(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite
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@@ -2188,7 +2188,7 @@ static void DrawTile_Station(TileInfo *ti)
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image = dtss->image + relocation;
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image += type_offset;
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if (_display_opt & DO_TRANS_BUILDINGS) {
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image = (image & 0x3FFF) | 0x03224000;
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MAKE_TRANSPARENT(image);
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} else {
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if (image&0x8000) image |= image_or_modificator;
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}
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