Codechange: Replace assert_compile macro with static_assert

This commit is contained in:
Charles Pigott
2020-12-27 10:44:22 +00:00
parent 395a5d9991
commit 860c270c73
77 changed files with 133 additions and 135 deletions

View File

@@ -1935,7 +1935,7 @@ static PaletteID GetEngineColourMap(EngineID engine_type, CompanyID company, Eng
uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v);
/* Failure means "use the default two-colour" */
if (callback != CALLBACK_FAILED) {
assert_compile(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) coincidences with default value (PAL_NONE)
static_assert(PAL_NONE == 0); // Returning 0x4000 (resp. 0xC000) coincidences with default value (PAL_NONE)
map = GB(callback, 0, 14);
/* If bit 14 is set, then the company colours are applied to the
* map else it's returned as-is. */
@@ -2552,9 +2552,9 @@ void Vehicle::ShowVisualEffect() const
} else {
effect_model = (VisualEffectSpawnModel)GB(v->vcache.cached_vis_effect, VE_TYPE_START, VE_TYPE_COUNT);
assert(effect_model != (VisualEffectSpawnModel)VE_TYPE_DEFAULT); // should have been resolved by UpdateVisualEffect
assert_compile((uint)VESM_STEAM == (uint)VE_TYPE_STEAM);
assert_compile((uint)VESM_DIESEL == (uint)VE_TYPE_DIESEL);
assert_compile((uint)VESM_ELECTRIC == (uint)VE_TYPE_ELECTRIC);
static_assert((uint)VESM_STEAM == (uint)VE_TYPE_STEAM);
static_assert((uint)VESM_DIESEL == (uint)VE_TYPE_DIESEL);
static_assert((uint)VESM_ELECTRIC == (uint)VE_TYPE_ELECTRIC);
}
/* Show no smoke when: