(svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map colour as for nearby station names.
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@@ -911,6 +911,30 @@ static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_
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if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
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}
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/**
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* Check whether the tile is a forest.
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* @param tile the tile to investigate.
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* @return true if and only if the tile is a forest
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*/
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bool IsTileForestIndustry(TileIndex tile)
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{
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/* Check for industry tile */
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if (!IsTileType(tile, MP_INDUSTRY)) return false;
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const Industry *ind = Industry::GetByTile(tile);
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/* Check for organic industry (i.e. not processing or extractive) */
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if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false;
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/* Check for wood production */
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for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
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/* The industry produces wood. */
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if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true;
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}
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return false;
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}
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static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
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static bool IsBadFarmFieldTile(TileIndex tile)
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