Fix packet overflow in ClientNetworkGameSocketHandler::SendDesyncLog
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@@ -483,9 +483,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendError(NetworkErrorCode err
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncLog(const std::string &log)
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{
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for (size_t offset = 0; offset < log.size();) {
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size_t size = min<size_t>(log.size() - offset, SHRT_MAX - 2);
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Packet *p = new Packet(PACKET_CLIENT_DESYNC_LOG);
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size_t size = min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->size);
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p->Send_uint16(size);
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p->Send_binary(log.data() + offset, size);
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my_client->SendPacket(p);
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