Add drive-through train depot emulation (default off)
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@@ -133,6 +133,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_SHIP_LOST_COUNTER, XSCF_NULL, 1, 1, "ship_lost_counter", nullptr, nullptr, nullptr },
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{ XSLFI_BUILD_OBJECT_RATE_LIMIT,XSCF_NULL, 1, 1, "build_object_rate_limit", nullptr, nullptr, nullptr },
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{ XSLFI_LOCAL_COMPANY, XSCF_IGNORABLE_ALL, 1, 1, "local_company", saveLC, loadLC, nullptr },
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{ XSLFI_THROUGH_TRAIN_DEPOT, XSCF_NULL, 1, 1, "drive_through_train_depot", nullptr, nullptr, nullptr },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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};
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@@ -87,6 +87,7 @@ enum SlXvFeatureIndex {
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XSLFI_SHIP_LOST_COUNTER, ///< Ship lost counter
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XSLFI_BUILD_OBJECT_RATE_LIMIT, ///< Build object rate limit
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XSLFI_LOCAL_COMPANY, ///< Local company ID
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XSLFI_THROUGH_TRAIN_DEPOT, ///< Drive-through train depots
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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