(svn r16869) -Codechange: make drawing waypoints a tiny bit more like drawing stations
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@@ -1973,7 +1973,7 @@ static void DrawTile_Track(TileInfo *ti)
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} else {
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default_waypoint:
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/* There is no custom layout, fall back to the default graphics */
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dts = &_waypoint_gfx_table[GetWaypointAxis(ti->tile)];
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dts = GetStationTileLayout(STATION_WAYPOINT, GetWaypointAxis(ti->tile));
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relocation = 0;
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image = dts->ground.sprite + rti->total_offset;
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if (IsSnowRailGround(ti->tile)) image += rti->snow_offset;
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@@ -2049,14 +2049,6 @@ void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
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DrawTileSequence(x + 33, y + 17, image, dts->seq, offset);
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}
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void DrawDefaultWaypointSprite(int x, int y, RailType railtype)
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{
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uint32 offset = GetRailTypeInfo(railtype)->total_offset;
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const DrawTileSprites *dts = &_waypoint_gfx_table[AXIS_X];
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DrawTileSequence(x, y, dts->ground.sprite + offset, dts->seq, 0);
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}
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static uint GetSlopeZ_Track(TileIndex tile, uint x, uint y)
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{
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uint z;
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