Merge branch 'save_ext' into enhanced_viewport_overlay
# Conflicts: # src/industry_cmd.cpp # src/vehicle.cpp
This commit is contained in:
@@ -78,7 +78,7 @@ static const CompanyManagerFaceBitsInfo _cmf_info[] = {
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/* CMFV_MOUSTACHE */ { 13, 2, { 3, 0, 3, 0 }, { 0x367, 0, 0x397, 0 } }, ///< Depends on CMFV_HAS_MOUSTACHE
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/* CMFV_LIPS */ { 13, 4, { 12, 10, 9, 9 }, { 0x35B, 0x351, 0x3A5, 0x3C8 } }, ///< Depends on !CMFV_HAS_MOUSTACHE
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/* CMFV_NOSE */ { 17, 3, { 8, 4, 4, 5 }, { 0x349, 0x34C, 0x393, 0x3B3 } }, ///< Depends on !CMFV_HAS_MOUSTACHE
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/* CMFV_HAIR */ { 20, 4, { 9, 5, 5, 4 }, { 0x382, 0x38B, 0x3D4, 0x3D9 } },
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/* CMFV_HAIR */ { 20, 4, { 9, 5, 5, 5 }, { 0x382, 0x38B, 0x3D4, 0x3D9 } },
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/* CMFV_JACKET */ { 24, 2, { 3, 3, 3, 3 }, { 0x36B, 0x378, 0x36B, 0x378 } },
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/* CMFV_COLLAR */ { 26, 2, { 4, 4, 4, 4 }, { 0x36E, 0x37B, 0x36E, 0x37B } },
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/* CMFV_TIE_EARRING */ { 28, 3, { 6, 3, 6, 3 }, { 0x372, 0x37F, 0x372, 0x3D1 } }, ///< Depends on CMFV_HAS_TIE_EARRING
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@@ -553,29 +553,36 @@ DEF_CONSOLE_CMD(ConBan)
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DEF_CONSOLE_CMD(ConUnBan)
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{
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if (argc == 0) {
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IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
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IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | banlist-index>'");
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IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
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return true;
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}
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if (argc != 2) return false;
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uint index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
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index--;
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uint i = 0;
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for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
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if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
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free(_network_ban_list[i]);
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_network_ban_list.Erase(iter);
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IConsolePrint(CC_DEFAULT, "IP unbanned.");
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return true;
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}
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/* Try by IP. */
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uint index;
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for (index = 0; index < _network_ban_list.Length(); index++) {
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if (strcmp(_network_ban_list[index], argv[1]) == 0) break;
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}
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/* Try by index. */
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if (index >= _network_ban_list.Length()) {
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index = atoi(argv[1]) - 1U; // let it wrap
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}
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if (index < _network_ban_list.Length()) {
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char msg[64];
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seprintf(msg, lastof(msg), "Unbanned %s", _network_ban_list[index]);
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IConsolePrint(CC_DEFAULT, msg);
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free(_network_ban_list[index]);
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_network_ban_list.Erase(_network_ban_list.Get(index));
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} else {
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IConsolePrint(CC_DEFAULT, "Invalid list index or IP not in ban-list.");
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IConsolePrint(CC_DEFAULT, "For a list of banned IP's, see the command 'banlist'");
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}
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IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
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return true;
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}
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@@ -318,6 +318,18 @@ static inline uint CeilDiv(uint a, uint b)
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return (a + b - 1) / b;
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}
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/**
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* Computes ceil(a / b) for non-negative a and b (templated).
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* @param a Numerator
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* @param b Denominator
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* @return Quotient, rounded up
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*/
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template <typename T>
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static inline T CeilDivT(T a, T b)
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{
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return (a + b - 1) / b;
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}
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/**
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* Computes ceil(a / b) * b for non-negative a and b.
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* @param a Numerator
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@@ -329,6 +341,18 @@ static inline uint Ceil(uint a, uint b)
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return CeilDiv(a, b) * b;
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}
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/**
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* Computes ceil(a / b) * b for non-negative a and b (templated).
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* @param a Numerator
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* @param b Denominator
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* @return a rounded up to the nearest multiple of b.
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*/
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template <typename T>
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static inline T CeilT(T a, T b)
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{
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return CeilDivT<T>(a, b) * b;
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}
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/**
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* Computes round(a / b) for signed a and unsigned b.
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* @param a Numerator
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@@ -383,12 +383,13 @@ struct DepotWindow : Window {
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int col = _colour_gradient[wid->colour][4];
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int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
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int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
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int first_line = w + (-this->hscroll->GetPosition()) % w;
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if (rtl) {
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for (int x = image_right - w; x > image_left; x -= w) {
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for (int x = image_right - first_line; x >= image_left; x -= w) {
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GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
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}
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} else {
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for (int x = image_left + w; x < image_right; x += w) {
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for (int x = image_left + first_line; x <= image_right; x += w) {
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GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
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}
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}
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@@ -734,7 +735,8 @@ struct DepotWindow : Window {
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}
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/* Always have 1 empty row, so people can change the setting of the train */
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this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
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this->hscroll->SetCount(max_width);
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/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
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this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
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} else {
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this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
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}
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@@ -654,12 +654,16 @@ static void CompanyCheckBankrupt(Company *c)
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*/
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static void CompaniesGenStatistics()
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{
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Station *st;
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/* Check for bankruptcy each month */
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Company *c;
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FOR_ALL_COMPANIES(c) {
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CompanyCheckBankrupt(c);
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}
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Company *c;
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if (!_settings_game.economy.infrastructure_maintenance) {
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Station *st;
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FOR_ALL_STATIONS(st) {
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cur_company.Change(st->owner);
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CommandCost cost(EXPENSES_PROPERTY, _price[PR_STATION_VALUE] >> 1);
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@@ -688,11 +692,6 @@ static void CompaniesGenStatistics()
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}
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cur_company.Restore();
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/* Check for bankruptcy each month */
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FOR_ALL_COMPANIES(c) {
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CompanyCheckBankrupt(c);
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}
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/* Only run the economic statics and update company stats every 3rd month (1st of quarter). */
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if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month)) return;
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@@ -584,32 +584,6 @@ bool AppendPathSeparator(char *buf, const char *last)
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return true;
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}
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/**
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* Allocates and files a variable with the full path
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* based on the given directory.
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* @param dir the directory to base the path on
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* @return the malloced full path
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*/
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char *BuildWithFullPath(const char *dir)
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{
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char *dest = MallocT<char>(MAX_PATH);
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char *last = dest + MAX_PATH - 1;
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strecpy(dest, dir, last);
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/* Check if absolute or relative path */
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const char *s = strchr(dest, PATHSEPCHAR);
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/* Add absolute path */
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if (s == NULL || dest != s) {
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if (getcwd(dest, MAX_PATH) == NULL) *dest = '\0';
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AppendPathSeparator(dest, last);
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strecat(dest, dir, last);
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}
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AppendPathSeparator(dest, last);
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return dest;
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}
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/**
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* Find the first directory in a tar archive.
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* @param tarname the name of the tar archive to look in.
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@@ -66,7 +66,6 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
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Date last_cargo_accepted_at; ///< Last day cargo was accepted by this industry
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byte selected_layout; ///< Which tile layout was used when creating the industry
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byte random_triggers; ///< Triggers for the random
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uint16 random; ///< Random value used for randomisation of all kinds of things
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PersistentStorage *psa; ///< Persistent storage for NewGRF industries.
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@@ -491,7 +491,12 @@ static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
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return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
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}
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static void TransportIndustryGoods(TileIndex tile)
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/**
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* Move produced cargo from industry to nearby stations.
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* @param tile Industry tile
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* @return true if any cargo was moved.
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*/
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static bool TransportIndustryGoods(TileIndex tile)
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{
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Industry *i = Industry::GetByTile(tile);
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const IndustrySpec *indspec = GetIndustrySpec(i->type);
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@@ -516,16 +521,7 @@ static void TransportIndustryGoods(TileIndex tile)
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}
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}
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if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
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uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
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if (newgfx != INDUSTRYTILE_NOANIM) {
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ResetIndustryConstructionStage(tile);
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SetIndustryCompleted(tile);
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SetIndustryGfx(tile, newgfx);
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MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
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}
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}
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return moved_cargo;
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}
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@@ -810,7 +806,17 @@ static void TileLoop_Industry(TileIndex tile)
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if (_game_mode == GM_EDITOR) return;
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TransportIndustryGoods(tile);
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if (TransportIndustryGoods(tile) && !StartStopIndustryTileAnimation(Industry::GetByTile(tile), IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
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uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
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if (newgfx != INDUSTRYTILE_NOANIM) {
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ResetIndustryConstructionStage(tile);
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SetIndustryCompleted(tile);
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SetIndustryGfx(tile, newgfx);
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MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
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return;
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}
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}
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if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
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@@ -777,37 +777,30 @@ public:
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y += FONT_HEIGHT_NORMAL;
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first = false;
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}
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SetDParam(0, CargoSpec::Get(i->accepts_cargo[j])->name);
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SetDParam(1, i->accepts_cargo[j]);
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SetDParam(2, i->incoming_cargo_waiting[j]);
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SetDParamStr(3, "");
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StringID str = STR_NULL;
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switch (cargo_suffix[j].display) {
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case CSD_CARGO_AMOUNT:
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if (stockpiling) {
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SetDParam(0, i->accepts_cargo[j]);
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SetDParam(1, i->incoming_cargo_waiting[j]);
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DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT);
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break;
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}
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case CSD_CARGO_AMOUNT_TEXT:
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SetDParamStr(3, cargo_suffix[j].text);
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FALLTHROUGH;
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case CSD_CARGO:
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SetDParam(0, CargoSpec::Get(i->accepts_cargo[j])->name);
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DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO);
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case CSD_CARGO_AMOUNT:
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str = stockpiling ? STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT : STR_INDUSTRY_VIEW_ACCEPT_CARGO;
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break;
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case CSD_CARGO_TEXT:
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SetDParam(0, CargoSpec::Get(i->accepts_cargo[j])->name);
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SetDParamStr(1, cargo_suffix[j].text);
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DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT);
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break;
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case CSD_CARGO_AMOUNT_TEXT:
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SetDParam(0, i->accepts_cargo[j]);
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SetDParam(1, i->incoming_cargo_waiting[j]);
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SetDParamStr(2, cargo_suffix[j].text);
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DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT);
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SetDParamStr(3, cargo_suffix[j].text);
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FALLTHROUGH;
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case CSD_CARGO:
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str = STR_INDUSTRY_VIEW_ACCEPT_CARGO;
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break;
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default:
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NOT_REACHED();
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}
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DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, str);
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y += FONT_HEIGHT_NORMAL;
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}
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@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besi
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STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD
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STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
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STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV}
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STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Die OpenTTD span
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STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Die OpenTTD span
|
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|
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# Save/load game/scenario
|
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STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel
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|
@@ -2320,7 +2320,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :ارض مملو
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STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة
|
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STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة
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STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV}
|
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STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2017 فريق النسخة المفتوحة
|
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STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2018 فريق النسخة المفتوحة
|
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|
||||
# Save/load game/scenario
|
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STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة
|
||||
|
@@ -2592,7 +2592,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Konpainia jabe
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ri buruz
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||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
|
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STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gordetako jokoa
|
||||
|
@@ -3020,7 +3020,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на
|
||||
STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя.
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2017 Каманда распрацоўнікаў OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2018 Каманда распрацоўнікаў OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню
|
||||
|
@@ -1286,8 +1286,8 @@ STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Aguardar {COMMA
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Botão direito
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Exibir população da cidade na janela da cidade: {STRING}
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Exibe a população das cidades nos nomes, no mapa
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grossura da linha nos gráficos. Linhas finas são mais precisas, enquanto linhas grossas são mais fáceis de distinguir.
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Espessura das linhas nos gráficos: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Espessura da linha nos gráficos. Linhas finas são mais precisas, enquanto linhas grossas são mais fáceis de distinguir.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Terreno: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :O terreno define a jogabilidade básica com diferentes cargas e requerimentos para o crescimento das cidades. NewGRF's e Scripts de Jogo permitem um controle mais fino
|
||||
@@ -1373,6 +1373,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Desligado
|
||||
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Mover a tela com o botão esquerdo: {STRING}
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ativa rolamento do mapa por clique e arraste com o botão esquerdo. Especialmente útil ao usar um touchscreen para o rolamento
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fechar janela com botão direito do mouse: {STRING}
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Fecha uma janela ao clicar com o botão direito do mouse nela. Desativa o tooltip com o botão direito!
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :Auto-salvar: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecione intervalo entre jogos salvos automaticamente
|
||||
@@ -1536,12 +1538,12 @@ STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Exibe uma janel
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Tipo de sinal a ser construído: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Tipo padrão de sinal a se utilizar
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Avançado
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Avançado de mão única
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :De trajeto
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :De trajeto de mão única
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Tipo de sinal a ser exibido: {STRING}
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Seleciona quais tipos de sinal a exibir, quando Ctrl+Clicar em Construir Sinais com a ferramenta Sinal
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Normal apenas
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Avançados apenas
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :De trajeto apenas
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Todos
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposição de ruas para novas cidades: {STRING}
|
||||
@@ -1762,6 +1764,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar p
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair do 'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Faltam {NUM} "sprite{P "" s}" no conjunto de gráficos base selecionado. Por favor verifique se há atualizações para ele.
|
||||
STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} string{P "" s} nessa tradução. Por favor faça o OpenTTD melhor se inscrevendo como tradutor. Leia Readme.txt para mais detalhes.
