(svn r11174) -Codechange: add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.

Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
This commit is contained in:
rubidium
2007-09-26 19:27:29 +00:00
parent 127c7c9b0f
commit 8564e12554
5 changed files with 101 additions and 13 deletions

View File

@@ -339,6 +339,8 @@ extern const byte _tileh_to_sprite[32];
extern const TileTypeProcs * const _tile_type_procs[16];
extern bool _draw_bounding_boxes;
/* misc */
VARDEF char _screenshot_name[128];
VARDEF byte _vehicle_design_names;