Codechange: Draw station acceptance text in its own widget.
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@@ -29,6 +29,7 @@
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#include "command_func.h"
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#include "airport_cmd.h"
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#include "station_cmd.h"
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#include "zoom_func.h"
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#include "widgets/airport_widget.h"
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@@ -423,11 +424,8 @@ public:
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{
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this->DrawWidgets();
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uint16 top = this->GetWidget<NWidgetBase>(WID_AP_BTN_DOHILIGHT)->pos_y + this->GetWidget<NWidgetBase>(WID_AP_BTN_DOHILIGHT)->current_y + WD_PAR_VSEP_NORMAL;
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NWidgetBase *panel_nwi = this->GetWidget<NWidgetBase>(WID_AP_BOTTOMPANEL);
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int right = panel_nwi->pos_x + panel_nwi->current_x;
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int bottom = panel_nwi->pos_y + panel_nwi->current_y;
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Rect r = this->GetWidget<NWidgetBase>(WID_AP_ACCEPTANCE)->GetCurrentRect();
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int top = r.top + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
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if (_selected_airport_index != -1) {
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const AirportSpec *as = AirportClass::Get(_selected_airport_class)->GetSpec(_selected_airport_index);
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@@ -437,20 +435,20 @@ public:
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if (_settings_game.economy.station_noise_level) {
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/* show the noise of the selected airport */
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SetDParam(0, as->noise_level);
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DrawString(panel_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, STR_STATION_BUILD_NOISE);
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top += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
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DrawString(r.left, r.right, top, STR_STATION_BUILD_NOISE);
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top += FONT_HEIGHT_NORMAL + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
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}
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/* strings such as 'Size' and 'Coverage Area' */
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top = DrawStationCoverageAreaText(panel_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
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top = DrawStationCoverageAreaText(panel_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
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top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, false) + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
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top = DrawStationCoverageAreaText(r.left, r.right, top, SCT_ALL, rad, true) + ScaleGUITrad(WD_PAR_VSEP_NORMAL);
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}
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/* Resize background if the window is too small.
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* Never make the window smaller to avoid oscillating if the size change affects the acceptance.
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* (This is the case, if making the window bigger moves the mouse into the window.) */
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if (top > bottom) {
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ResizeWindow(this, 0, top - bottom, false);
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if (top > r.bottom) {
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ResizeWindow(this, 0, top - r.bottom, false);
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}
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}
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@@ -608,7 +606,7 @@ static const NWidgetPart _nested_build_airport_widgets[] = {
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(14, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 10), SetResize(0, 1), SetFill(1, 0),
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NWidget(WWT_EMPTY, COLOUR_DARK_GREEN, WID_AP_ACCEPTANCE), SetPadding(0, WD_FRAMERECT_RIGHT, 0, WD_FRAMERECT_LEFT), SetResize(0, 1), SetFill(1, 0),
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EndContainer(),
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};
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