Merge branch 'master' into jgrpp
# Conflicts: # src/airport_gui.cpp # src/blitter/32bpp_optimized.cpp # src/blitter/32bpp_simple.cpp # src/blitter/32bpp_sse2.cpp # src/blitter/8bpp_optimized.cpp # src/blitter/8bpp_simple.cpp # src/blitter/null.cpp # src/build_vehicle_gui.cpp # src/company_gui.cpp # src/crashlog.cpp # src/dropdown.cpp # src/dropdown_type.h # src/genworld_gui.cpp # src/gfx.cpp # src/main_gui.cpp # src/newgrf_debug_gui.cpp # src/news_gui.cpp # src/news_type.h # src/openttd.cpp # src/order_gui.cpp # src/settings.cpp # src/settings_gui.cpp # src/signs.cpp # src/smallmap_gui.cpp # src/spritecache.cpp # src/spriteloader/grf.cpp # src/texteff.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/video/opengl.cpp # src/viewport.cpp # src/waypoint_cmd.cpp # src/zoom_type.h
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@@ -12,14 +12,13 @@
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#include "core/enum_type.hpp"
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static uint const ZOOM_LVL_SHIFT = 2;
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static int const ZOOM_LVL_BASE = 1 << ZOOM_LVL_SHIFT;
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/** All zoom levels we know. */
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enum ZoomLevel : uint8_t {
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/* Our possible zoom-levels */
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ZOOM_LVL_BEGIN = 0, ///< Begin for iteration.
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ZOOM_LVL_NORMAL = 0, ///< The normal zoom level.
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ZOOM_LVL_IN_4X = 0, ///< Zoomed 4 times in.
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ZOOM_LVL_IN_2X, ///< Zoomed 2 times in.
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ZOOM_LVL_NORMAL, ///< The normal zoom level.
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ZOOM_LVL_OUT_2X, ///< Zoomed 2 times out.
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ZOOM_LVL_OUT_4X, ///< Zoomed 4 times out.
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ZOOM_LVL_OUT_8X, ///< Zoomed 8 times out.
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@@ -27,28 +26,28 @@ enum ZoomLevel : uint8_t {
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ZOOM_LVL_OUT_32X, ///< Zoomed 32 times out.
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ZOOM_LVL_OUT_64X, ///< Zoomed 64 times out.
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ZOOM_LVL_OUT_128X, ///< Zoomed 128 times out.
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ZOOM_LVL_OUT_256X, ///< Zoomed 256 times out.
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ZOOM_LVL_OUT_512X, ///< Zoomed 512 times out.
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ZOOM_LVL_END, ///< End for iteration.
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/* Here we define in which zoom viewports are */
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ZOOM_LVL_VIEWPORT = ZOOM_LVL_OUT_4X, ///< Default zoom level for viewports.
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ZOOM_LVL_NEWS = ZOOM_LVL_OUT_4X, ///< Default zoom level for the news messages.
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ZOOM_LVL_INDUSTRY = ZOOM_LVL_OUT_8X, ///< Default zoom level for the industry view.
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ZOOM_LVL_TOWN = ZOOM_LVL_OUT_4X, ///< Default zoom level for the town view.
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ZOOM_LVL_AIRCRAFT = ZOOM_LVL_OUT_4X, ///< Default zoom level for the aircraft view.
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ZOOM_LVL_SHIP = ZOOM_LVL_OUT_4X, ///< Default zoom level for the ship view.
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ZOOM_LVL_TRAIN = ZOOM_LVL_OUT_4X, ///< Default zoom level for the train view.
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ZOOM_LVL_ROADVEH = ZOOM_LVL_OUT_4X, ///< Default zoom level for the road vehicle view.
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ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_OUT_4X, ///< Default zoom level for the world screen shot.
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ZOOM_LVL_VIEWPORT = ZOOM_LVL_NORMAL, ///< Default zoom level for viewports.
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ZOOM_LVL_NEWS = ZOOM_LVL_NORMAL, ///< Default zoom level for the news messages.
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ZOOM_LVL_INDUSTRY = ZOOM_LVL_OUT_2X, ///< Default zoom level for the industry view.
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ZOOM_LVL_TOWN = ZOOM_LVL_NORMAL, ///< Default zoom level for the town view.
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ZOOM_LVL_AIRCRAFT = ZOOM_LVL_NORMAL, ///< Default zoom level for the aircraft view.
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ZOOM_LVL_SHIP = ZOOM_LVL_NORMAL, ///< Default zoom level for the ship view.
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ZOOM_LVL_TRAIN = ZOOM_LVL_NORMAL, ///< Default zoom level for the train view.
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ZOOM_LVL_ROADVEH = ZOOM_LVL_NORMAL, ///< Default zoom level for the road vehicle view.
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ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_NORMAL, ///< Default zoom level for the world screen shot.
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ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_8X, ///< All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
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ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_2X, ///< All zoom levels below or equal to this will result in details on the screen, like road-work, ...
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ZOOM_LVL_TEXT_EFFECT = ZOOM_LVL_OUT_2X, ///< All zoom levels above this will not show text effects.
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ZOOM_LVL_MIN = ZOOM_LVL_NORMAL, ///< Minimum zoom level.
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ZOOM_LVL_MAX = ZOOM_LVL_OUT_512X, ///< Maximum zoom level.
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ZOOM_LVL_DRAW_MAP = ZOOM_LVL_OUT_64X, ///< All zoomlevels above or equal to this are rendered with map style
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ZOOM_LVL_DRAW_MAP = ZOOM_LVL_OUT_16X, ///< All zoomlevels above or equal to this are rendered with map style
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ZOOM_LVL_DRAW_SPR = ZOOM_LVL_DRAW_MAP - 1, ///< All zoomlevels below or equal to this are rendered with sprites
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ZOOM_LVL_MIN = ZOOM_LVL_IN_4X, ///< Minimum zoom level.
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ZOOM_LVL_MAX = ZOOM_LVL_OUT_128X, ///< Maximum zoom level.
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ZOOM_LVL_SPR_END = ZOOM_LVL_DRAW_MAP, ///< End for iteration of zoom levels to draw with sprites.
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ZOOM_LVL_SPR_COUNT = ZOOM_LVL_SPR_END - ZOOM_LVL_BEGIN, ///< Number of zoom levels to draw with sprites.
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};
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@@ -60,6 +59,9 @@ inline uint8_t ZoomMask(ZoomLevel level)
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return 1 << level;
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}
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static uint const ZOOM_BASE_SHIFT = static_cast<uint>(ZOOM_LVL_NORMAL);
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static int const ZOOM_BASE = 1 << ZOOM_BASE_SHIFT;
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extern int _gui_scale;
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extern int _gui_scale_cfg;
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