|
||||
|
||||
# Quit window
|
||||
@@ -2358,14 +2361,14 @@ STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Sinais p
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (semáforo){}Verde enquanto haja um ou mais sinais de saída verdes na atual seção dos trilhos. Do contrário, mostra vermelho
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Sinal de saída (semáforo){}Funciona como um sinal normal, porém é necessário para o funcionamento correto do sistema de pré-sinais combo ou de entrada
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Sinal combo (semáforo){}O sinal combo funciona tanto como um sinal de entrada quanto de saída. Permite construir várias ramificações
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Sinal avançado(Semáforo){}Um sinal avançado permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal avançado já permite a passada do próximo
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Sinal avançado de mão única(Semáforo){}Um sinal avançado permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal avançado já permite a passada do próximo, porém não permite a passagem na via contrária
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Sinal de trajeto(Semáforo){}Um sinal de trajeto permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal de trajeto já permite a passada do próximo
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Sinal de trajeto de mão única(Semáforo){}Um sinal de trajeto permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal de trajeto já permite a passada do próximo, porém não permite a passagem na via contrária
|
||||
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Sinal Padrão (elétrico){}Sinais são necessários para impedir que trens batam em redes de ferrovias com mais de uma máquina
|
||||
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Sinal de Entrada (elétrico){}Verde enquanto haja um ou mais sinais de saída verdes na atual seção dos trilhos. Do contrário, mostra vermelho
|
||||
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Sinal de saída(elétrico){}Funciona como um sinal normal, porém é necessário para o funcionamento correto do sistema de pré-sinais combo ou de entrada
|
||||
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Sinal Combo (elétrico){}O sinal combo funciona tanto como um sinal de entrada quanto de saída. Permite construir várias ramificações de pré-sinais
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sinal de trajeto(Elétrico){}Um sinal de trajeto permite mais de um trem entrar em um bloco de sinal ao mesmo tempo, se o trem puder reservar um trajeto para um ponto seguro de parada. Sinais de trajeto padrões podem ser passados pelo lado de trás
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Sinal avançado de mão única(Elétrico){}Um sinal avançado permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal avançado já permite a passada do próximo, porém não permite a passagem na via contrária
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sinal de trajeto (Elétrico){}Um sinal de trajeto permite mais de um trem entrar em um bloco de sinal ao mesmo tempo, se o trem puder reservar um trajeto para um ponto seguro de parada. Sinais de trajeto padrões podem ser passados pelo lado de trás
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Sinal avançado de mão única(Elétrico){}Um sinal de trajeto permite mais de um trem em um bloco de ferrovia, Se o trem no bloco puder reservar um local seguro para parar, o sinal de trajeto já permite a passada do próximo, porém não permite a passagem na via contrária
|
||||
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Converter sinal{}Quando selecionado, clicar num sinal existente converte-o para o tipo selecionado e suas variantes. Ctrl+Clique muda a variante atual. Shift+Clique mostra o preço estimado da conversão
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densidade dos sinais ao clicar e arrastar
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Diminuir a densidade dos sinais
|
||||
@@ -2590,6 +2593,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome da
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceita: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipo de ferrovia: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Velocidade limite do trilho: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite de velocidade da rua: {LTBLUE}{VELOCITY}
|
||||
|
||||
@@ -2602,29 +2606,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Campos
|
||||
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Neve
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserto
|
||||
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :Trilho de Ferrovia
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Trilho de Ferrovia com sinais normais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Trilho de Ferrovia com pré-sinais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Trilho de Ferrovia com sinais de saída
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Trilho de Ferrovia com sinais-combo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Trilho de Ferrovia com sinais avançados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Trilhos de Ferrovia com sinais avançados de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Trilho de Ferrovia com sinais normais e pré-sinais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Trilho de Ferrovia com sinais normais e pré-sinais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Trilho de Ferrovia com sinais normais e sinais-combo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Trilho de Ferrovia com sinais normais e avançados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Trilho de Ferrovia com sinais normais e avançados de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Trilho de Ferrovia com pré-sinais e de saída
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Trilho de Ferrovia com pré-sinais e sinais-combo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Trilho de Ferrovia com pré-sinais e sinais avançados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Trilho de Ferrovia com pré-sinais e avançados de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Trilho de Ferrovia com sinais de saída e sinais-combo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Trilho de Ferrovia com sinais de saída e avançados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Trilho de Ferrovia com sinais de saída e avançados de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Trilho de Ferrovia com sinais-combo e avançados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Trilho de Ferrovia com sinais-combo e avançados de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Trilho de Ferrovia com sinais avançados e avançados de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de Ferrovia
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :Trilho de ferrovia
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Trilho de ferrovia com sinais normais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Trilho de ferrovia com pré-sinais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Trilho de ferrovia com sinais de saída
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Trilho de ferrovia com sinais-combo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Trilho de ferrovia com sinais de trajeto
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Trilhos de Ferrovia com sinais de trajeto de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Trilho de ferrovia com sinais normais e pré-sinais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Trilho de ferrovia com sinais normais e pré-sinais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Trilho de ferrovia com sinais normais e sinais-combo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Trilho de ferrovia com sinais normais e de trajeto
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Trilho de ferrovia com sinais normais e de trajeto de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Trilho de ferrovia com pré-sinais e de saída
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Trilho de ferrovia com pré-sinais e sinais-combo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Trilho de ferrovia com pré-sinais e sinais de trajeto
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Trilho de ferrovia com pré-sinais de trajeto e de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Trilho de ferrovia com sinais de saída e sinais-combo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Trilho de ferrovia com sinais de saída e de trajeto
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Trilho de ferrovia com sinais de saída de trajeto e de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Trilho de ferrovia com sinais-combo e de trajeto
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Trilho de ferrovia com sinais-combo de trajeto e de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Trilho de ferrovia com sinais de trajeto normais e de mão única
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de ferrovia
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :Rodovia
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Rodovia iluminada
|
||||
@@ -2688,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr
|
||||
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 A equipe do OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 A equipe do OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
|
||||
@@ -3293,6 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requer:
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requer: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} aguardando{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}
|
||||
@@ -3361,6 +3368,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Remover todos o
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}Renomear um grupo
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :Lucros deste ano:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :Lucros do ano passado:
|
||||
STR_GROUP_OCCUPANCY :Uso atual:
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Novos Veículos Ferroviários
|
||||
@@ -3393,6 +3404,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Todos as cargas
|
||||
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Tração máx : {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de trens - clique num trem para informações. Cltr+Clique para alterar a visibilidade do tipo de trem
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de automóveis - clique num automóvel para informações. Cltr+Clique para alterar a visibilidade do tipo de automóvel
|
||||
@@ -3527,6 +3539,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotiva magl
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Preço: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potência: {POWER}{}Custo de manutenção: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Preço: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Vel.: {VELOCITY} Potência: {POWER} Tração Máx: {6:FORCE}{}Custo de manutenção: {4:CURRENCY_LONG}/yr{}Capacidade: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Vel. Max.: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de manuteção: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel Máx.: {VELOCITY}{}Tipo de aeronave: {STRING}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de oper.: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel Máx.: {VELOCITY}{}Tipo de aeronave: {STRING}{}Capacidade: {CARGO_LONG}{}Custo de oper.: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máx.: {VELOCITY}{}Tipo de aeronave: {STRING} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de oper.: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máx.: {VELOCITY}{}Tipo de aeronave: {STRING} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de oper.: {CURRENCY_LONG}/ano
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING} - {STRING}
|
||||
@@ -3556,6 +3572,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pression
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Troca entre substituir máquinas e substituir vagões
|
||||
STR_REPLACE_ENGINES :Motores
|
||||
STR_REPLACE_WAGONS :Vagões
|
||||
STR_REPLACE_ALL_RAILTYPE :Todos os veículos ferroviários
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Escolha o tipo de ferrovia para o qual deseja efetuar a substituição dos motores
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Exibe o tipo de motor que substituirá o que está selecionado à esquerda, se algum
|
||||
@@ -3648,6 +3665,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} ano{P "
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidade Max: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Vel. Máx.: {LTBLUE}{VELOCITY} {BLACK}Tipo de aeronave: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Vel. Máx.: {LTBLUE}{VELOCITY} {BLACK}Tipo de aeronave: {LTBLUE}{STRING} {BLACK}Alcance: {LTBLUE}{COMMA} quadrados
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Força: {LTBLUE}{POWER}{BLACK} Velocidade Max: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Força: {LTBLUE}{POWER}{BLACK} Velocidade Max: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
|
||||
|
||||
@@ -3778,7 +3797,7 @@ STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Percentual carr
|
||||
STR_ORDER_CONDITIONAL_RELIABILITY :Confiabilidade
|
||||
STR_ORDER_CONDITIONAL_MAX_SPEED :Velocidade máxima
|
||||
STR_ORDER_CONDITIONAL_AGE :Idade (anos)
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necessia de manutenção
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necessita de manutenção
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Sempre
|
||||
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Tempo de vida restante (anos)
|
||||
|
||||
|
@@ -2626,7 +2626,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земя, пр
|
||||
STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта
|
||||
|
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propiet
|
||||
STR_ABOUT_OPENTTD :{WHITE}Quant a l'OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer. Tots els drets reservats.
|
||||
STR_ABOUT_VERSION :{BLACK}Versió {REV} de l'OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 L'equip de l'OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 L'equip de l'OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida
|
||||
@@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necessit
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Necessita: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}esperant
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperant{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -572,7 +572,7 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zumirano do kra
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standardno zumiranje slike zaslona
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Slika zaslona cijele karte
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :O 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Poravnjanje sprite-a
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Poravnanje spritea
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Odaberi granične okvire
|
||||
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Mijenjaj boju blatnih blokova
|
||||
############ range ends here
|
||||
@@ -778,7 +778,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klikni n
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klikni na glazbenu traku kako bi ju uklonio iz trenutnog programa (samo Proizvoljno 1 ili Proizvoljno 2)
|
||||
|
||||
# Highscore window
|
||||
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Najbolje tvrtke koje su dosigle razinu {NUM}
|
||||
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Najbolje tvrtke do {NUM}. godine
|
||||
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Tablica tvrtki u {NUM}
|
||||
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Privrednik
|
||||
@@ -962,13 +962,13 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION
|
||||
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} od sada prihvaća {STRING.aku}
|
||||
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} od sada prihvaća {STRING.aku} i {STRING.aku}
|
||||
|
||||
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Istekla je ponuda subvencije:{}{}prijevoz {STRING.gen} od {STRING} do {STRING} više neće biti subvencioniran
|
||||
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Istekla je ponuda za poticaje:{}{}prijevoz {STRING.gen} od {STRING} do {STRING} više neće biti potican
|
||||
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvencija je povučena:{}{}prijevoz {STRING.gen} od {STRING} do {STRING} više nije subvencioniran
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Ponuđena je subvencija:{}{}Prvi koji preveze {STRING.aku} od {STRING} do {STRING} primat će jednogodišnju subvenciju od lokalne samouprave!
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Ponuđen je poticaj:{}{}Prvi koji preveze {STRING.aku} od {STRING} do {STRING} primat će jednogodišnji poticaj lokalne samouprave!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se 50% više sljedećih godinu dana!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se dvostruko sljedećih godinu dana!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se trostruko sljedećih godinu dana!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvencija je dodijeljena tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se četverostruko sljedećih godinu dana!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Poticaj je dodijeljen tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se trostruko sljedećih godinu dana!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Poticaj je dodijeljen tvrtki {STRING}!{}{}Prijevoz {STRING.gen} od postaje {STRING} do postaje {STRING} plaćat će se četverostruko sljedećih godinu dana!
|
||||
|
||||
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Grad {TOWN} zahvatio je prometni kaos!{}{}Program rekonstrukcije cesta koji financira tvrtka {STRING} sljedećih će 6 mjeseci zadavati glavobolje motoriziranima!
|
||||
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopol transporta!
|
||||
@@ -1245,7 +1245,7 @@ STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Brzina gradnje:
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limitiraj količinu građevinskih akcija za UI-je
|
||||
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Kvarovi vozila: {STRING}
|
||||
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Kontroliraj kako često se mogu pokvariti loše servisirana vozila
|
||||
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Množitelj za subvencije: {STRING}
|
||||
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Množitelj za poticaje: {STRING}
|
||||
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Postavi koliko se plaća za subvencionirane veze
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Građevinski troškovi: {STRING}
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Postavi razinu građevinskih troškova i troškova kupnje
|
||||
@@ -1385,9 +1385,9 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Debljina linija
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Debljina linije u grafikonima. Tanja linija je preciznija za čitanje, deblja linija je lakša za vidjeti i boje su lakše za razabrati
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Krajolik: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Tereni definiraju osnovne scenarije za igru sa različitim teretima i preduvjetima za rast gradova. NewGRF-ovi i Skripte Igre dozvoljavaju detaljnije kontrole i postavke.
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Tereni određuju osnovne scenarije za igru s različitim teretima i preduvjetima za rast gradova. NewGRF-ovi i Skripte Igre omogućavaju detaljnije kontrole i postavke.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Generator zemlje: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originalni generator ovisi o baznom grafičkom setu i stvara fiksne oblike u terenu. TerraGenesis je generator baziran na Perlinu sa detaljnijim kontrolama i postavkama.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Izvorni generator ovisi o osnovnom grafičkom setu i stvara fiksne oblike terena. TerraGenesis je generator temeljen na Perlinovom šumu s detaljnijim kontrolama i postavkama.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Izvorni
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE :Vrsta terena: {STRING}
|
||||
@@ -1580,17 +1580,17 @@ STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Uključivanjem
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Dolazak prvog vozila na postaju igrača: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Prikaži novine kada prvo vozilo dođe na stanicu novog igrača
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Dolazak prvog vozila na postaju suparnika: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Prikaži novine kada prvo vozilo dođe na suparnikovu stanicu
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Prikaži novosti kada prvo vozilo dođe na protivničku postaju
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Nesreće / katastrofe: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Prikaži novine kod nesreća ili katastrofa
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Podaci vezani za tvrtku: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikaži novine kada se pojavi nova tvrtka ili kada tvrtke riskiraju bankrot
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikaži novosti kada se pojavi nova tvrtka ili kada tvrtke riskiraju bankrot
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Otvaranje industrije: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Prikaži novine kada se nove industrije otvaraju
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Zatvaranje industrije: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Prikaži novine kada se industrije zatvaraju
|
||||
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Promjene u gospodarstvu: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novine vezano za globalne promjene u ekonomiji
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Prikaži novosti kada se industrije zatvaraju
|
||||
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Gospodarske promjene: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novosti vezane za globalne gospodarske promjene
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Promjene u proizvodnji industrija koje opslužuje tvrtka: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka opslužuje
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Promjene u proizvodnji industrija koje opslužuju suparnici: {STRING}
|
||||
@@ -1602,11 +1602,11 @@ STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Prikaži poruke
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nova vozila: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Prikaži novine kada neki novi tip vozila postane dostupan
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Promjene u prihvaćanju tereta: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Prikaži poruke o stanicama koje mijenjaju prihvaćanje nekih tereta
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Prikaži poruke o postajama koje mijenjaju prihvaćanje nekih tereta
|
||||
STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subvencije: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Prikaži novine vezano za događaje o subvencijama
|
||||
STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Prikaži novosti vezane za poticaje
|
||||
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Opće informacije: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Prikaži novine vezano za opće događaje kao za kupnju ekskluzivnih prava ili financiranje rekonstrukcije cesta
|
||||
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Prikaži novosti vezane za opće događaje kao što su kupnja ekskluzivnih prava ili financiranje rekonstrukcije cesta
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Isključeno
|
||||
STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Sažetak
|
||||
@@ -1615,7 +1615,7 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Sve
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Vijesti u boji pojavljuju se: {STRING}
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Godina u kojoj će se novine početi izdavati u boji. Prije ove godine, koriste se crno/bijele novine
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :Početna godina: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi tečnu ekonomiju (više manjih izazova): {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi stabilno gospodarstvo (više manjih izazova): {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kada je uključeno, promjene u industrijskoj proizvodnji su češće ali u manjim rasponima. Ova postavka obično nema efekta ukoliko su industrije postavljene iz nekog NewGRF-a
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Dopusti kupovanje udjela u drugim tvrtkama: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dopušta se kupnja i prodaja dionica tvrtki. Dionice će postati dostupne samo za tvrtke određene starosti
|
||||
@@ -1651,11 +1651,11 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Nasumično
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Gradovi mogu graditi ceste: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dopusti gradovima građenje cesta u svrhu rasta. Isključi za sprečavanje gradskih vlasti u samostalnoj gradnji cesta
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dozvoljava se gradovima da grade cestovno-pružne prijelaze
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dopušta gradovima izgradnju cestovno-pružnih prijelaza
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dvije zračne luke u svakom gradu. Kada je ova postavka uključena, broj zračnih luka u nekom gradu je ograničen količinom dopuštene buke u gradu, koja ovisi o broju stanovnika i udaljenosti i veličini zračne luke
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dozvoljava igračima osnivanje novih gradova tijekom igre
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dopušta igračima osnivanje novih gradova tijekom igre
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Dopušteno
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Dopušteno, proizvoljan raspored grada
|
||||
@@ -1882,8 +1882,8 @@ STR_OSNAME_SUNOS :SunOS
|
||||
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Napusti igru
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Jesi li siguran da želiš napustiti ovu igru?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Jesi li siguran da želiš napustiti ovaj scenarij?
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Doista želiš napustiti ovu igru?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Doista želiš napustiti ovaj scenarij?
|
||||
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Varanje
|
||||
@@ -2377,7 +2377,7 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Namjesti
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini objekte nevidljivima umjesto prozirnima
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda protoka tereta
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Kazalo protoka tereta
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ništa
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi tvrtke koje će se prikazati
|
||||
@@ -2452,13 +2452,13 @@ STR_STATION_CLASS_WAYP :Čvorišta
|
||||
|
||||
# Signal window
|
||||
STR_BUILD_SIGNAL_CAPTION :{WHITE}Izbornik signala
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Standardni signal (semafor){}Ovo je najosnovnija vrsta signala, dozvoljava istovremeno samo jedan vlak u bloku
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Standardni signal (semafor){}Ovo je najosnovnija vrsta signala, dopušta istovremeno samo jedan vlak u bloku
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Ulazni signal (semafor){}Zeleno sve dok je jedan ili više zelenih izlaznih signala na sljedećem dijelu pruge. U protivnom pokazuje crveno
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Izlazni signal (semafor){}Ponaša se na isti način kao i normalni signali, ali je nužno pogoditi točnu boju na ulaznim i kombo pred-signalima
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Kombo signal (semafor){}Kombo signal jednostavno radi kao ulazni i izlazni signal. Ovo omogućava izgradnju velike "mreže" pred-signala.
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Putni signal (semafor){}Putni signal omogućava da više od jednog vlaka uđe istovremeno u signalni blok, ako vlak može rezervirati putanju do sigurnog zaustavnog mjesta. Standardne putne signale moguće je proći iz suprotnog smjera.
