(svn r16373) -Codechange: use () instead of (void) for functions without parameters
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@@ -526,7 +526,7 @@ void GetTileDesc(TileIndex tile, TileDesc *td)
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* @return true if the table has been loaded already.
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* @ingroup SnowLineGroup
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*/
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bool IsSnowLineSet(void)
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bool IsSnowLineSet()
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{
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return _snow_line != NULL;
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}
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@@ -555,7 +555,7 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
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* @return the snow line height.
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* @ingroup SnowLineGroup
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*/
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byte GetSnowLine(void)
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byte GetSnowLine()
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{
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if (_snow_line == NULL) return _settings_game.game_creation.snow_line;
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@@ -569,7 +569,7 @@ byte GetSnowLine(void)
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* @return the highest snow line height.
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* @ingroup SnowLineGroup
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*/
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byte HighestSnowLine(void)
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byte HighestSnowLine()
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{
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return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value;
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}
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@@ -579,7 +579,7 @@ byte HighestSnowLine(void)
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* @return the lowest snow line height.
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* @ingroup SnowLineGroup
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*/
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byte LowestSnowLine(void)
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byte LowestSnowLine()
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{
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return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->lowest_value;
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}
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@@ -588,7 +588,7 @@ byte LowestSnowLine(void)
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* Clear the variable snow line table and free the memory.
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* @ingroup SnowLineGroup
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*/
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void ClearSnowLine(void)
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void ClearSnowLine()
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{
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free(_snow_line);
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_snow_line = NULL;
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