(svn r3511) More whitespace ([FS#46] by Rubidium)
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										24
									
								
								train_gui.c
									
									
									
									
									
								
							
							
						
						
									
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								train_gui.c
									
									
									
									
									
								
							@@ -194,7 +194,7 @@ static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
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static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
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{
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	switch(e->event) {
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	switch (e->event) {
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	case WE_PAINT:
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		if (w->window_number == 0)
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@@ -250,7 +250,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
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	break;
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	case WE_CLICK: {
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		switch(e->click.widget) {
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		switch (e->click.widget) {
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		case 2: {
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			uint i = (e->click.pt.y - 14) / 14;
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			if (i < w->vscroll.cap) {
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@@ -570,7 +570,7 @@ static void TrainDepotClickTrain(Window *w, int x, int y)
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	v = gdvp.wagon;
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	switch(mode) {
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	switch (mode) {
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	case 0: { // start dragging of vehicle
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		VehicleID sel = WP(w, traindepot_d).sel;
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@@ -627,13 +627,13 @@ static void ClonePlaceObj(TileIndex tile, const Window* w)
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static void TrainDepotWndProc(Window *w, WindowEvent *e)
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{
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	switch(e->event) {
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	switch (e->event) {
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	case WE_PAINT:
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		DrawTrainDepotWindow(w);
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		break;
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	case WE_CLICK: {
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		switch(e->click.widget) {
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		switch (e->click.widget) {
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		case 8:
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			ResetObjectToPlace();
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			ShowBuildTrainWindow(w->window_number);
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@@ -686,7 +686,7 @@ static void TrainDepotWndProc(Window *w, WindowEvent *e)
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		break;
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	case WE_DRAGDROP: {
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		switch(e->click.widget) {
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		switch (e->click.widget) {
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		case 4: case 5: {
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			Vehicle *v;
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			int sell_cmd;
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@@ -824,7 +824,7 @@ static void RailVehicleRefitWndProc(Window *w, WindowEvent *e)
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	}	break;
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	case WE_CLICK:
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		switch(e->click.widget) {
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		switch (e->click.widget) {
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		case 2: { /* listbox */
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			int y = e->click.pt.y - 25;
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			if (y >= 0) {
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@@ -985,7 +985,7 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
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		int wid = e->click.widget;
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		Vehicle *v = GetVehicle(w->window_number);
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		switch(wid) {
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		switch (wid) {
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		case 5: /* start/stop train */
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			DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN));
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			break;
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@@ -1197,7 +1197,7 @@ static void DrawTrainDetailsWindow(Window *w)
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	// draw the first 3 details tabs
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	if (det_tab != 3) {
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		x = 1;
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		for(;;) {
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		for (;;) {
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			if (--sel < 0 && sel >= -6) {
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				int dx = 0;
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				u = v;
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@@ -1372,7 +1372,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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	PlayerID owner = GB(w->window_number, 0, 8);
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	vehiclelist_d *vl = &WP(w, vehiclelist_d);
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	switch(e->event) {
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	switch (e->event) {
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	case WE_PAINT: {
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		int x = 2;
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		int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
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@@ -1442,7 +1442,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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	}
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	case WE_CLICK: {
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		switch(e->click.widget) {
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		switch (e->click.widget) {
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		case 3: /* Flip sorting method ascending/descending */
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			vl->flags ^= VL_DESC;
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			vl->flags |= VL_RESORT;
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@@ -1490,7 +1490,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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				}
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				tile = TILE_MASK(tile + 1);
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			} while(tile != _last_built_train_depot_tile);
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			} while (tile != _last_built_train_depot_tile);
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			ShowBuildTrainWindow(0);
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		} break;
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