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Jednosmjerni putni signal (semafor){}Putni signal omogućava da više od jednog vlaka uđe istovremeno u signalni blok, ako vlak može rezervirati putanju do sigurnog zaustavnog mjesta. Jednosmjerne putne signale nije moguće proći iz suprotnog smjera
|
||||
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standardni signal (električni){}Ovo je najosnovnija vrsta signala, dozvoljava istovremeno samo jedan vlak u bloku
|
||||
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Standardni signal (električni){}Ovo je najosnovnija vrsta signala, istovremeno dopušta samo jedan vlak u bloku
|
||||
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Ulazni signal (električni){}Zeleno sve dok je jedan ili više zelenih izlaznih signala na sljedećem dijelu pruge. U protivnom pokazuje crveno
|
||||
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Izlazni signal (električni){}Ponaša se na isti način kao i normalni signali, ali je nužno pogoditi točnu boju na ulaznim i kombo pred-signalima.
|
||||
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombo signal (električni){}Kombo signal jednostavno radi kao ulazni i izlazni signal. Ovo omogućava izgradnju velike "mreže" pred-signala.
|
||||
@@ -2572,7 +2572,7 @@ STR_STATION_BUILD_NOISE :{BLACK}Proizved
|
||||
STR_LANDSCAPING_TOOLBAR :{WHITE}Uređivanje krajolika
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Snizi jedan kut zemlje. Povlačenje snižava prvi odabrani kut i poravnava selektirano područje na novu visinu prvog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Podigni jedan kut zemlje. Povlačenje podiže prvi odabrani kut i poravnava selektirano područje na novu visinu prvog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Poravnaj područje zemlje na visinu prvog odabranog kuta. Ctrl selektira područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Izravnaj zemlju na visinu prvog odabranog kuta. Ctrl odabire područje dijagonalno. Shift mijenja prikaz građenje/procjena troškova.
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kupi zemlju za buduću uporabu. Shift mijenja prikaz građenje/procjena troškova.
|
||||
|
||||
# Object construction window
|
||||
@@ -2787,7 +2787,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemlja u posjed
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD tim
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD tim
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru
|
||||
@@ -3392,11 +3392,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Treba: {
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Treba: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Treba
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}čeka
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Treba:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} čeka{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2784,7 +2784,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Půda vlastněn
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Tým OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Tým OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru
|
||||
@@ -3389,11 +3389,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vyžaduj
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vyžaduje: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING}, {STRING.acc}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}ček{P á ají á}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ček{P á ají á}{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -1372,6 +1372,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Fra
|
||||
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Venstreklik-scrolling: {STRING}
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Aktiver rulle kortet ved at trække den med venstre museknap. Dette er især nyttigt, når du bruger en touch-screen til at rulle
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Luk vindue ved højre-klik: {STRING}
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Lukker vinduet ved at højreklikke inde i det. Deaktiverer værktøjstip ved at højreklikke!
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :Auto gem: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Vælg interval mellem automatisk gemte spil
|
||||
@@ -1761,6 +1763,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tjek for
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vis computerspiller/spilscript indstillinger
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Afslut 'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK} Det aktuelt valgte base grafiksæt mangler {NUM} sprite {P "" s}. Se venligst efter opdateringer til basesættet.
|
||||
STR_INTRO_TRANSLATION :{BLACK}Denne oversættelse mangler {NUM} streng{P "" e}. Hjælp venligst med at gøre OpenTTD bedre ved at tilmelde dig som oversætter. Se readme.txt for detaljer.
|
||||
|
||||
# Quit window
|
||||
@@ -2589,6 +2592,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lufthavn
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Accepteret last: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tog type: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Togspors hastighedsgrænse: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Vej hastighedsbegrænsning: {LTBLUE}{VELOCITY}
|
||||
|
||||
@@ -2604,13 +2608,13 @@ STR_LAI_CLEAR_DESCRIPTION_DESERT :Ørken
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :Jernbane spor
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Jernbane spor med bloksignaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Jernbane spor med with pre-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Jernbane spor med udgangssignaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Jernbane spor med udgangs-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Jernbane spor med kombinerede signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Jernbane spor med rute-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Jernbane spor med en-vejs-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Jernbane spor med blok- og pre-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Jernbane spor med blok- og udgangs-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Jernbane spor med blok og kombinerede signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Jernbane spor med blok- og kombinerede signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Jernbane spor med blok- og rute-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Jernbane spor med blok og en-vejs rute-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Jernbane spor med pre- og udgangs-signaler
|
||||
@@ -2621,7 +2625,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Jernbane spor m
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Jernbane spor med udgangs- og rute-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Jernbane spor med udgangs- og en-vejs rute-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Jernbane spor med kombinerede og rute-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Jernbane spor med kombinerede og en-vejs rute-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Jernbane spor med kombinationede- og en-vejs rute-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Jernbane spor med rute- og en-vejs rute-signaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Jernbane togdepot
|
||||
|
||||
@@ -2687,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land ejet af se
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil
|
||||
@@ -3292,6 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Kræver:
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Kræver:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} venter{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING}
|
||||
@@ -3360,6 +3367,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Fjern alle kør
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}Omdøb en gruppe
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :Afkast i år:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :Afkast sidste år:
|
||||
STR_GROUP_OCCUPANCY :Nuværende brug:
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nye jernbanekøretøjer
|
||||
@@ -3392,6 +3403,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Alle lasttyper
|
||||
STR_PURCHASE_INFO_ALL_BUT :Alle undtagen {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. trækkraft: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rækkevidde: {GOLD}{COMMA} felter
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Fly type: {GOLD}{STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Togvalgsliste - klik på et køretøj for mere information
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over køretøjstyper - klik på køretøj for information
|
||||
@@ -3526,6 +3538,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnetskinnelok
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Styrke: {POWER}{}Driftsomkostninger: {CURRENCY_LONG}/år{}Kapacitet: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Hestekræfter: {POWER} Maks. Trækkraft: {6:FORCE}{}Driftsomkostning: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hast.: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Driftsomkostninger: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. Hastighed: {VELOCITY}{}Aircraft type: {STRING}{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Omkostninger: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. Hastighed: {VELOCITY}{}Fly type: {STRING}{}Kapacitet: {CARGO_LONG}{}Omkostninger: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. Hastighed: {VELOCITY}{}Fly type: {STRING} Rækkevidde: {COMMA} felter{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Omkostninger: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. Hastighed{VELOCITY}{}Fly type: {STRING} Rækkevidde: {COMMA} felter{}Kapacitet: {CARGO_LONG}{}Omkostninger: {CURRENCY_LONG}/år
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Udskift {STRING} - {STRING}
|
||||
@@ -3555,6 +3571,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryk for
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vognudskiftningsvindue
|
||||
STR_REPLACE_ENGINES :Lokomotiver
|
||||
STR_REPLACE_WAGONS :Vogne
|
||||
STR_REPLACE_ALL_RAILTYPE :Alle jernbanevogne
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Vælg den skinne type, du ønsker at udskifte lokomotiver til
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Viser hvilket køretøj det valgte køretøj til venstre bliver udskiftet med, hvis det udskiftes
|
||||
@@ -3647,6 +3664,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} år ({C
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} år ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. hast.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Max. hastighed: {LTBLUE}{VELOCITY} {BLACK}Fly type: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Max. hastighed: {LTBLUE}{VELOCITY} {BLACK}Fly type: {LTBLUE}{STRING} {BLACK}Rækkevidde: {LTBLUE}{COMMA} felter
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vægt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Effekt: {LTBLUE}{POWER}{BLACK} Maks. hast.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vægt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Effekt: {LTBLUE}{POWER}{BLACK} Maks. hast.: {LTBLUE}{VELOCITY} {BLACK}Maks. trækkraft: {LTBLUE}{FORCE}
|
||||
|
||||
|
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrein in bedr
|
||||
STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Het OpenTTD-team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Het OpenTTD-team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan
|
||||
@@ -3296,11 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vereist:
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereist: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vereist
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}wachtend
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vereist:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} wachtend{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produceert: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2723,7 +2723,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
|
||||
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
@@ -3336,11 +3336,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING}, {STRING}{RAW_STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}waiting
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{RAW_STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{RAW_STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:RAW_STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{RAW_STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING}
|
||||
|
@@ -2662,7 +2662,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
|
||||
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
|
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l
|
||||
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
@@ -3296,11 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}waiting
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2265,7 +2265,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanie poseda
|
||||
STR_ABOUT_OPENTTD :{WHITE}Pri OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 La teamo de OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 La teamo de OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Konservu Ludon
|
||||
|
@@ -2745,7 +2745,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ettevõtte maa
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD lisainfo
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Algne autorikaitse {COPYRIGHT} 1995 Chris Sawyer, kõik õigused kaitstud
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD osa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD meeskond
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD meeskond
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Mängu salvestamine
|
||||
|
@@ -2427,7 +2427,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ogn hjá fyrit
|
||||
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upprunalig upphavsrættindi {COPYRIGHT} 1995 Chris Sawyer, Øll rættindi umbiðin
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáva {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD toymi
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD toymi
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Goym spæl
|
||||
|
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Yhtiön omistam
|
||||
STR_ABOUT_OPENTTD :{WHITE}Tietoja OpenTTD:stä
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Tallenna peli
|
||||
@@ -3296,9 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Tarvitse
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Tarvitsee: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Tarvitsee
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}odottamassa
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Tarvitsee:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} odottamassa{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Tuottaa: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -1373,6 +1373,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Désactivé
|
||||
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Défilement par clic gauche{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Active le défilement de la carte en la glissant avec le bouton gauche de la souris. C'est surtout utile pour les écrans tactiles
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fermer une fenêtre en cliquant droit{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Fermer une fenêtre en cliquant droit à l’intérieur de celle-ci. Désactive l'infobulle sur clic droit{NBSP}!
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :Sauvegarde automatique{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Sélectionner l'intervalle de temps entre les sauvegardes automatiques
|
||||
@@ -2690,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrain apparte
|
||||
STR_ABOUT_OPENTTD :{WHITE}À propos de OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 L'équipe OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 L'équipe OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sauvegarder la partie
|
||||
@@ -3295,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Nécessi
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Nécessite{NBSP}: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Nécessite
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}en attente
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Nécessite{NBSP}:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}{NBSP}: {CARGO_SHORT} en attente{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produit{NBSP}: {YELLOW}{STRING}{STRING}
|
||||
@@ -3368,6 +3368,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Retirer tous le
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}Renommer un groupe
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :Profit cette année{NBSP}:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :Profit l'année précédente{NBSP}:
|
||||
STR_GROUP_OCCUPANCY :Utilisation actuelle{NBSP}:
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nouveaux véhicules ferroviaires
|
||||
|
@@ -2932,7 +2932,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tìr a' chompan
|
||||
STR_ABOUT_OPENTTD :{WHITE}Mu dheidhinn OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Còir-lethbhreac tùsail {COPYRIGHT} 1995 Chris Sawyer, a h-uile còir glèidhte
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD tionndadh {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 An sgioba OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 An sgioba OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sàbhail an geama
|
||||
@@ -3537,11 +3537,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Feum air
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Feum air: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Feum air
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}a' feitheamh
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Feum air:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} a' feitheamh{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Toradh: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreo propieda
|
||||
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 O equipo de OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 O equipo de OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gravar partida
|
||||
@@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Require:
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Require: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Require
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}agardando
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Require:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} agardando{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firmeneigenes G
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Transport Tycoon-Urheberrecht {COPYRIGHT} 1995 Chris Sawyer, alle Rechte vorbehalten
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-Version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-Team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-Team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spiel speichern
|
||||
@@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Benötig
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Benötigt: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}benötigt
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}wartend
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}benötigt:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} wartend{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produziert: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -1479,6 +1479,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Απενεργ
|
||||
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Μετάβαση με αριστερό κλικ: {STRING}
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ενεργοποίηση της κύλισης του χάρτη σύροντας τον με το αριστερό κουμπί του ποντικιού. Αυτό είναι ιδιαίτερα χρήσιμο για την κύλιση όταν χρησιμοποιείται οθόνη αφής
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Κλείσιμο παραθύρου με δεξί-κλικ: {STRING}
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Κλείνει το παράθυρο με δεξί πάτημα μέσα του. Απενεργοποιεί την ανάδυση επεξηγήσεων με το δεξί κουμπί!
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING}
|
||||
@@ -2797,7 +2798,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ιδιοκτη
|
||||
STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται
|
||||
STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Η ομάδα του OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Η ομάδα του OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Αποθήκευση Παιχνιδιού
|
||||
@@ -3402,9 +3403,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Απαι
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}σε αναμονή
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} σε αναμονή{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Παράγει: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -1387,6 +1387,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :כבוי
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :גלילה בלחיצה שמאלית: {STRING}
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :אפשר גלילת המפה באמצעות גרירתה עם כפתור העכבר השמאלי. אפשרות זו שימושית במיוחד בעת שימוש במסך מגע לצורך גלילה
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :סגירת חלון בכפתור ימני: {STRING}
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :סוגר חלון על-ידי לחיצה ימנית בתוכו. מבטל הצגת מידע בלחיצה ימנית!
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :שמירה אוטומטית: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :בחר פרק זמן בין שמירות אוטומטיות
|
||||
@@ -1754,7 +1755,7 @@ STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}הגדר
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}(NewGRF)הגדרות שדרוג גראפי
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK} בדוק תוכן מקוון
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}הגדרות סקריפטים של משחק/שחקני מחשב
|
||||
STR_INTRO_QUIT :{BLACK}צא
|
||||
STR_INTRO_QUIT :{BLACK}יציאה
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}התחל משחק חדש. Ctrl+לחיצה מדלג על תצורת מפה
|
||||
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}טען משחק שמור
|
||||
@@ -1776,6 +1777,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} חפש
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK} הצג הגדרות סקריפטים של משחק/שחקני מחשב
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}צא מ-'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}חסרים {NUM} ספרייט עבור גרפיקות הבסיס שנבחרו. אנא בדוק עדכונים לערכה זו.
|
||||
STR_INTRO_TRANSLATION :{BLACK}בתרגום זה חסרים {P 0 "מחרוזת " ""}{NUM}{P "" " מחרוזות"}. אנא עזור לשפר את OpenTTD ע"י הצטרפות כמתרגם. קרא בקובץ readme.txt לפרטים.
