(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames

This commit is contained in:
smatz
2011-02-08 18:34:13 +00:00
parent 17b2021297
commit 8608a7c29b
6 changed files with 38 additions and 4 deletions

View File

@@ -782,11 +782,18 @@ bool AfterLoadGame()
case STATION_TRUCK:
case STATION_BUS:
if (IsSavegameVersionBefore(6)) {
/* Before version 5 you could not have more than 250 stations.
* Version 6 adds large maps, so you could only place 253*253
* road stops on a map (no freeform edges) = 64009. So, yes
* someone could in theory create such a full map to trigger
* this assertion, it's safe to assume that's only something
* theoretical and does not happen in normal games. */
assert(RoadStop::CanAllocateItem());
/* From this version on there can be multiple road stops of the
* same type per station. Convert the existing stops to the new
* internal data structure. */
RoadStop *rs = new RoadStop(t);
if (rs == NULL) error("Too many road stops in savegame");
RoadStop **head =
IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
@@ -1928,6 +1935,12 @@ bool AfterLoadGame()
ObjectType type = GetObjectType(t);
int size = type == OBJECT_HQ ? 2 : 1;
if (!Object::CanAllocateItem()) {
/* Nice... you managed to place 64k lighthouses and
* antennae on the map... boohoo. */
SlError(STR_ERROR_TOO_MANY_OBJECTS);
}
Object *o = new Object();
o->location.tile = t;
o->location.w = size;
@@ -2024,6 +2037,10 @@ bool AfterLoadGame()
FOR_ALL_STATIONS(st) {
std::list<Vehicle *>::iterator iter;
for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) {
/* There are always as many CargoPayments as Vehicles. We need to make the
* assert() in Pool::GetNew() happy by calling CanAllocateItem(). */
assert_compile(CargoPaymentPool::MAX_SIZE == VehiclePool::MAX_SIZE);
assert(CargoPayment::CanAllocateItem());
Vehicle *v = *iter;
if (v->cargo_payment == NULL) v->cargo_payment = new CargoPayment(v);
}