Merge branch 'master' into jgrpp
# Conflicts: # src/company_cmd.cpp # src/lang/greek.txt # src/table/settings.ini
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@@ -65,11 +65,11 @@ Company::Company(uint16 name_1, bool is_ai)
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this->name_1 = name_1;
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this->location_of_HQ = INVALID_TILE;
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this->is_ai = is_ai;
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this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
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this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
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this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
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this->tree_limit = _settings_game.construction.tree_frame_burst << 16;
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this->purchase_land_limit = _settings_game.construction.purchase_land_frame_burst << 16;
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this->build_object_limit = _settings_game.construction.build_object_frame_burst << 16;
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this->tree_limit = (uint32)(uint32)_settings_game.construction.tree_frame_burst << 16;
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this->purchase_land_limit = (uint32)_settings_game.construction.purchase_land_frame_burst << 16;
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this->build_object_limit = (uint32)_settings_game.construction.build_object_frame_burst << 16;
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for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
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InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
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@@ -279,11 +279,11 @@ void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
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void UpdateLandscapingLimits()
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{
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for (Company *c : Company::Iterate()) {
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c->terraform_limit = std::min(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint32)_settings_game.construction.terraform_frame_burst << 16);
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c->clear_limit = std::min(c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint32)_settings_game.construction.clear_frame_burst << 16);
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c->tree_limit = std::min(c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint32)_settings_game.construction.tree_frame_burst << 16);
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c->purchase_land_limit = std::min(c->purchase_land_limit + _settings_game.construction.purchase_land_per_64k_frames, (uint32)_settings_game.construction.purchase_land_frame_burst << 16);
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c->build_object_limit = std::min(c->build_object_limit + _settings_game.construction.build_object_per_64k_frames, (uint32)_settings_game.construction.build_object_frame_burst << 16);
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c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
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c->clear_limit = std::min<uint64>((uint64)c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint64)_settings_game.construction.clear_frame_burst << 16);
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c->tree_limit = std::min<uint64>((uint64)c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint64)_settings_game.construction.tree_frame_burst << 16);
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c->purchase_land_limit = std::min<uint64>((uint64)c->purchase_land_limit + _settings_game.construction.purchase_land_per_64k_frames, (uint64)_settings_game.construction.purchase_land_frame_burst << 16);
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c->build_object_limit = std::min<uint64>((uint64)c->build_object_limit + _settings_game.construction.build_object_per_64k_frames, (uint64)_settings_game.construction.build_object_frame_burst << 16);
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}
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}
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