|
||||
|
||||
# Quit window
|
||||
@@ -2617,29 +2619,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :שדות
|
||||
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :אדמה מכוסה בשלג
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :מדבר
|
||||
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :מסילת ברזל מסילה
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :מסילת ברזל
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :מסילת ברזל עם רמזורים חוסמים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :מסילת ברזל עם רמזורים מקדימים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורים משולבים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :מסילת ברזל מסילה עם רמזורי נתיב
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :מסילת ברזל עם רמזורים משולבים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :מסילת ברזל עם רמזורי נתיב
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :מסילת ברזל עם רמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ומקדימים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורי יציאה
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורים משולבים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורי נתיב
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורי יציאה
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורים משולבים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :מסילת ברזל עם רמזורים חוסמים ורמזורי יציאה
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :מסילת ברזל עם רמזורים חוסמים ורמזורים משולבים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :מסילת ברזל עם רמזורים חוסמים ורמזורי נתיב
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :מסילת ברזל עם רמזורים חוסמים ורמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :מסילת ברזל עם רמזורים מקדימים ורמזורי יציאה
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :מסילת ברזל עם רמזורים מקדימים ורמזורים משולבים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורי נתיב
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה ורמזורים משולבים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה ורמזורי נתיב
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה ורמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :מסילת ברזל מסילה עם רמזורים משולבים ורמזורי נתיב
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורים משולבים ורמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורי נתיב ורמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :מסילת ברזל מוסך רכבות
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :מסילת ברזל עם רמזורים מקדימים ורמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :מסילת ברזל עם רמזורי יציאה ורמזורים משולבים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :מסילת ברזל עם רמזורי יציאה ורמזורי נתיב
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :מסילת ברזל עם רמזורי יציאה ורמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :מסילת ברזל עם רמזורים משולבים ורמזורי נתיב
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :מסילת ברזל עם רמזורים משולבים ורמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :מסילת ברזל עם רמזורי נתיב ורמזורי נתיב חד-סטריים
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :מוסך רכבות
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :כביש
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :כביש עם תאורת רחוב
|
||||
@@ -2701,9 +2703,9 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :שטח בבעל
|
||||
|
||||
# About OpenTTD window
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD אודות
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - {NBSP}זכויות יוצרים מקוריות
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - זכויות יוצרים מקוריות
|
||||
STR_ABOUT_VERSION :{BLACK}{REV} גירסה , OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}שמור משחק
|
||||
@@ -3308,6 +3310,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{YELLOW}{3:STRI
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{YELLOW}{5:STRING}{4:STRING},{3:STRING}{2:STRING},{1:STRING}{0:STRING}{BLACK} :דורש
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}דורש:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ממתין{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{YELLOW}{1:STRING}{0:STRING}{BLACK} :מייצר
|
||||
@@ -3376,7 +3381,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :הסר את כ
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}שנה שם קבוצה
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :רווח בשנה זו:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :רווח שנה שעברה:
|
||||
STR_GROUP_OCCUPANCY :שימוש נוכחי:
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :רכבות חדשות
|
||||
@@ -3544,6 +3552,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :קטר פס מ
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}{1:WEIGHT_SHORT} :משקל {NBSP}{0:CURRENCY_LONG} :מחיר{} {NBSP}{3:POWER} :עצמת מנוע {NBSP}{2:VELOCITY} :מהירות {NBSP}{}{5:CARGO_LONG} : קיבולת {NBSP} לשנה {NBSP}{4:CURRENCY_LONG} :עלות תפעולית
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}עלות: {CURRENCY_LONG} משקל: {WEIGHT_SHORT}{}מהירות: {VELOCITY} הספק: {POWER} מקסימלי T.E.: {6:FORCE}{}עלות תפעולית: {4:CURRENCY_LONG}/לשנה{}קיבולת: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}קיבולת: {CARGO_LONG}{}הוצאה שוטפת: {CURRENCY_LONG}/לשנה
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}סוג כלי טיס: {STRING}{}קיבולת: {CARGO_LONG}, {CARGO_LONG}{}עלות תפעולית: {CURRENCY_LONG}/שנה
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}סוג כלי טיס: {STRING}{}קיבולת: {CARGO_LONG}{}עלות תפעולית: {CURRENCY_LONG}/שנה
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}סוג כלי טיס: {STRING} טווח: {COMMA} משבצות{}קיבולת: {CARGO_LONG}, {CARGO_LONG}{}עלות תפעולית: {CURRENCY_LONG}/שנה
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}סוג כלי טיס: {STRING} טווח: {COMMA} משבצות{}קיבולת: {CARGO_LONG}{}עלות תפעולית: {CURRENCY_LONG}/שנה
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}החלף {STRING} - {STRING}
|
||||
@@ -3573,6 +3585,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}לחץ
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}החלף בין חלונות החלפת קרון וקטר
|
||||
STR_REPLACE_ENGINES :מנועים/קטרים
|
||||
STR_REPLACE_WAGONS :קרונות
|
||||
STR_REPLACE_ALL_RAILTYPE :כלל הרכבות
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}בחר את סוג המסילה עבורה ברצונך להחליף קטרים
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK} מציג אילו קטרים מוחלפים זה בזה
|
||||
@@ -3665,6 +3678,8 @@ STR_VEHICLE_INFO_AGE :({1:COMMA}) ש
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}({1:COMMA}) שנים {NBSP}{0:COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}מהירות מקסימלית: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}מהירות מקס.: {LTBLUE}{VELOCITY} {BLACK}סוג כלי טיס: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}מהירות מקסימלית: {LTBLUE}{VELOCITY} {BLACK}סוג כלי טיס: {LTBLUE}{STRING} {BLACK}טווח: {LTBLUE}{COMMA} משבצות
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}משקל: {LTBLUE}{WEIGHT_SHORT} {BLACK}הספק: {LTBLUE}{POWER}{BLACK} מהירות מקסימלית: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}משקל: {LTBLUE}{WEIGHT_SHORT} {BLACK}הספק: {LTBLUE}{POWER}{BLACK} מהירות מקסימלית: {LTBLUE}{VELOCITY} {BLACK}T.E. מקסימלי: {LTBLUE}{FORCE}
|
||||
|
||||
|
@@ -2755,7 +2755,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Vállalat álta
|
||||
STR_ABOUT_OPENTTD :{WHITE}Az OpenTTD-ről
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Eredeti copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} verzió
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 Az OpenTTD csapat
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Az OpenTTD csapat
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Játék mentése
|
||||
@@ -3361,10 +3361,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Felhaszn
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Elfogad:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}várakozik
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} várakozik{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Gyárt: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2536,7 +2536,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land í eigu fy
|
||||
STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáfa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD hópurinn
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD hópurinn
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Vista leik
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah milik Per
|
||||
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hak Cipta asli {COPYRIGHT} 1995 Chris Sawyer, Hak Cipta dilindungi
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Tim OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Tim OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpan Permainan
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Talamh faoi úi
|
||||
STR_ABOUT_OPENTTD :{WHITE}Maidir le OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Cóipcheart bunaidh {COPYRIGHT} 1995 Chris Sawyer, Gach ceart ar cosaint
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD leagan {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 An fhoireann OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 An fhoireann OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sábháil an Cluiche
|
||||
|
@@ -2721,7 +2721,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno possedu
|
||||
STR_ABOUT_OPENTTD :{WHITE}Informazioni su OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright originale {COPYRIGHT} 1995 Chris Sawyer, Tutti i diritti riservati
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versione {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Il team OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Il team OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salva partita
|
||||
@@ -3326,11 +3326,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Richiede
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Richiede: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Richiede
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}in attesa
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Richiede:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} in attesa{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :社有地
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTDについて
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}オリジナル版権{COPYRIGHT} 1995 Chris Sawyer All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD バージョン {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ゲームを保存
|
||||
@@ -3293,8 +3293,7 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}必要
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}必要資源: {YELLOW}{STRING}{STRING}、{STRING}{STRING}、{STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES : {BLACK}必要物資
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT : {YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES : {BLACK}必要物資:
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}生産品: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2385,7 +2385,7 @@ STR_BRIDGE_NAME_GIRDER_STEEL :강철 거더
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :강철 캔틸레버교
|
||||
STR_BRIDGE_NAME_SUSPENSION_CONCRETE :콘크리트 현수교
|
||||
STR_BRIDGE_NAME_WOODEN :나무 다리
|
||||
STR_BRIDGE_NAME_CONCRETE :콘트리트교
|
||||
STR_BRIDGE_NAME_CONCRETE :콘크리트교
|
||||
STR_BRIDGE_NAME_TUBULAR_STEEL :강철 원통형 다리
|
||||
STR_BRIDGE_TUBULAR_SILICON :실리콘 원통형 다리
|
||||
|
||||
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :회사 소유
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD에 대해서
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 버전 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD 개발팀
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 개발팀
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}게임 저장
|
||||
@@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}필요
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}필요함: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}받는 화물
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}대기중
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}받는 화물:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 대기중{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}생산: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -3498,11 +3498,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Postulat
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING}, {STRING.acc}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}manet
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING.acc}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} manet{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Efficit: {YELLOW}{STRING.acc}{STRING}
|
||||
|
@@ -2628,7 +2628,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Uzņēmumam pie
|
||||
STR_ABOUT_OPENTTD :{WHITE}Par OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oriģināla autortiesības {COPYRIGHT} 1995 Kriss Sojers. Visas tiesības paturētas
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD darba grupa
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD darba grupa
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Saglabāt spēli
|
||||
|
@@ -2906,7 +2906,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanijos žem
|
||||
STR_ABOUT_OPENTTD :{WHITE}Apie OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pradinės versijos teisės priklauso {COPYRIGHT} 1995 Chris Sawyer, Visos teisės saugomos
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD komanda
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD komanda
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Išsaugoti žaidimą
|
||||
|
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land am Firmenb
|
||||
STR_ABOUT_OPENTTD :{WHITE}Iwwert OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original Copyright {COPYRIGHT} 1995 Chris Sawyer, All Rechter virbehalen
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD Versioun {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 D'OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 D'OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spill späicheren
|
||||
@@ -3296,11 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Brauch:
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Brauch: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}um waarden
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} um waarden{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -202,6 +202,7 @@ STR_UNITS_POWER_SI :{COMMA}kW
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
|
||||
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tan{P "" s}
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tan
|
||||
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
|
||||
|
||||
@@ -1218,6 +1219,7 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS :Beri amaran jik
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Kenderaan tidak akan tamat tempohnya: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gunakan pembaharuan automatik apabila kenderaan usang : {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY :Wang minimum yang diperlukan untuk pembaharuan automatik: {STRING}
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION :Jangkamasa mesej ralat: {STRING}
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Tunjukkan jumlah penduduk dalam label nama bandar: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Ketebalan garisan di dalam graf: {STRING}
|
||||
|
||||
@@ -1325,6 +1327,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Sederhana
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :Sukar
|
||||
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Benarkan Kepintaran Tiruan dalam permainan pemain berbilang: {STRING}
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Benarkan AI komputer menyertai permainan berbilang pemain
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes sebelum skrip adalah digantung: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Tempoh waktu servis dalam peratusan: {STRING}
|
||||
@@ -2003,6 +2006,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Ghaibkan
|
||||
# Linkgraph legend window
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}tepu
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Serlahan kawasan liputan
|
||||
@@ -2402,7 +2406,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah dimiliki
|
||||
STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hakcipta Asal {COPYRIGHT} 1995 Chris Sawyer, Hakcipta terpelihara
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpankan Permainan
|
||||
@@ -2802,6 +2806,7 @@ STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Menerima
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Penarafan
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Tunjukkan penarafan stesen
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Bekalan bulanan dan penarafan tempatan:
|
||||
|
||||
|
||||
|
||||
@@ -2952,7 +2957,7 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Memerluk
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Memerlukan: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Diperlukan
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Diperlukan:
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Mengeluarkan: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2695,7 +2695,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firma-eid lando
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opprinnelig opphavsbeskyttet {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheter reservert
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spill
|
||||
@@ -3281,8 +3281,8 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
|
||||
# Industry directory
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industrier
|
||||
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ingen -
|
||||
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}{NBSP}% transportert)
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}{NBSP}%/{COMMA}{NBSP}% transportert)
|
||||
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transportert)
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transportert)
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industrinavn - klikk på navn for å gå til industri. Ctrl+klikk åpner et nytt tilleggsvindu over industrien
|
||||
|
||||
@@ -3300,11 +3300,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Trenger:
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Trenger: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Krever
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}venter
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Krever:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} venter{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produserer: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2608,7 +2608,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Feltet eigast a
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opphaveleg opphavsbeskytta av {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheiter reservert
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}. Oversett til nynorsk av Thor Morten Skogrand med fleire.
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spel
|
||||
|
@@ -702,7 +702,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Wyświet
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Wyświetl listę stacji firmy
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Wyświetl informacje finansowe firmy
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Wyświetl informacje ogólne firmy
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Pokaż okno opowieści
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Pokaż dziennik
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Pokaż listę celów
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Wyświetl wykresy
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Wyświetl ranking firm
|
||||
@@ -757,7 +757,7 @@ STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ustawienia NewG
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcje przeźroczystości
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Wyświetlanie nazw miast
|
||||
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Wyświetlanie nazw stacji
|
||||
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Wyświetlanie nazw pkt. orientacyjnych
|
||||
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Wyświetlanie nazw posterunków
|
||||
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Wyświetlanie napisów
|
||||
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Znaki konkurentów i nazwy są wyświetlane
|
||||
STR_SETTINGS_MENU_FULL_ANIMATION :Pełna animacja
|
||||
@@ -790,7 +790,7 @@ STR_SUBSIDIES_MENU_SUBSIDIES :Subsydia
|
||||
############ range ends here
|
||||
|
||||
############ range for graph menu starts
|
||||
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Wykres obrotu
|
||||
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Wykres dochodów
|
||||
STR_GRAPH_MENU_INCOME_GRAPH :Wykres przychodów
|
||||
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Wykres przewożonego ładunku
|
||||
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Ocena działalności firmy
|
||||
@@ -1009,7 +1009,7 @@ STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Ilość
|
||||
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Ilość zarobionych pieniędzy w kwartale z największym zyskiem z ostatnich 12 kwartałów
|
||||
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Ilość ładunku przewiezionego w poprzednich 4 kwartałach
|
||||
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Ilość różnych typów ładunku przewiezionych w ostatnim kwartale
|
||||
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Ilość pieniędzy w ręku
|
||||
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Ilość dostępnych środków pieniężnych
|
||||
STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Wielkość pożyczki wziętej przez firmę
|
||||
STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Suma przyznanych punktów
|
||||
|
||||
@@ -1520,7 +1520,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :wyśrodkowany
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :z prawej strony
