Codechange: Pass unpacked command arguments to command callbacks (except Script).

This commit is contained in:
Michael Lutz
2021-11-28 22:43:38 +01:00
parent d85348b1d1
commit 8503854655
31 changed files with 96 additions and 75 deletions

View File

@@ -1009,7 +1009,7 @@ void ShowTownDirectory()
new TownDirectoryWindow(&_town_directory_desc);
}
void CcFoundTown(Commands cmd, const CommandCost &result, TileIndex tile, const CommandDataBuffer &)
void CcFoundTown(Commands cmd, const CommandCost &result, TileIndex tile)
{
if (result.Failed()) return;
@@ -1017,7 +1017,7 @@ void CcFoundTown(Commands cmd, const CommandCost &result, TileIndex tile, const
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
void CcFoundRandomTown(Commands cmd, const CommandCost &result, TileIndex tile, const CommandDataBuffer &)
void CcFoundRandomTown(Commands cmd, const CommandCost &result, TileIndex tile)
{
if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
}