(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore
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@@ -16,7 +16,7 @@ struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> {
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TileIndex xy; ///< Tile of waypoint
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TownID town_index; ///< Town associated with the waypoint
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byte town_cn; ///< The Nth waypoint for this town (consecutive number)
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uint16 town_cn; ///< The Nth waypoint for this town (consecutive number)
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StringID string; ///< C000-C03F have special meaning in old games
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char *name; ///< Custom name. If not set, town + town_cn is used for naming
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