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksymalna wysokość początkowej pożyczki: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksymalna wysokość pożyczki jaką firma może zaciągnąć (nie uwzględnia inflacji)
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksymalna wysokość pożyczki, jaką firma może zaciągnąć (bez uwzględnienia inflacji)
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Oprocentowanie: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Oprocentowanie pożyczki; kontroluje też inflację, jeśli jest włączona
|
||||
STR_CONFIG_SETTING_RUNNING_COSTS :Koszty amortyzacji: {STRING}
|
||||
@@ -1858,8 +1858,8 @@ STR_CONFIG_SETTING_NOSERVICE :Wyłącz serwis
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Kiedy włączone, pojazdy nie są serwisowane, jeśli nie mogą się popsuć
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Włącz limity prędkości wagonów: {STRING}
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Kiedy włączone, użyj także ograniczenia prędkości dla wagonów do obliczenia maksymalnej prędkości pociągu
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :Zabroń korzystania z kolei elektrycznych: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Włączając to ustawienie, nie jest już wymagane elektryfikowanie torów, aby elektrowozy mogły po nich jeździć
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :Tylko jeden rodzaj torów: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Przy włączonym ustawieniu nie jest już wymagane elektryfikowanie torów, aby elektrowozy mogły po nich jeździć
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Przybycie pierwszego pojazdu do stacji gracza: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Wyświetl wiadomość w gazecie kiedy pierwszy pojazd dojedzie do stacji gracza
|
||||
@@ -1903,8 +1903,8 @@ STR_CONFIG_SETTING_SMOOTH_ECONOMY :Pozwól na łag
|
||||
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kiedy włączone, produkcja zakładów zmienia się częściej, ale mniejszymi krokami. To ustawienie zazwyczaj nie daje żadnego efektu, jeśli typy zakładów są pobierane z NewGRFów
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Pozwól kupować udziały w innych firmach: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kiedy włączone, pozwala na kupowanie i sprzedawanie udziałów w firmie. Udziały będą dostępne tylko dla firm z odpowiednim stażem
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Udział w zyskach w przypadku częściowego transportu (przeładunku): {STRING}
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Udział procentowy dochodu pośrednika otrzymywany za transfer towaru. Umożliwia kontrolę nad całościowym dochodem za dowóz towarów w łańcuchu dowozowym
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Podział przychodów w przypadku przeładunków: {STRING}
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Manipulowanie zrównoważeniem podziałów w łańcuchu dowozowym: przy 0% przychód zostanie zaksięgowany na konto wyłącznie ostatniego pojazdu w łańcuchu, wyższa wartość zwiększa zrównoważenie podziału
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Podczas przeciągania ustaw semafor co: {STRING}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Ustaw dystans, na jakim semafory będą budowane przy torach aż do następnej przeszkody (semafor, zwrotnica), przy przeciąganiu
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} p{P ole ola ól}
|
||||
@@ -2004,7 +2004,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymetrycznie"
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Dokładność dystrybucji: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Im wyżej ustawisz, tym wiecej czasu zajmie procesorowi obliczenie wykresu. Jeśli zajmuje zbyt dużo czasu, może pojawić sie lag. Natomiast zbyt mała ilość powoduje niedokładną dystrybucję, co można zauważyć gdy towar nie jest wysyłany do miejsc do których się spodziewasz aby dotarł.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Wpływ odległości na dystrybucję: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Jeśli ustawisz tę wartość na więcej niż 0, to dystans pomiędzy stacją początkową A jakiegoś towaru a prawdopodobną stacją docelową B będzie miało wpływ na ilość towaru wysłanego z A do B. Im dalej z A do B, tym mniej towaru zostanie wysłane. Im wększa wartość, tym mniej towaru będzie wysłane do dalekich stacji, a więcej towaru będzie wysłane do bliższych stacji.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Jeśli ładunki z jednej stacji trafiają na kilka różnych stacji, na ich dystrybucję wpływ ma odległość. Im wyższą wartość ustawisz, tym bliższe stacje będą preferowane. Zerowa wartość ustawienia sprawi, że odległość nie będzie wpływała na podział dystrybucji.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Ilość powracającego ładunku dla trybu symetrycznego: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ustawiając to na mniej niż 100% powoduje, że symetryczna dystrybucja zachowuje się podobnie do asymetrycznej. Mniej towaru będzie zwróconego jeśli pewna ilość zostanie wysłana do stacji. Jeśli ustawisz to na 0%, to symetryczna dystrybucja zachowuje się jak asymetryczna.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Zapełnienie krótkich tras przed wybraniem tras o dużej przepustowości: {STRING}
|
||||
@@ -2413,7 +2413,7 @@ STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Nazwa f
|
||||
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguracja: {WHITE}{NUM}
|
||||
STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Wartość firmy: {WHITE}{CURRENCY_LONG}
|
||||
STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Bieżący bilans: {WHITE}{CURRENCY_LONG}
|
||||
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Przychód w ostatnim roku: {WHITE}{CURRENCY_LONG}
|
||||
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Dochód w ostatnim roku: {WHITE}{CURRENCY_LONG}
|
||||
STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Wydajność: {WHITE}{NUM}
|
||||
|
||||
STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Pojazdy: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
|
||||
@@ -2424,7 +2424,7 @@ STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nowa fir
|
||||
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Rozpoczęcie działalności nowej firmy
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Obserwuj grę
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Oglądaj grę jako widz
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Połącz z firmą
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Dołącz do firmy
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Pomóż zarządzać tą firmą
|
||||
|
||||
# Network connecting window
|
||||
@@ -2684,8 +2684,8 @@ STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Zasoby:
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}Połącz stację
|
||||
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Zbuduj oddzielną stację
|
||||
|
||||
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Połącz pkt. orientacyjne
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Zbuduj oddzielny pkt. orientacyjny
|
||||
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Połącz posterunki
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Zbuduj oddzielny posterunek
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Konstrukcja linii kolejowej
|
||||
@@ -2696,12 +2696,12 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Konstrukcja lin
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Budowa torów kolejowych. Ctrl przełącza buduj/usuń dla konstrukcji kolejowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Zbuduj tory kolejowe za pomocą trybu Autotory. Ctrl przełącza buduj/usuń dla konstrukcji kolejowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Budowa warsztatów (do kupowania i serwisowania pociągów). Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Zamiana torów na pkt. orientacyjny. Ctrl umożliwia łączenie pkt. orientacyjnych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Zamiana torów na posterunek. Ctrl umożliwia łączenie posterunków. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Zbuduj stację kolejową. Ctrl umożliwia łączenie stacji. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Zbuduj sygnały kolejowe. Ctrl przełącza semafory/sygnały świetlne{}Przeciągnięcie pozwala na budowę sygnałów wzdłuż prostej linii torów. Ctrl pozwala na budowę sygnałów do następnego skrzyżowania{}Ctrl+klik przełącza do okna wyboru sygnałów. Shift przełącza pomiędzy budowaniem a szacowaniem kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Zbuduj most kolejowy. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Zbuduj tunel kolejowy. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Przełącz buduj/usuń dla torów kolejowych, sygnałów, pkt. orientacyjnych i stacji. Przetrzymanie Ctrl usuwa także tory kolejowe z pkt. orientacyjnych i stacji
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Przełącz buduj/usuń dla torów kolejowych, sygnałów, posterunków i stacji. Przetrzymanie Ctrl usuwa także tory kolejowe z posterunków i stacji
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Zamiana typu torów. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
|
||||
STR_RAIL_NAME_RAILROAD :Kolej
|
||||
@@ -2714,8 +2714,8 @@ STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Ukierunk
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Wybierz ukierunkowanie warsztatów
|
||||
|
||||
# Rail waypoint construction window
|
||||
STR_WAYPOINT_CAPTION :{WHITE}Pkt. orientacyjny
|
||||
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Wybierz typ pkt. orientacyjnego
|
||||
STR_WAYPOINT_CAPTION :{WHITE}Posterunek
|
||||
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Wybierz typ posterunku
|
||||
|
||||
# Rail station construction window
|
||||
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Wybór stacji
|
||||
@@ -2732,7 +2732,7 @@ STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Wybierz
|
||||
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Wybierz typ stacji do zbudowania
|
||||
|
||||
STR_STATION_CLASS_DFLT :Typowa stacja
|
||||
STR_STATION_CLASS_WAYP :Pkt. orientacyjne
|
||||
STR_STATION_CLASS_WAYP :Posterunki
|
||||
|
||||
# Signal window
|
||||
STR_BUILD_SIGNAL_CAPTION :{WHITE}Wybór sygnałów
|
||||
@@ -3030,7 +3030,7 @@ STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Stacja załadun
|
||||
STR_LAI_STATION_DESCRIPTION_BUS_STATION :Przystanek
|
||||
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Port
|
||||
STR_LAI_STATION_DESCRIPTION_BUOY :Boja
|
||||
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Pkt. orientacyjny
|
||||
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Posterunek
|
||||
|
||||
STR_LAI_WATER_DESCRIPTION_WATER :Woda
|
||||
STR_LAI_WATER_DESCRIPTION_CANAL :Kanał
|
||||
@@ -3071,7 +3071,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren w posiada
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prawa Autorskie {COPYRIGHT} 1995 Chris Sawyer, Wszelkie prawa zastrzeżone
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD wersja {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 Zespół OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Zespół OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Zapisz grę
|
||||
@@ -3416,7 +3416,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kup roc
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Daj łapówkę lokalnym władzom, powiększ swoją ocenę, ryzykując poważne kary w razie złapania.{}Koszt: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cele
|
||||
STR_GOALS_CAPTION :{WHITE}Cele firmy {COMPANY}
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Cele globalne
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Cele globalne:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
@@ -3464,8 +3464,8 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik na usłudze żeby wyśrodkować widok na fabrykę/miasto. Ctrl+klik otwiera nowy podgląd na pozycji fabryki/miasta
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}Album Historii Firmy {COMPANY}
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalne okno opowieści
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}Dziennik Historii Firmy {COMPANY}
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Ogólny przewodnik
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Strona {NUM}
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Skocz na właściwą stronę wybierając ją z listy.
|
||||
@@ -3553,8 +3553,8 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Nie zezw
|
||||
|
||||
# Waypoint/buoy view window
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centruj główny widok na pkt. orientacyjnym. Ctrl+klik otwiera nowy podgląd na lokacji pkt. orientacyjnego
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Zmień nazwę pkt. orientacyjnego
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centruj główny widok na posterunku. Ctrl+klik otwiera nowy podgląd na lokacji posterunku
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Zmień nazwę posterunku
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centruj główny widok na pozycji boi. Ctrl+klik otwiera nowy podgląd na lokacji boi
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Zmień nazwę boji
|
||||
|
||||
@@ -3676,11 +3676,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Wymaga:
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Wymaga: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Potrzebuje
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}oczekuje
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Potrzebuje:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} oczekuje{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}
|
||||
@@ -4145,9 +4143,9 @@ STR_ORDERS_END_OF_SHARED_ORDERS :- - Koniec wsp
|
||||
# Order bottom buttons
|
||||
STR_ORDER_NON_STOP :{BLACK}Non-stop
|
||||
STR_ORDER_GO_TO :Idź do
|
||||
STR_ORDER_GO_NON_STOP_TO :Idź bez przerwy do
|
||||
STR_ORDER_GO_NON_STOP_TO :Idź bezpośrednio do
|
||||
STR_ORDER_GO_VIA :Idź przez
|
||||
STR_ORDER_GO_NON_STOP_VIA :Idź bez przerwy przez
|
||||
STR_ORDER_GO_NON_STOP_VIA :Idź bezpośrednio poprzez
|
||||
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Zmień sposób przejazdu w podświetlonym poleceniu
|
||||
|
||||
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Pełny załadunek któregoś z towarów
|
||||
@@ -4158,9 +4156,9 @@ STR_ORDER_DROP_NO_LOADING :Nie ładować
|
||||
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Zmień sposób załadunku w podświetlonym poleceniu
|
||||
|
||||
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Rozładuj i załaduj
|
||||
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Wyładuj jeśli akceptowane
|
||||
STR_ORDER_DROP_UNLOAD :Rozładuj i załaduj
|
||||
STR_ORDER_DROP_TRANSFER :Przeładunek
|
||||
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Rozładuj jeśli akceptowane
|
||||
STR_ORDER_DROP_UNLOAD :Rozładuj wszystko
|
||||
STR_ORDER_DROP_TRANSFER :Pozostaw do przeładunku
|
||||
STR_ORDER_DROP_NO_UNLOADING :Nie rozładowuj
|
||||
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Zmień sposób wyładunku w podświetlonym poleceniu
|
||||
|
||||
@@ -4196,7 +4194,7 @@ STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :mniejszy lub r
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :większy niż
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :większy lub równy
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :prawda
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :fałsz
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :nie prawda
|
||||
|
||||
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Wartość do porównania z danymi pojazdu
|
||||
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Podaj wartość do porównania
|
||||
@@ -4221,15 +4219,15 @@ STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaż w
|
||||
|
||||
# String parts to build the order string
|
||||
STR_ORDER_GO_TO_WAYPOINT :Idź przez {WAYPOINT}
|
||||
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Idź bez zatrzymywania przez {WAYPOINT}
|
||||
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Idź bezpośrednio poprzez {WAYPOINT}
|
||||
|
||||
STR_ORDER_SERVICE_AT :Serwisuj w
|
||||
STR_ORDER_SERVICE_NON_STOP_AT :Serwisuj non-stop w
|
||||
|
||||
STR_ORDER_NEAREST_DEPOT :najbliższych
|
||||
STR_ORDER_NEAREST_HANGAR :najbliższy hangar
|
||||
STR_ORDER_TRAIN_DEPOT :Warsztatów
|
||||
STR_ORDER_ROAD_VEHICLE_DEPOT :Zajezdni samochodowej
|
||||
STR_ORDER_NEAREST_DEPOT :najbliższego
|
||||
STR_ORDER_NEAREST_HANGAR :najbliższego hangaru
|
||||
STR_ORDER_TRAIN_DEPOT :serwisu w warsztatach
|
||||
STR_ORDER_ROAD_VEHICLE_DEPOT :serwisu w zajezdni
|
||||
STR_ORDER_SHIP_DEPOT :Doku
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
|
||||
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
|
||||
@@ -4240,7 +4238,7 @@ STR_ORDER_STOP_ORDER :(Stop)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Sugerujący)
|
||||
STR_ORDER_IMPLICIT :(sugerowany)
|
||||
|
||||
STR_ORDER_FULL_LOAD :(Pełny załadunek)
|
||||
STR_ORDER_FULL_LOAD_ANY :(Pełny załadunek dowolnego towaru)
|
||||
@@ -4281,7 +4279,7 @@ STR_ORDER_OUT_OF_RANGE :{RED} (Kolejny
|
||||
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Skocz do rozkazu {COMMA}
|
||||
STR_ORDER_CONDITIONAL_NUM :Skocz do rozkazu {COMMA} kiedy {STRING} {STRING} {COMMA}
|
||||
STR_ORDER_CONDITIONAL_TRUE_FALSE :Skocz do rozkazu {COMMA} kiedy {STRING} {STRING}
|
||||
STR_ORDER_CONDITIONAL_TRUE_FALSE :Skocz do rozkazu {0:COMMA} kiedy {2:STRING} że {1:STRING}
|
||||
|
||||
STR_INVALID_ORDER :{RED} (Błędne polecenie)
|
||||
|
||||
@@ -4640,15 +4638,15 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Należy
|
||||
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Należy najpierw usunąć lotnisko
|
||||
|
||||
# Waypoint related errors
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Przylega do więcej niż jednego istniejącego pkt. orientacyjnego
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Zbyt blisko innego pkt. orientacyjnego
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Przylega do więcej niż jednego istniejącego posterunku
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Zbyt blisko innego posterunku
|
||||
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Nie można budować tutaj punktu orientacyjnego...
|
||||
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Nie można tutaj ustawić boi...
|
||||
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Nie można zmienić nazwy pkt. orientacyjnego...
|
||||
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Nie można zmienić nazwy posterunku...
|
||||
|
||||
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Nie można usunąć stąd kolejowego punktu orientacyjnego...
|
||||
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Musisz usunąć najpierw punkt nawigacyjny
|
||||
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Nie można usunąć stąd posterunku kolejowego...
|
||||
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Musisz usunąć najpierw posterunek kolejowy
|
||||
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boja na drodze
|
||||
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boja w użyciu przez inna firmę!
|
||||
|
||||
@@ -5302,8 +5300,8 @@ STR_FORMAT_WAYPOINT_NAME_SERIAL :Post. {TOWN} #{
|
||||
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :Warsztaty {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Warsztaty {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Zajezdnia samochodowa {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Zajezdnia samochodowa {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Zajezdnia {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Zajezdnia {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :Stocznia {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Stocznia {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_AIRCRAFT :Hangar {STATION}
|
||||
|
@@ -1199,9 +1199,9 @@ STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Altura máxima
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Tamanho máximo de túneis: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Tamanho máximo para construção de túneis
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Método de financiamento de indústrias primárias: {STRING}
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Método de financiar uma indústria pirmária. 'nenhum' significa que não é possível financiar nenhuma, 'prospecção' significa que é possível financiar, mas a construção é feita num local arbitrário no mapa e até pode falhar, 'como outras indústrias' significa que as indústrias de matérias primas podem ser construídas por companhias como indústrias de processamento em qualquer sítio que elas escolham
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Método de financiar uma indústria primária. 'nenhum' significa que não é possível financiar nenhuma, 'prospecção' significa que é possível financiar, mas a construção é feita num local arbitrário no mapa e até pode falhar, 'como as outras' significa que as indústrias de matérias primas podem ser construídas em qualquer sítio pelas empresas, como se fossem indústrias de processamento
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Nenhum
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Mesmo método
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Como as outras
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecção
|
||||
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Área plana à volta das industrias: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantidade de terreno plano á volta de uma industria. Isto garante que terreno vazio esteja disponível para construir linhas, etc
|
||||
@@ -1373,6 +1373,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Desligado
|
||||
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Deslocar com botão esquerdo: {STRING}
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Activar deslocamento do mapa através de arrastamento com o botão esquerdo do rato. Esta opção é particularmente útil quando é usado um ecran de toque para deslocamento
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Fechar janelas ao fazer clique direito: {STRING}
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Fecha uma janela ao fazer clique direito dentro dela. Desactiva os textos de ajuda ao fazer clique direito!
