Codechange: Replace assert_compile macro with static_assert

This commit is contained in:
Charles Pigott
2020-12-27 10:44:22 +00:00
parent 395a5d9991
commit 860c270c73
77 changed files with 133 additions and 135 deletions

View File

@@ -1545,11 +1545,11 @@ enum SpriteMasks {
PALETTE_MASK = MAX_PALETTES - 1, ///< The mask for the auxiliary sprite (the one that takes care of recolouring)
};
assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 );
assert_compile( (1 << RECOLOUR_BIT & SPRITE_MASK) == 0 );
assert_compile( TRANSPARENT_BIT != RECOLOUR_BIT );
assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0);
assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 );
static_assert( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 );
static_assert( (1 << RECOLOUR_BIT & SPRITE_MASK) == 0 );
static_assert( TRANSPARENT_BIT != RECOLOUR_BIT );
static_assert( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0);
static_assert( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 );
static const PaletteID PAL_NONE = 0;