Merge branch 'master' into jgrpp
# Conflicts: # src/airport_gui.cpp # src/blitter/32bpp_optimized.cpp # src/blitter/32bpp_simple.cpp # src/blitter/32bpp_sse2.cpp # src/blitter/8bpp_optimized.cpp # src/blitter/8bpp_simple.cpp # src/blitter/null.cpp # src/build_vehicle_gui.cpp # src/company_gui.cpp # src/crashlog.cpp # src/dropdown.cpp # src/dropdown_type.h # src/genworld_gui.cpp # src/gfx.cpp # src/main_gui.cpp # src/newgrf_debug_gui.cpp # src/news_gui.cpp # src/news_type.h # src/openttd.cpp # src/order_gui.cpp # src/settings.cpp # src/settings_gui.cpp # src/signs.cpp # src/smallmap_gui.cpp # src/spritecache.cpp # src/spriteloader/grf.cpp # src/texteff.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/video/opengl.cpp # src/viewport.cpp # src/waypoint_cmd.cpp # src/zoom_type.h
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@@ -12,12 +12,12 @@
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static const uint TILE_SIZE = 16; ///< Tile size in world coordinates.
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static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
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static const uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_LVL_BASE.
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static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
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static const uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE.
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static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
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static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.)
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static const int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_LVL_BASE.
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static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_LVL_BASE.
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static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.)
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static const int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE.
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static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE.
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static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
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