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :Guardar automaticamente: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Seleccione o intervalo entre gravações automáticas
|
||||
@@ -1402,7 +1404,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostrar horári
|
||||
STR_CONFIG_SETTING_QUICKGOTO :Criação rápida de ordens de veículos: {STRING}
|
||||
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pré-seleccionar o 'cursor Ir Para' ao abrir a janela de ordens
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipo padrão de ferrovia (ao criar ou abrir jogo): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipo de carrir seleccionado após o início ou carregamento de um jogo. 'primeiro disponível' selecciona o tipo mais antigo de carril, 'último disponível' selecciona o tipo mais recente de carril e 'mais utilizado' selecciona o tipo mais utilizado actualmente
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipo de carril seleccionado após o início ou carregamento de um jogo. 'primeiro disponível' selecciona o tipo mais antigo de carril, 'último disponível' selecciona o tipo mais recente de carril e 'mais utilizado' selecciona o tipo mais utilizado actualmente
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Primeiro disponível
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Último disponível
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Mais utilizado
|
||||
@@ -1762,6 +1764,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Verifica
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar definições de IA e de script de jogo
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Sair de 'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}O conjunto de gráficos base seleccionado tem {NUM} sprite{P "" s} em falta. Por favor verifique se existem atualizações para o conjunto.
|
||||
STR_INTRO_TRANSLATION :{BLACK}Faltam {NUM} string{P "" s} nesta tradução. Ajude o OpenTTD em inscrever-se como tradutor. Leia readme.txt para mais detalhes.
|
||||
|
||||
# Quit window
|
||||
@@ -2590,6 +2593,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome do
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceite: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipo de carril: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limite de velocidade da linha: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite de velocidade da estrada: {LTBLUE}{VELOCITY}
|
||||
|
||||
@@ -2602,29 +2606,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Campos
|
||||
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Neve
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserto
|
||||
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :Caminhos-de-ferro linha
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Caminhos-de-ferro linha com sinais de bloqueio
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Caminhos-de-ferro linha com pre-sinais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Caminhos-de-ferro linha com sinais de saída
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Caminhos-de-ferro linha com sinais combinados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Caminhos-de-ferro linha com sinais de caminho
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais de sentido único
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Caminhos-de-ferro linha com bloqueio e pré-sinais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais de saida
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais combinados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais de rota
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais de sentido único
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais de saida
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais combinados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais de rota
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais de sentido único
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Caminhos-de-ferro linha com sinais de saida e sinais combinados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Caminhos-de-ferro linha com sinais de saida e sinais de rota
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais de saida e de sentido único
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Caminhos-de-ferro linha com sinais combinados e sinais de rota
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais combinados e sentido unico
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais de rota e de sentido unico
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Caminhos-de-ferro depósito de comboios
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :Linha de caminhos-de-ferro
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Linha de caminhos-de-ferro com pre-sinais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Linha de caminhos-de-ferro com sinais de saída
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Linha de caminhos-de-ferro com sinais combinados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Linha de caminhos-de-ferro com sinais de rota
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais de sentido único
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio e pré-sinais
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio e de saida
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio e combinados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio e de rota
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais de bloqueio e de sentido único
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Linha de caminhos-de-ferro com pré-sinais e sinais de saida
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Linha de caminhos-de-ferro com pré-sinais e sinais combinados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Linha de caminhos-de-ferro com pré-sinais e sinais de rota
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Linha de caminhos-de-ferro com pré-sinais e sinais de sentido único
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Linha de caminhos-de-ferro com sinais de saida e combinados
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Linha de caminhos-de-ferro com sinais de saida e de rota
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais de saida e de sentido único
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Linha de caminhos-de-ferro com sinais combinados e de rota
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais combinados e de sentido único
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Linha de caminhos-de-ferro com sinais de rota e de sentido único
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de comboios de caminhos-de-ferro
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :Estrada
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Estrada com iluminação
|
||||
@@ -2688,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno proprie
|
||||
STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD...
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Direitos de autor originais {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 A equipa do OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 A equipa do OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Jogo
|
||||
@@ -3293,6 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necessá
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Necessário: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requer:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} a aguardar{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}
|
||||
@@ -3361,6 +3368,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Remover todos o
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}Renomear um grupo
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :Lucro deste ano:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :Lucro no último ano:
|
||||
STR_GROUP_OCCUPANCY :Utilização actual:
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Novos Veículos Ferroviários
|
||||
@@ -3393,6 +3404,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Todos os tipos
|
||||
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. Força de Tracção: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de veículos ferroviários - clique num veículo para informações
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de veículos rodoviários - clique num veículo para informações
|
||||
@@ -3524,9 +3536,13 @@ STR_ENGINE_PREVIEW_SHIP :barco
|
||||
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :locomotiva monocarril
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotiva maglev
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potência: {POWER}{}Custo de circulação: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potência: {POWER} Máx. F.T.: {6:FORCE}{}Custo de circulação: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Máx. Velocidade: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de circulação: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade Máx.: {VELOCITY} Potência: {POWER}{}Custo de Circulação: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade Máx.: {VELOCITY} Potência: {POWER} F.T. Máx.: {6:FORCE}{}Custo de Circulação: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade Máx.: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de Circulação: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade Máx.: {VELOCITY}{}Tipo de Aeronave: {STRING}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de Circulação: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade Máx.: {VELOCITY}{}Tipo de Aeronave: {STRING}{}Capacidade: {CARGO_LONG}{}Custo de Circulação: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade Máx.: {VELOCITY}{}Tipo de Aeronave: {STRING} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de Circulação: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade Máx.: {VELOCITY}{}Tipo de Aeronave: {STRING} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de Circulação: {CURRENCY_LONG}/ano
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING} - {STRING}
|
||||
@@ -3556,6 +3572,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pression
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Alternar entre a janela de substituição de locomotivas e a janela de substituição de vagões
|
||||
STR_REPLACE_ENGINES :Locomotivas
|
||||
STR_REPLACE_WAGONS :Vagões
|
||||
STR_REPLACE_ALL_RAILTYPE :Todos os veículos ferroviários
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Seleccione o tipo de carril para o qual deseja efectuar a substituição dos motores
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Exibe o tipo de motor que substituirá o que está seleccionado à esquerda, se algum
|
||||
@@ -3648,6 +3665,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} ano{P "
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Máx. velocidade: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Vel. máxima: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Velocidade Máx.: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING} {BLACK}Alcance: {LTBLUE}{COMMA} quadrados
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Max. velocidade: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Máx. velocidade: {LTBLUE}{VELOCITY} {BLACK}Máx. E.T.: {LTBLUE}{FORCE}
|
||||
|
||||
@@ -4018,7 +4037,7 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de Jogo
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Fechar
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Repor
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
STR_AI_SETTINGS_START_DELAY :Número de dias para iniciar esta IA depois da anterior (tomar ou lorgar): {ORANGE}{STRING}
|
||||
STR_AI_SETTINGS_START_DELAY :Número de dias para iniciar esta IA depois da anterior (aproximadamente): {ORANGE}{STRING}
|
||||
|
||||
|
||||
# Textfile window
|
||||
|
@@ -2652,7 +2652,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren în propr
|
||||
STR_ABOUT_OPENTTD :{WHITE}Despre OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Toate drepturile rezervate
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versiunea {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Echipa OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Echipa OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvează joc
|
||||
|
@@ -2871,7 +2871,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земля в
|
||||
STR_ABOUT_OPENTTD :{WHITE}Об OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинальные авторские права {COPYRIGHT} 1995 Chris Sawyer. Все права защищены.
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Команда разработчиков OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Команда разработчиков OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Сохранить игру
|
||||
@@ -3477,10 +3477,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Треб
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Требуется:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}ожидает
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ожидает{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Производит: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2882,7 +2882,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemljište u po
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originalni kopirajt {COPYRIGHT} 1995 Chris Sawyer, Sva prava zadržana
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD tim
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD tim
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sačuvaj poziciju
|
||||
|
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司属地
|
||||
STR_ABOUT_OPENTTD :{WHITE}关于 OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD 团队
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 团队
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}保存游戏
|
||||
@@ -3293,8 +3293,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}需要
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}等待中
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 等待中{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}产出: {YELLOW}{STRING}{STRING}
|
||||
@@ -3363,6 +3363,7 @@ STR_GROUP_REMOVE_ALL_VEHICLES :移除所有车
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}重命名分组
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :今年利润:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :去年利润
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
@@ -3562,6 +3563,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}点击
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}可以切换 机车/挂车 替换项目
|
||||
STR_REPLACE_ENGINES :机车
|
||||
STR_REPLACE_WAGONS :挂车
|
||||
STR_REPLACE_ALL_RAILTYPE :所有铁路车辆
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}选择要更新的车辆对应的铁路类型
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}显示用来替换左侧被选定车辆的新车辆
|
||||
|
@@ -2755,7 +2755,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Spoločnosťou
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pôvodný copyright: {COPYRIGHT} 1995 Chris Sawyer, všetky práva vyhradené
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzia {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 team OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 team OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložiť hru
|
||||
|
@@ -1525,6 +1525,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Izklop
|
||||
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Premik slike z levim klikom: {STRING}
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Omogoči pomik pogleda z levim klikom miške in vlečenjem. Primerno za dotične zaslone.
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zapri okno z desnim klikom: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :Samodejno shrani: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izberi časovni interval samodejnega shranjevanja igre
|
||||
@@ -2840,7 +2841,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ozemlje v lasti
|
||||
STR_ABOUT_OPENTTD :{WHITE}O OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prvotne avtorske pravice {COPYRIGHT} 1995 Chris Sawyer, vse pravice pridržane
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD različica {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 ekipa OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 ekipa OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Shrani igro
|
||||
@@ -3679,6 +3680,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnetna lokomo
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY_LONG} Teža: {WEIGHT_SHORT}{}Hitrost: {VELOCITY} Moč: {POWER}{}Cena delovanja: {CURRENCY_LONG}/leto{}Zmogljivost: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Teža: {WEIGHT_SHORT}{}Hitrost: {VELOCITY} Moč: {POWER} Max. T.E.: {6:FORCE}{}Stroški: {4:CURRENCY_LONG}/yr{}Zmogljivost: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. hitrost: {VELOCITY}{}Zmogljivost: {CARGO_LONG}{}Cena delovanja: {CURRENCY_LONG}/leto
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. hitrost: {VELOCITY}{}Vrsta letala: {STRING}{}Zmogljivost: {CARGO_LONG}{}Stroški obratovanja: {CURRENCY_LONG}/leto
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Zamenjaj {STRING} - {STRING}
|
||||
|
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propied
|
||||
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright Original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 El equipo OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 El equipo OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Juego
|
||||
@@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necesita
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necesita
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}esperando
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necesita:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperando{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -55,7 +55,7 @@ STR_CARGO_PLURAL_CANDY :{G=m}Dulces
|
||||
STR_CARGO_PLURAL_COLA :{G=f}Bebida de cola
|
||||
STR_CARGO_PLURAL_COTTON_CANDY :{G=m}Algodón de azúcar
|
||||
STR_CARGO_PLURAL_BUBBLES :{G=f}Burbujas
|
||||
STR_CARGO_PLURAL_TOFFEE :{G=m}Jamoncillos
|
||||
STR_CARGO_PLURAL_TOFFEE :{G=m}Caramelos suaves
|
||||
STR_CARGO_PLURAL_BATTERIES :{G=f}Pilas
|
||||
STR_CARGO_PLURAL_PLASTIC :{G=m}Plástico
|
||||
STR_CARGO_PLURAL_FIZZY_DRINKS :{G=m}Refrescos
|
||||
@@ -89,7 +89,7 @@ STR_CARGO_SINGULAR_CANDY :{G=m}Dulce
|
||||
STR_CARGO_SINGULAR_COLA :{G=f}Bebida de cola
|
||||
STR_CARGO_SINGULAR_COTTON_CANDY :{G=m}Algodón de azúcar
|
||||
STR_CARGO_SINGULAR_BUBBLE :{G=f}Burbuja
|
||||
STR_CARGO_SINGULAR_TOFFEE :{G=m}Jamoncillo
|
||||
STR_CARGO_SINGULAR_TOFFEE :{G=m}Caramelo suave
|
||||
STR_CARGO_SINGULAR_BATTERY :{G=f}Pila
|
||||
STR_CARGO_SINGULAR_PLASTIC :{G=m}Plástico
|
||||
STR_CARGO_SINGULAR_FIZZY_DRINK :{G=m}Refresco
|
||||
@@ -123,7 +123,7 @@ STR_QUANTITY_SWEETS :{COMMA}{NBSP}bo
|
||||
STR_QUANTITY_COLA :{VOLUME_LONG} de cola
|
||||
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} de algo{P dón dones} de azúcar
|
||||
STR_QUANTITY_BUBBLES :{COMMA} burbuja{P "" s}
|
||||
STR_QUANTITY_TOFFEE :{WEIGHT_LONG} de jamoncillo{P "" s}
|
||||
STR_QUANTITY_TOFFEE :{WEIGHT_LONG} de caramelo suave
|
||||
STR_QUANTITY_BATTERIES :{COMMA} pila{P "" s}
|
||||
STR_QUANTITY_PLASTIC :{VOLUME_LONG} de plásticos
|
||||
STR_QUANTITY_FIZZY_DRINKS :{COMMA} refresco{P "" s}
|
||||
@@ -131,39 +131,39 @@ STR_QUANTITY_N_A :N/A
|
||||
|
||||
# Two letter abbreviation of cargo name
|
||||
STR_ABBREV_NOTHING :
|
||||
STR_ABBREV_PASSENGERS :{TINY_FONT}PJ
|
||||
STR_ABBREV_COAL :{TINY_FONT}CB
|
||||
STR_ABBREV_MAIL :{TINY_FONT}CR
|
||||
STR_ABBREV_OIL :{TINY_FONT}PT
|
||||
STR_ABBREV_LIVESTOCK :{TINY_FONT}GN
|
||||
STR_ABBREV_GOODS :{TINY_FONT}MC
|
||||
STR_ABBREV_PASSENGERS :{TINY_FONT}PS
|
||||
STR_ABBREV_COAL :{TINY_FONT}CA
|
||||
STR_ABBREV_MAIL :{TINY_FONT}CO
|
||||
STR_ABBREV_OIL :{TINY_FONT}PE
|
||||
STR_ABBREV_LIVESTOCK :{TINY_FONT}GA
|
||||
STR_ABBREV_GOODS :{TINY_FONT}ME
|
||||
STR_ABBREV_GRAIN :{TINY_FONT}GR
|
||||
STR_ABBREV_WOOD :{TINY_FONT}MD
|
||||
STR_ABBREV_IRON_ORE :{TINY_FONT}MH
|
||||
STR_ABBREV_WOOD :{TINY_FONT}MA
|
||||
STR_ABBREV_IRON_ORE :{TINY_FONT}HI
|
||||
STR_ABBREV_STEEL :{TINY_FONT}AC
|
||||
STR_ABBREV_VALUABLES :{TINY_FONT}VA
|
||||
STR_ABBREV_COPPER_ORE :{TINY_FONT}MC
|
||||
STR_ABBREV_VALUABLES :{TINY_FONT}OV
|
||||
STR_ABBREV_COPPER_ORE :{TINY_FONT}CB
|
||||
STR_ABBREV_MAIZE :{TINY_FONT}MZ
|
||||
STR_ABBREV_FRUIT :{TINY_FONT}FT
|
||||
STR_ABBREV_DIAMONDS :{TINY_FONT}DM
|
||||
STR_ABBREV_FRUIT :{TINY_FONT}FR
|
||||
STR_ABBREV_DIAMONDS :{TINY_FONT}DI
|
||||
STR_ABBREV_FOOD :{TINY_FONT}AL
|
||||
STR_ABBREV_PAPER :{TINY_FONT}PP
|
||||
STR_ABBREV_PAPER :{TINY_FONT}PA
|
||||
STR_ABBREV_GOLD :{TINY_FONT}OR
|
||||
STR_ABBREV_WATER :{TINY_FONT}AG
|
||||
STR_ABBREV_WHEAT :{TINY_FONT}TG
|
||||
STR_ABBREV_RUBBER :{TINY_FONT}GA
|
||||
STR_ABBREV_WHEAT :{TINY_FONT}TR
|
||||
STR_ABBREV_RUBBER :{TINY_FONT}CH
|
||||
STR_ABBREV_SUGAR :{TINY_FONT}AZ
|
||||
STR_ABBREV_TOYS :{TINY_FONT}JG
|
||||
STR_ABBREV_SWEETS :{TINY_FONT}DC
|
||||
STR_ABBREV_TOYS :{TINY_FONT}JU
|
||||
STR_ABBREV_SWEETS :{TINY_FONT}DU
|
||||
STR_ABBREV_COLA :{TINY_FONT}CL
|
||||
STR_ABBREV_CANDYFLOSS :{TINY_FONT}AA
|
||||
STR_ABBREV_BUBBLES :{TINY_FONT}BU
|
||||
STR_ABBREV_TOFFEE :{TINY_FONT}JM
|
||||
STR_ABBREV_TOFFEE :{TINY_FONT}CS
|
||||
STR_ABBREV_BATTERIES :{TINY_FONT}PI
|
||||
STR_ABBREV_PLASTIC :{TINY_FONT}PL
|
||||
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}RF
|
||||
STR_ABBREV_NONE :{TINY_FONT}NO
|
||||
STR_ABBREV_ALL :{TINY_FONT}TOD
|
||||
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}RE
|
||||
STR_ABBREV_NONE :{TINY_FONT}NADA
|
||||
STR_ABBREV_ALL :{TINY_FONT}TODO
|
||||
|
||||
# 'Mode' of transport for cargoes
|
||||
STR_PASSENGERS :{COMMA}{NBSP}pasajero{P "" s}
|
||||
@@ -212,7 +212,7 @@ STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}ga
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l
|
||||
STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³
|
||||
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gal{P ón ones}
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP} gal{P ón ones}
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litro{P "" s}
|
||||
STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³
|
||||
|
||||
@@ -247,7 +247,7 @@ STR_TOOLTIP_RESIZE :{BLACK}Arrastra
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Cambiar entre tamaño de ventana grande o pequeño
|
||||
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplazamiento (mueve la lista arriba o abajo)
|
||||
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplazamiento (mueve la lista izquierda o derecha)
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demoler edificios, etc. en un área de terreno. Ctrl permite trazar una diagonal para seleccionar un área cuadrada. Mayús muestra una estimación del precio
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demoler edificios, etc. en un área de terreno. Ctrl para seleccionar un área en diagonal. Mayús muestra una estimación del precio
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Mostrar ocultos
|
||||
@@ -271,7 +271,7 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :°!"#$%&/()=?¡
|
||||
|
||||
# Measurement tooltip
|
||||
STR_MEASURE_LENGTH :{BLACK}Longitud: {NUM}
|
||||
STR_MEASURE_AREA :{BLACK}Área: {NUM} x {NUM}
|
||||
STR_MEASURE_AREA :{BLACK}Área: {NUM} × {NUM}
|
||||
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Longitud: {NUM}{}Diferencia altura: {HEIGHT}
|
||||
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM}×{NUM}{}Diferencia altura: {HEIGHT}
|
||||
|
||||
@@ -598,8 +598,8 @@ STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPAN
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Ingeniero
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Director de Tráfico
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Coordinador de Transporte
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Supervisor de Ruta
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Directivo
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Supervisor de Rutas
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Jefe
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Subdirector
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Director
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :Presidente
|
||||
@@ -804,7 +804,7 @@ STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLAC
|
||||
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}¡Empresa de transporte en problemas!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}¡{STRING} será vendida o declarada en bancarrota de no incrementar su desempeño pronto!
