Merge branch 'master' into jgrpp

# Conflicts:
#	src/airport_gui.cpp
#	src/blitter/32bpp_optimized.cpp
#	src/blitter/32bpp_simple.cpp
#	src/blitter/32bpp_sse2.cpp
#	src/blitter/8bpp_optimized.cpp
#	src/blitter/8bpp_simple.cpp
#	src/blitter/null.cpp
#	src/build_vehicle_gui.cpp
#	src/company_gui.cpp
#	src/crashlog.cpp
#	src/dropdown.cpp
#	src/dropdown_type.h
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/main_gui.cpp
#	src/newgrf_debug_gui.cpp
#	src/news_gui.cpp
#	src/news_type.h
#	src/openttd.cpp
#	src/order_gui.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/signs.cpp
#	src/smallmap_gui.cpp
#	src/spritecache.cpp
#	src/spriteloader/grf.cpp
#	src/texteff.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/opengl.cpp
#	src/viewport.cpp
#	src/waypoint_cmd.cpp
#	src/zoom_type.h
This commit is contained in:
Jonathan G Rennison
2024-05-30 17:54:01 +01:00
142 changed files with 1255 additions and 1309 deletions

View File

@@ -1273,20 +1273,19 @@ void OpenGLBackend::ReleaseAnimBuffer(const Rect &update_rect)
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(OpenGLSprite));
OpenGLSprite *gl_sprite = (OpenGLSprite *)dest_sprite->data;
new (gl_sprite) OpenGLSprite(sprite[ZOOM_LVL_NORMAL].width, sprite[ZOOM_LVL_NORMAL].height, sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font ? 1 : ZOOM_LVL_SPR_COUNT, sprite[ZOOM_LVL_NORMAL].colours);
new (gl_sprite) OpenGLSprite(sprite[ZOOM_LVL_MIN].width, sprite[ZOOM_LVL_MIN].height, sprite[ZOOM_LVL_MIN].type == SpriteType::Font ? 1 : ZOOM_LVL_SPR_COUNT, sprite[ZOOM_LVL_MIN].colours);
/* Upload texture data. */
for (int i = 0; i < (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font ? 1 : ZOOM_LVL_SPR_COUNT); i++) {
for (int i = 0; i < (sprite[ZOOM_LVL_MIN].type == SpriteType::Font ? 1 : ZOOM_LVL_SPR_COUNT); i++) {
gl_sprite->Update(sprite[i].width, sprite[i].height, i, sprite[i].data);
}
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_MIN].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_MIN].y_offs;
dest_sprite->next = nullptr;
dest_sprite->missing_zoom_levels = 0;
return dest_sprite;
}