Codechange: Replace assert_compile macro with static_assert
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@@ -324,7 +324,7 @@ const char *_network_join_server_password = nullptr;
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const char *_network_join_company_password = nullptr;
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/** Make sure the server ID length is the same as a md5 hash. */
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assert_compile(NETWORK_SERVER_ID_LENGTH == 16 * 2 + 1);
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static_assert(NETWORK_SERVER_ID_LENGTH == 16 * 2 + 1);
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/***********
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* Sending functions
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@@ -682,7 +682,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
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STR_NETWORK_ERROR_TIMEOUT_MAP, // NETWORK_ERROR_TIMEOUT_MAP
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STR_NETWORK_ERROR_TIMEOUT_JOIN, // NETWORK_ERROR_TIMEOUT_JOIN
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};
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assert_compile(lengthof(network_error_strings) == NETWORK_ERROR_END);
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static_assert(lengthof(network_error_strings) == NETWORK_ERROR_END);
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NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();
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