|
||||
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}¡Fusión de empresa de transportes!
|
||||
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}¡Fusión de empresas de transportes!
|
||||
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}¡{STRING} fue vendida a {STRING} por {CURRENCY_LONG}!
|
||||
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}¡En bancarrota!
|
||||
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}¡{STRING} fue cerrada por sus acreedores y todos sus activos fueron vendidos!
|
||||
@@ -844,32 +844,32 @@ STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE
|
||||
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} tiene muy pocas órdenes en la lista
|
||||
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} tiene una orden vacía
|
||||
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} tiene órdenes duplicadas
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} tiene en la lista una estación no válida
|
||||
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} tiene en la lista un aeropuerto con una pista muy corta
|
||||
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} tiene una estación no válida en la lista
|
||||
STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} tiene un aeropuerto con una pista muy corta en la lista
|
||||
|
||||
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} se está haciendo viejo
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} se está haciendo muy viejo
|
||||
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} se está haciendo muy viejo y requiere renovación urgente
|
||||
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} no encuentra una ruta para continuar
|
||||
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} se perdió
|
||||
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}La utilidad del año pasado del {VEHICLE} fue de {CURRENCY_LONG}
|
||||
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}La utilidad de {VEHICLE} el año pasado fue de {CURRENCY_LONG}
|
||||
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} no puede llegar al siguiente destino porque no está a su alcance
|
||||
|
||||
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} no avanza porque no pudo reequipar su carga
|
||||
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} no avanza porque no pudo reformarse
|
||||
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Renovación automática fallida para {VEHICLE}{}{STRING}
|
||||
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}¡Nuev{G o a} {STRING} ahora disponible!
|
||||
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
|
||||
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}¡Nuev{G o a} {STRING} ahora disponible! - {ENGINE}
|
||||
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} ya no recibe {STRING}
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} ya no recibe {STRING} ni {STRING}
|
||||
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} recibe ahora {STRING}
|
||||
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} recibe ahora {STRING} y {STRING}
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} ya no acepta {STRING}
|
||||
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} ya no acepta {STRING} ni {STRING}
|
||||
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} acepta ahora {STRING}
|
||||
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} acepta ahora {STRING} y {STRING}
|
||||
|
||||
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subsidio vencida:{}{}{STRING} de {STRING} a {STRING} ya no está subsidiado
|
||||
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidio retirado:{}{}El servicio de {STRING} desde {STRING} a {STRING} ya no está subsidiado
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Se ofrece subsidio.{}{}¡El primer servicio de {STRING} desde {STRING} a {STRING} tendrá subsidio durante un año parte del ayuntamiento local!
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Se ofrece subsidio.{}{}¡El primer servicio de {STRING} desde {STRING} a {STRING} tendrá subsidio durante un año por parte del ayuntamiento local!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}¡Subsidio otorgado a {STRING}!{}{}¡El servicio de {STRING} desde {STRING} a {STRING} generará un 50% extra por un año!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}¡Subsidio otorgado a {STRING}!{}{}¡El servicio de {STRING} desde {STRING} a {STRING} generará tasa doble durante un año!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}¡Subsidio otorgado a {STRING}!{}{}¡El servicio de {STRING} desde {STRING} a {STRING} generará tasa triple durante un año!
|
||||
@@ -1134,14 +1134,14 @@ STR_CONFIG_SETTING_COMPANIES_ALL :Todas las empre
|
||||
|
||||
STR_CONFIG_SETTING_NONE :Ninguno
|
||||
STR_CONFIG_SETTING_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_REALISTIC :Simulado
|
||||
STR_CONFIG_SETTING_REALISTIC :Realista
|
||||
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Izquierda
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centro
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Derecha
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Máximo préstamo inicial: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Máxima cantidad que una empresa puede recibir como préstamo (sin tener en cuenta la inflación)
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Máxima cantidad que una empresa puede pedir prestada (sin tener en cuenta la inflación)
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Porcentaje de interés: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Porcentaje de interés de los préstamos; controla también la inflación, en caso de estar activada
|
||||
STR_CONFIG_SETTING_RUNNING_COSTS :Costos de operación: {STRING}
|
||||
@@ -1792,9 +1792,9 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}¿Está
|
||||
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Trucos
|
||||
STR_CHEATS_TOOLTIP :{BLACK}Las casillas verificadas indican que ya se usó este truco
|
||||
STR_CHEATS_TOOLTIP :{BLACK}Las casillas marcadas indican que ya se usó este truco
|
||||
STR_CHEATS_WARNING :{BLACK}¡Atención! Estás a punto de traicionar a tus competidores. Recuerda que siempre se recordará tal deshonra
|
||||
STR_CHEAT_MONEY :{LTBLUE}Recibir {CURRENCY_LONG} de dinero
|
||||
STR_CHEAT_MONEY :{LTBLUE}Añadir {CURRENCY_LONG} en efectivo
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Jugar como la empresa: {ORANGE}{COMMA}
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Excavadora mágica (elimina industrias y objetos inamovibles): {ORANGE}{STRING}
|
||||
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Los túneles se pueden cruzar: {ORANGE}{STRING}
|
||||
@@ -1810,18 +1810,18 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Cambiar
|
||||
STR_CHEAT_SETUP_PROD :{LTBLUE}Permitir cambiar los valores de producción: {ORANGE}{STRING}
|
||||
|
||||
# Livery window
|
||||
STR_LIVERY_CAPTION :{WHITE}Diseño de colores corporativos
|
||||
STR_LIVERY_CAPTION :{WHITE}Nueva cromática
|
||||
|
||||
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostrar diseño general de colores
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostrar diseño general de colores para trenes
|
||||
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Mostrar diseño general de colores para vehículos de carretera
|
||||
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Mostrar diseño general de colores de colores para barcos
|
||||
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Mostrar diseño general de colores de colores para aeronaves
|
||||
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Elegir el color principal para el diseño seleccionado. Ctrl+Clic para establecerlo como diseño general
|
||||
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Elegir el color secundario para el diseño seleccionado. Ctrl+Clic para establecerlo como diseño general
|
||||
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Elegir un solo diseño de colores, o Ctrl+Clic para elegir varios. Verificar cada una casilla para establecer diferentes combinaciones según el tipo de vehículo
|
||||
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostrar cromática general
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostrar cromáticas para trenes
|
||||
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Mostrar cromáticas para vehículos de carretera
|
||||
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Mostrar cromáticas para barcos
|
||||
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Mostrar cromáticas para aeronaves
|
||||
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Elegir el color principal para la cromática elegida. Ctrl+Clic para establecerlo como cromática general
|
||||
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Elegir el color secundario para el diseño seleccionado. Ctrl+Clic para establecerlo como cromática general
|
||||
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Elegir un solo tipo de cromática, o Ctrl+Clic para elegir varios. Marcar las casillas para establecer diferentes combinaciones según el tipo de vehículo
|
||||
|
||||
STR_LIVERY_DEFAULT :Diseño de colores estándar
|
||||
STR_LIVERY_DEFAULT :Cromática estándar
|
||||
STR_LIVERY_STEAM :Locomotora a vapor
|
||||
STR_LIVERY_DIESEL :Locomotora de diésel
|
||||
STR_LIVERY_ELECTRIC :Locomotora eléctrica
|
||||
@@ -1857,7 +1857,7 @@ STR_FACE_FEMALE_BUTTON :{BLACK}Mujer
|
||||
STR_FACE_FEMALE_TOOLTIP :{BLACK}Elegir cara femenina
|
||||
STR_FACE_NEW_FACE_BUTTON :{BLACK}Nueva cara
|
||||
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generar cara al azar
|
||||
STR_FACE_ADVANCED :{BLACK}Avanzada
|
||||
STR_FACE_ADVANCED :{BLACK}Avanzado
|
||||
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Selección avanzada de caras
|
||||
STR_FACE_SIMPLE :{BLACK}Simple
|
||||
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Selección simple de caras
|
||||
@@ -2191,7 +2191,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} cr
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} salió de la partida ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambió su nombre a {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} le dio a tu empresa {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {2:CURRENCY_LONG} entregado a la empresa {1:STRING}
|
||||
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {2:CURRENCY_LONG} cedidos a la empresa {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}El servidor ha cerrado la sesión
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Se está reiniciando el servidor...{}Espera por favor...
|
||||
|
||||
@@ -2298,7 +2298,7 @@ STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Desactiv
|
||||
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Activado
|
||||
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}No mostrar área de recolección en el sitio planeado
|
||||
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Mostrar área de recolección en el sitio planeado
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Recibe: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Acepta: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Provee: {GOLD}{CARGO_LIST}
|
||||
|
||||
# Join station window
|
||||
@@ -2475,9 +2475,9 @@ STR_STATION_BUILD_NOISE :{BLACK}Ruido ge
|
||||
|
||||
# Landscaping toolbar
|
||||
STR_LANDSCAPING_TOOLBAR :{WHITE}Modificación de terreno
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Disminuir una esquina del terreno. Al arrastrar el ratón se reduce la primera esquina elegida y se nivela el resto del terreno seleccionado a dicha altura. Ctrl permite trazar una diagonal para seleccionar un área cuadrada.
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Elevar una esquina del terreno. Al arrastrar el ratón se eleva la primera esquina elegida y se nivela el resto del terreno seleccionado a dicha altura. Ctrl permite trazar una diagonal para seleccionar un área cuadrada. Mayús muestra una estimación del precio
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Nivela un área de terreno a la altura de la primera esquina seleccionada. Ctrl permite trazar una diagonal para seleccionar un área cuadrada. Mayús muestra una estimación del precio
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Disminuir una esquina del terreno. Al arrastrar el ratón se reduce la primera esquina elegida y se nivela el resto del terreno seleccionado a dicha altura. Ctrl para seleccionar un área en diagonal.
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Elevar una esquina del terreno. Al arrastrar el ratón se eleva la primera esquina elegida y se nivela el resto del terreno seleccionado a dicha altura. Ctrl para seleccionar un área en diagonal. Mayús muestra una estimación del precio
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Nivela un área de terreno a la altura de la primera esquina seleccionada. Ctrl para seleccionar un área en diagonal. Mayús muestra una estimación del precio
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Comprar terreno para usos futuros. Mayús muestra una estimación del precio
|
||||
|
||||
# Object construction window
|
||||
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propied
|
||||
STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017, el equipo de OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018, el equipo de OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar partida
|
||||
@@ -2938,7 +2938,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Archivos q
|
||||
STR_NEWGRF_BROKEN :{WHITE}Es posible que el funcionamiento del NewGRF '{0:STRING}' cause desincronizaciones o errores
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Cambió el estado 'vagón con motor' para '{1:ENGINE}' cuando no estaba dentro de un depósito
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}cambió la longitud del vehículo para '{1:ENGINE}' cuando no estaba dentro de un depósito
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Cambió la capacidad del vehículo para '{1:ENGINE}' cuando no estaba dentro de un depósito o mientras no se estaba reequipando
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Cambió la capacidad del vehículo para '{1:ENGINE}' cuando no estaba dentro de un depósito o mientras no se estaba reformando
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tren '{VEHICLE}' perteneciente a '{COMPANY}' tiene una longitud no válida. Puede ser debido a problemas con los NewGRF. El juego puede fallar
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' da información incorrecta
|
||||
@@ -3097,7 +3097,7 @@ STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Ir a la
|
||||
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Referencia a objetivos no válida
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Nombres de estación: Clic en un nombre para centrar la vista principal en la estación. Ctrl+Clic abre una ventana de vista en dicha ubicación
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Nombres de estaciones: Clic en un nombre para centrar la vista principal en la estación. Ctrl+Clic abre una ventana de vista en dicha ubicación
|
||||
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Mantener pulsado Ctrl para seleccionar más de un elemento
|
||||
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY}: {COMMA} estaci{P ón ones}
|
||||
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
|
||||
@@ -3113,9 +3113,9 @@ STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_L
|
||||
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} en camino desde {STATION})
|
||||
STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservado para cargar)
|
||||
|
||||
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Recibe
|
||||
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostrar lista de cargamento recibido
|
||||
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Recibe: {WHITE}{CARGO_LIST}
|
||||
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Acepta
|
||||
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Lista de cargamento aceptado
|
||||
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Acepta: {WHITE}{CARGO_LIST}
|
||||
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Esta estación tiene los derechos exclusivos de transporte en este pueblo.
