAP_H */
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