Debug: Add mode to sprite dump window to show unoptimised

This commit is contained in:
Jonathan G Rennison
2022-06-07 18:54:42 +01:00
parent 22e10462dc
commit 86324e0fda
8 changed files with 209 additions and 57 deletions

View File

@@ -4216,6 +4216,8 @@ STR_NEWGRF_INSPECT_DUPLICATE :{BLACK}D
STR_NEWGRF_INSPECT_DUPLICATE_TOOLTIP :{BLACK}Duplicate this window
STR_NEWGRF_INSPECT_SPRITE_DUMP :{BLACK}S
STR_NEWGRF_INSPECT_SPRITE_DUMP_TOOLTIP :{BLACK}Display current sprite chain
STR_NEWGRF_INSPECT_SPRITE_DUMP_UNOPT :{BLACK}U
STR_NEWGRF_INSPECT_SPRITE_DUMP_UNOPT_TOOLTIP :{BLACK}Display sprite groups without any optimisations applied.{}{}Requires reloading NewGRFs if not previously enabled (misc_debug 10).
STR_NEWGRF_INSPECT_SPRITE_DUMP_PANEL_TOOLTIP :{BLACK}Click to highlight sprite group{}Shift+Click to collapse sprite group{}Ctrl+Click to highlight temporary storage register
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING1} at {HEX}