Merge branch 'master' into jgrpp
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@@ -3577,6 +3577,7 @@ void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2)
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void DeleteStaleLinks(Station *from)
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{
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for (CargoID c = 0; c < NUM_CARGO; ++c) {
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const bool auto_distributed = (_settings_game.linkgraph.GetDistributionType(c) != DT_MANUAL);
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GoodsEntry &ge = from->goods[c];
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LinkGraph *lg = LinkGraph::GetIfValid(ge.link_graph);
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if (lg == NULL) continue;
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@@ -3589,36 +3590,52 @@ void DeleteStaleLinks(Station *from)
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assert(_date >= edge.LastUpdate());
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uint timeout = max<uint>((LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3)) / _settings_game.economy.day_length_factor, 1);
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if ((uint)(_date - edge.LastUpdate()) > timeout) {
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/* Have all vehicles refresh their next hops before deciding to
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* remove the node. */
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bool updated = false;
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OrderList *l;
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FOR_ALL_ORDER_LISTS(l) {
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bool found_from = false;
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bool found_to = false;
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for (Order *order = l->GetFirstOrder(); order != NULL; order = order->next) {
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if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue;
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if (order->GetDestination() == from->index) {
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found_from = true;
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if (found_to) break;
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} else if (order->GetDestination() == to->index) {
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found_to = true;
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if (found_from) break;
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if (auto_distributed) {
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/* Have all vehicles refresh their next hops before deciding to
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* remove the node. */
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OrderList *l;
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SmallVector<Vehicle *, 32> vehicles;
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FOR_ALL_ORDER_LISTS(l) {
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bool found_from = false;
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bool found_to = false;
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for (Order *order = l->GetFirstOrder(); order != NULL; order = order->next) {
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if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue;
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if (order->GetDestination() == from->index) {
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found_from = true;
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if (found_to) break;
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} else if (order->GetDestination() == to->index) {
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found_to = true;
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if (found_from) break;
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}
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}
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if (!found_to || !found_from) continue;
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*(vehicles.Append()) = l->GetFirstSharedVehicle();
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}
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if (!found_to || !found_from) continue;
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for (Vehicle *v = l->GetFirstSharedVehicle(); !updated && v != NULL; v = v->NextShared()) {
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/* There is potential for optimization here:
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* - Usually consists of the same order list are the same. It's probably better to
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* first check the first of each list, then the second of each list and so on.
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* - We could try to figure out if we've seen a consist with the same cargo on the
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* same list already and if the consist can actually carry the cargo we're looking
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* for. With conditional and refit orders this is not quite trivial, though. */
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Vehicle **iter = vehicles.Begin();
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while (iter != vehicles.End()) {
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Vehicle *v = *iter;
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LinkRefresher::Run(v, false); // Don't allow merging. Otherwise lg might get deleted.
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if (edge.LastUpdate() == _date) updated = true;
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if (edge.LastUpdate() == _date) {
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updated = true;
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break;
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}
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Vehicle *next_shared = v->NextShared();
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if (next_shared) {
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*iter = next_shared;
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++iter;
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} else {
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vehicles.Erase(iter);
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}
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if (iter == vehicles.End()) iter = vehicles.Begin();
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}
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if (updated) break;
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}
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if (!updated) {
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/* If it's still considered dead remove it. */
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node.RemoveEdge(to->goods[c].node);
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