Add setting flag to enable upstream mode load when patx_name set
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@@ -35,7 +35,7 @@ static std::vector<SaveLoad> GetSettingsDesc(bool is_loading)
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std::vector<SaveLoad> saveloads;
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std::vector<SaveLoad> saveloads;
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for (auto &sd : GetSettingsTableInternal()) {
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for (auto &sd : GetSettingsTableInternal()) {
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if (sd->flags & SF_NOT_IN_SAVE) continue;
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if (sd->flags & SF_NOT_IN_SAVE) continue;
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if (sd->patx_name != nullptr) continue;
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if (sd->patx_name != nullptr && !(is_loading && (sd->flags & SF_ENABLE_UPSTREAM_LOAD))) continue;
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if (!sd->save.ext_feature_test.IsFeaturePresent(_sl_version, sd->save.version_from, sd->save.version_to)) continue;
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if (!sd->save.ext_feature_test.IsFeaturePresent(_sl_version, sd->save.version_from, sd->save.version_to)) continue;
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VarType new_type = 0;
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VarType new_type = 0;
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@@ -36,6 +36,7 @@ enum SettingFlag : uint32 {
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SF_GUI_ADVISE_DEFAULT = 1 << 19, ///< Advise the user to leave this setting at its default value
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SF_GUI_ADVISE_DEFAULT = 1 << 19, ///< Advise the user to leave this setting at its default value
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SF_ENUM_PRE_CB_VALIDATE = 1 << 20, ///< Call the pre_check callback for enum incoming value validation
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SF_ENUM_PRE_CB_VALIDATE = 1 << 20, ///< Call the pre_check callback for enum incoming value validation
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SF_CONVERT_BOOL_TO_INT = 1 << 21, ///< Accept a boolean value when loading an int-type setting from the config file
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SF_CONVERT_BOOL_TO_INT = 1 << 21, ///< Accept a boolean value when loading an int-type setting from the config file
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SF_ENABLE_UPSTREAM_LOAD = 1 << 22, ///< Enable loading from upstream mode savegames even when patx_name is set
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};
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};
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DECLARE_ENUM_AS_BIT_SET(SettingFlag)
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DECLARE_ENUM_AS_BIT_SET(SettingFlag)
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