Merge tag '14.0-beta2' into jgrpp

# Conflicts:
#	CMakeLists.txt
#	src/cargotype.cpp
#	src/console_cmds.cpp
#	src/graph_gui.cpp
#	src/industry_cmd.cpp
#	src/industrytype.h
#	src/misc_gui.cpp
#	src/network/network_client.cpp
#	src/newgrf.cpp
#	src/newgrf_town.cpp
#	src/object_cmd.cpp
#	src/openttd.cpp
#	src/pathfinder/water_regions.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/table/build_industry.h
#	src/table/engines.h
#	src/vehicle.cpp
#	src/vehicle_cmd.cpp
#	src/vehicle_gui.cpp
This commit is contained in:
Jonathan G Rennison
2024-02-19 03:17:17 +00:00
53 changed files with 618 additions and 416 deletions

View File

@@ -113,6 +113,7 @@ struct IndustrySpec {
IndustryType conflicting[3]; ///< Industries this industry cannot be close to
byte check_proc; ///< Index to a procedure to check for conflicting circumstances
std::array<CargoID, INDUSTRY_NUM_OUTPUTS> produced_cargo{};
std::array<CargoLabel, INDUSTRY_NUM_OUTPUTS> produced_cargo_label{};
std::array<byte, INDUSTRY_NUM_OUTPUTS> production_rate{};
/**
* minimum amount of cargo transported to the stations.
@@ -120,6 +121,7 @@ struct IndustrySpec {
*/
byte minimal_cargo;
std::array<CargoID, INDUSTRY_NUM_INPUTS> accepts_cargo{}; ///< 16 accepted cargoes.
std::array<CargoLabel, INDUSTRY_NUM_INPUTS> accepts_cargo_label{};
uint16_t input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
byte climate_availability; ///< Bitmask, giving landscape enums as bit position
@@ -156,6 +158,7 @@ struct IndustrySpec {
*/
struct IndustryTileSpec {
std::array<CargoID, INDUSTRY_NUM_INPUTS> accepts_cargo; ///< Cargo accepted by this tile
std::array<CargoLabel, INDUSTRY_NUM_INPUTS> accepts_cargo_label;
std::array<int8_t, INDUSTRY_NUM_INPUTS> acceptance; ///< Level of acceptance per cargo type (signed, may be negative!)
Slope slopes_refused; ///< slope pattern on which this tile cannot be built
byte anim_production; ///< Animation frame to start when goods are produced