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} compró los derechos exclusivos de transporte en este pueblo.
|
||||
@@ -3131,11 +3131,11 @@ STR_STATION_VIEW_WAITING_AMOUNT :Cantidad: Esper
|
||||
STR_STATION_VIEW_PLANNED_STATION :Estación: Planeado
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :Cantidad: Planeado
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} desde {STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} por {STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} pasando por {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} a {STATION}
|
||||
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} desde estación desconocida
|
||||
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} a cualquier estación
|
||||
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} por cualquier estación
|
||||
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} pasando por cualquier estación
|
||||
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} con salida desde esta estación
|
||||
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} se detendrá en esta estación
|
||||
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} a esta estación
|
||||
@@ -3271,7 +3271,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tranvía
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Casillas de agua:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canales
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Estaciones:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Casillas de estación
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Casillas de estaciones
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Aeropuertos
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/año
|
||||
|
||||
@@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requiere
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requiere
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}esperando
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requiere:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} esperando{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}
|
||||
@@ -3401,7 +3399,7 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Peso: {G
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Velocidad: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacidad: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagones con motor: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reequipamiento: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reforma: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Todo tipo de carga
|
||||
STR_PURCHASE_INFO_ALL_BUT :Todo excepto {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. fuerza de tracción: {GOLD}{FORCE}
|
||||
@@ -3606,10 +3604,10 @@ STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Esto com
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Forzar al tren a proceder sin esperar a que la señal le ceda vía libre
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Reequipar tren para transportar otro tipo de cargamento
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reequipar vehículo de carretera para transportar otro tipo de cargamento
|
||||
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Reequipar barco para que transporte otro tipo de cargamento
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reequipar aeronave para llevar otro tipo de cargamento
|
||||
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Reformar tren para transportar otro tipo de cargamento
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reformar vehículo de carretera para transportar otro tipo de cargamento
|
||||
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Reformar barco para que transporte otro tipo de cargamento
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reformar aeronave para llevar otro tipo de cargamento
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Cambiar dirección del tren
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Forzar al vehículo a girar en sentido opuesto
|
||||
@@ -3722,35 +3720,35 @@ STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Mostrar
|
||||
STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacidad: {LTBLUE}
|
||||
|
||||
# Vehicle refit
|
||||
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (reequipar)
|
||||
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (reformar)
|
||||
STR_REFIT_TITLE :{GOLD}Elegir el nuevo tipo de cargamento:
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}{}{BLACK}Costo por reequipar: {RED}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}{}{BLACK}Ingreso al reequipar: {GREEN}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Costo por reequipar: {RED}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Ingreso al reequipar: {GREEN}{CURRENCY_LONG}
|
||||
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Elegir los vehículos de ferrocarril a reequipar. Arrastrar con el ratón para elegir más de un vehículo. Clic en un espacio vacío para elegir el tren completo. Ctrl+Clic para elegir una unidad del tren y los vagones subsecuentes
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}{}{BLACK}Costo por reformar: {RED}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}{}{BLACK}Ingreso al reformar: {GREEN}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Costo por reformar: {RED}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Ingreso al reformar: {GREEN}{CURRENCY_LONG}
|
||||
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Elegir los vehículos de ferrocarril a reformar. Arrastrar con el ratón para elegir más de un vehículo. Clic en un espacio vacío para elegir el tren completo. Ctrl+Clic para elegir una unidad del tren y los vagones subsecuentes
|
||||
|
||||
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Elegir el tipo de cargamento para el tren
|
||||
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Elegir el tipo de cargamento para el vehículo de carretera
|
||||
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Elegir el tipo de cargamento para el barco
|
||||
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Elegir el tipo de cargamento para la aeronave
|
||||
|
||||
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Reequipar tren
|
||||
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Reequipar vehículo de carretera
|
||||
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Reequipar barco
|
||||
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Reequipar aeronave
|
||||
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Reformar tren
|
||||
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Reformar vehículo de carretera
|
||||
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Reformar barco
|
||||
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Reformar aeronave
|
||||
|
||||
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Reequipar el tren para transportar el cargamento elegido
|
||||
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reequipar el vehículo de carretera para transportar el cargamento elegido
|
||||
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Reequipar el barco para transportar el cargamento elegido
|
||||
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reequipar la aeronave para transportar el cargamento elegido
|
||||
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Reformar el tren para transportar el cargamento elegido
|
||||
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reformar el vehículo de carretera para transportar el cargamento elegido
|
||||
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Reformar el barco para transportar el cargamento elegido
|
||||
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reformar la aeronave para transportar el cargamento elegido
|
||||
|
||||
# Order view
|
||||
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Órdenes)
|
||||
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Itinerario
|
||||
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Cambiar a la ventana de itinerarios
|
||||
|
||||
STR_ORDERS_LIST_TOOLTIP :{BLACK}Lista de órdenes: Clic en una orden para seleccionarla. Ctrl+Clic para desplazarse a la estación indicada en la orden
|
||||
STR_ORDERS_LIST_TOOLTIP :{BLACK}Lista de órdenes: Clic en una orden para resaltarla. Ctrl+Clic para desplazarse a la estación indicada en la orden
|
||||
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
||||
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
|
||||
|
||||
@@ -3761,28 +3759,28 @@ STR_ORDERS_END_OF_SHARED_ORDERS :- - Fin de órd
|
||||
STR_ORDER_NON_STOP :{BLACK}Sin paradas
|
||||
STR_ORDER_GO_TO :Ir a
|
||||
STR_ORDER_GO_NON_STOP_TO :Ir sin paradas a
|
||||
STR_ORDER_GO_VIA :Ir por
|
||||
STR_ORDER_GO_VIA :Pasar por
|
||||
STR_ORDER_GO_NON_STOP_VIA :Ir sin paradas por
|
||||
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Cambiar el comportamiento de parada en la orden elegida
|
||||
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Cambiar la forma de parada en la orden resaltada
|
||||
|
||||
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Llenar cualquier carga
|
||||
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Llenar cualquiera
|
||||
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Cargar si hay disponible
|
||||
STR_ORDER_DROP_FULL_LOAD_ALL :Llenar todas las cargas
|
||||
STR_ORDER_DROP_FULL_LOAD_ANY :Llenar cualquier carga
|
||||
STR_ORDER_DROP_FULL_LOAD_ALL :Llenar todo
|
||||
STR_ORDER_DROP_FULL_LOAD_ANY :Llenar cualquiera
|
||||
STR_ORDER_DROP_NO_LOADING :No cargar
|
||||
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Cambiar el comportamiento de carga en la orden elegida
|
||||
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Cambiar la forma de carga en la orden resaltada
|
||||
|
||||
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Descargar todo
|
||||
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Descargar si es recibido
|
||||
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Descargar si es aceptado
|
||||
STR_ORDER_DROP_UNLOAD :Descargar todo
|
||||
STR_ORDER_DROP_TRANSFER :Transferir
|
||||
STR_ORDER_DROP_NO_UNLOADING :No descargar
|
||||
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Cambiar el comportamiento de descarga en la orden elegida
|
||||
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Cambiar la forma de descarga en la orden resaltada
|
||||
|
||||
STR_ORDER_REFIT :{BLACK}Reequipar
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Elegir el tipo de cargamento a reequipar en esta orden. Ctrl+Clic para eliminar la orden
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Reequipar en estación
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Elegir el tipo de cargamento a reequipar en esta orden. Ctrl+Clic para eliminar la orden. Reequipar solo es posible si el vehículo lo permite
|
||||
STR_ORDER_REFIT :{BLACK}Reformar
|
||||
STR_ORDER_REFIT_TOOLTIP :{BLACK}Elegir el tipo de cargamento a reformar en esta orden. Ctrl+Clic para eliminar la orden
|
||||
STR_ORDER_REFIT_AUTO :{BLACK}Reformar en estación
|
||||
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Elegir el tipo de cargamento a reformar en esta orden. Ctrl+Clic para eliminar la orden. Reformar solo es posible si el vehículo lo permite
|
||||
STR_ORDER_DROP_REFIT_AUTO :Cargamento fijo
|
||||
STR_ORDER_DROP_REFIT_AUTO_ANY :Cargamento disponible
|
||||
|
||||
@@ -3806,21 +3804,21 @@ STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Tiempo de vida
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Comparación de los datos del vehículo respecto al valor dado
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :es igual a
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :no es igual a
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :es menos de
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :es menor o igual a
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :es más de
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :es más o igual a
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :es menor que
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :es menor o igual que
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :es mayor que
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :es mayor o igual a
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :es verdadero
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :es falso
|
||||
|
||||
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}El valor contra el cual comparar de los datos del vehículo
|
||||
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Indicar el valor contra el cual comparar
|
||||
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Indicar el valor a comparar
|
||||
|
||||
STR_ORDERS_SKIP_BUTTON :{BLACK}Saltar
|
||||
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ignorar la orden actual y saltar a la siguiente. Ctrl+Clic salta a la orden elegida
|
||||
STR_ORDERS_SKIP_BUTTON :{BLACK}Ignorar
|
||||
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ignorar la orden actual y proceder con la siguiente. Ctrl+Clic para iniciar la orden resaltada
|
||||
|
||||
STR_ORDERS_DELETE_BUTTON :{BLACK}Eliminar
|
||||
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Eliminar orden marcada
|
||||
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Eliminar orden resaltada
|
||||
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Eliminar todas las órdenes
|
||||
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Dejar de compartir
|
||||
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Dejar de compartir la lista de órdenes. Ctrl+Clic elimina también todas las órdenes de este vehículo
|
||||
@@ -3835,11 +3833,11 @@ STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Añadir
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Ver todos los vehículos que comparten el mismo itinerario
|
||||
|
||||
# String parts to build the order string
|
||||
STR_ORDER_GO_TO_WAYPOINT :Ir por {WAYPOINT}
|
||||
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Ir sin paradas por {WAYPOINT}
|
||||
STR_ORDER_GO_TO_WAYPOINT :Ir pasando por {WAYPOINT}
|
||||
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Ir sin paradas pasando por {WAYPOINT}
|
||||
|
||||
STR_ORDER_SERVICE_AT :Mantenimiento en
|
||||
STR_ORDER_SERVICE_NON_STOP_AT :Mantenimiento sin paradas en
|
||||
STR_ORDER_SERVICE_NON_STOP_AT :Ir a sin paradas a mantenimiento en
|
||||
|
||||
STR_ORDER_NEAREST_DEPOT :el más cercano
|
||||
STR_ORDER_NEAREST_HANGAR :el hangar más cercano
|
||||
@@ -3849,8 +3847,8 @@ STR_ORDER_SHIP_DEPOT :astillero de ba
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
|
||||
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
|
||||
|
||||
STR_ORDER_REFIT_ORDER :(Reequipar a {STRING})
|
||||
STR_ORDER_REFIT_STOP_ORDER :(Reequipar a {STRING} y detenerse)
|
||||
STR_ORDER_REFIT_ORDER :(Reformar a {STRING})
|
||||
STR_ORDER_REFIT_STOP_ORDER :(Reformar a {STRING} y detenerse)
|
||||
STR_ORDER_STOP_ORDER :(Detenerse)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
@@ -3861,7 +3859,7 @@ STR_ORDER_FULL_LOAD :(Llenar todo)
|
||||
STR_ORDER_FULL_LOAD_ANY :(Llenar cualquiera)
|
||||
STR_ORDER_NO_LOAD :(No cargar)
|
||||
STR_ORDER_UNLOAD :(Descargar y cargar)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD :(Descargar y llenar)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD :(Descargar y llenar todo)
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Descargar y llenar cualquiera)
|
||||
STR_ORDER_UNLOAD_NO_LOAD :(Descargar y dejar vacío)
|
||||
STR_ORDER_TRANSFER :(Transferir y cargar)
|
||||
@@ -3869,22 +3867,22 @@ STR_ORDER_TRANSFER_FULL_LOAD :(Transferir y l
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transferir y llenar cualquiera)
|
||||
STR_ORDER_TRANSFER_NO_LOAD :(Transferir y dejar vacío)
|
||||
STR_ORDER_NO_UNLOAD :(No descargar y cargar)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD :(No descargar y llenar)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD :(No descargar y llenar todo)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No descargar y llenar cualquiera)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(No descargar ni cargar)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Reequipar a {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Reequipar a {STRING} y llenar)
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Reequipar a {STRING} y llenar cualquiera)
|
||||
STR_ORDER_UNLOAD_REFIT :(Descargar y cargar con reequipamiento a {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Descargar y llenar con reequipamiento a {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Descargar y llenar cualquiera con reequipamiento a {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transferir y cargar con reequipamiento a {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transferir y llenar con reequipamiento a {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transferir y llenar cualquiera con reequipamiento a {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(No descargar y cargar con reequipamiento a {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No descargar y llenar con reequipamiento a {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No descargar y llenar cualquiera con reequipamiento a {STRING})
|
||||
STR_ORDER_AUTO_REFIT :(Reformar a {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Llenar todo y reformar a{STRING})
|
||||
STR_ORDER_FULL_LOAD_ANY_REFIT :(Llenar cualquiera y reformar a {STRING})
|
||||
STR_ORDER_UNLOAD_REFIT :(Descargar y cargar con reforma a {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Descargar y llenar todo con reforma a {STRING})
|
||||
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Descargar y llenar cualquiera con reforma a {STRING})
|
||||
STR_ORDER_TRANSFER_REFIT :(Transferir y cargar con reforma a {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transferir y llenar con reforma a {STRING})
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transferir y llenar cualquiera con reforma a {STRING})
|
||||
STR_ORDER_NO_UNLOAD_REFIT :(No descargar y cargar con reforma a {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No descargar y llenar todo con reforma a {STRING})
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No descargar y llenar cualquiera con reforma a {STRING})
|
||||
|
||||
STR_ORDER_AUTO_REFIT_ANY :cargamento disponible
|
||||
|
||||
@@ -3892,7 +3890,7 @@ STR_ORDER_STOP_LOCATION_NEAR_END :[principio]
|
||||
STR_ORDER_STOP_LOCATION_MIDDLE :[centro]
|
||||
STR_ORDER_STOP_LOCATION_FAR_END :[fondo]
|
||||
|
||||
STR_ORDER_OUT_OF_RANGE :{RED} (El sig. destino está legos del alcance)
|
||||
STR_ORDER_OUT_OF_RANGE :{RED} (El siguiente destino está muy lejos)
|
||||
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Saltar a orden {COMMA}
|
||||
STR_ORDER_CONDITIONAL_NUM :Saltar a orden {COMMA} cuando {STRING} {STRING} {COMMA}
|
||||
@@ -3916,9 +3914,9 @@ STR_TIMETABLE_TRAVEL_FOR_SPEED :Viajar durante
|
||||
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Viajar (durante {STRING}, no programado)
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Viajar (durante {STRING}, no programado) a {VELOCITY} como máximo
|
||||
STR_TIMETABLE_STAY_FOR_ESTIMATED :(esperar {STRING}, no programado)
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(viajar por {STRING}, no programado)
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(viajar {STRING}, no programado)
|
||||
STR_TIMETABLE_STAY_FOR :y esperar {STRING}
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR :y viajar por {STRING}
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR :y viajar {STRING}
|
||||
STR_TIMETABLE_DAYS :{COMMA}{NBSP}día{P "" s}
|
||||
STR_TIMETABLE_TICKS :{COMMA}{NBSP}tick{P "" s}
|
||||
|
||||
@@ -3949,8 +3947,8 @@ STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Borrar e
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reiniciar retrasos
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reiniciar el contador del retraso para que el vehículo vaya a tiempo
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Rellenar automáticamente
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Rellenar la tabla de itinerarios automáticamente con los valores del siguiente recorrido (Ctrl+Clic para intentar mantener los tiempos de espera)
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Llenar automáticamente
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Llenar la tabla de itinerarios automáticamente con los valores del siguiente recorrido (Ctrl+Clic para intentar mantener los tiempos de espera)
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Esperado
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Programado
|
||||
@@ -4100,7 +4098,7 @@ STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... no h
|
||||
STR_ERROR_PNGMAP :{WHITE}No se puede cargar mapa desde PNG...
|
||||
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... archivo no encontrado
|
||||
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... no se pudo convertir el tipo de imagen. Se requieren imágenes PNG de 8 o 24 bits
|
||||
STR_ERROR_PNGMAP_MISC :{WHITE}... algo salió mal (quizá el archivo esté tenga errores)
|
||||
STR_ERROR_PNGMAP_MISC :{WHITE}... algo salió mal (quizá el archivo está dañado)
|
||||
|
||||
STR_ERROR_BMPMAP :{WHITE}No se pudo cargar mapa desde BMP...
|
||||
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... no se pudo convertir el tipo de imagen
|
||||
@@ -4127,13 +4125,13 @@ STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Mensaje
|
||||
# Generic construction errors
|
||||
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Fuera del borde del mapa
|
||||
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Demasiado cerca del borde del mapa
|
||||
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}No hay suficiente dinero: se requieren {CURRENCY_LONG}
|
||||
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}No alcanza el dinero: se necesitan {CURRENCY_LONG}
|
||||
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Se requiere terreno plano
|
||||
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Tierra inclinada en dirección errónea
|
||||
STR_ERROR_CAN_T_DO_THIS :{WHITE}No se puede hacer eso...
|
||||
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Primero se debe demoler el edificio
|
||||
STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}No se puede despejar esta zona...
|
||||
STR_ERROR_SITE_UNSUITABLE :{WHITE}... lugar no apropiado
|
||||
STR_ERROR_SITE_UNSUITABLE :{WHITE}... lugar no apto
|
||||
STR_ERROR_ALREADY_BUILT :{WHITE}... ya construido
|
||||
STR_ERROR_OWNED_BY :{WHITE}... propiedad de {STRING}
|
||||
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... otra empresa es dueña de esta área
|
||||
@@ -4174,7 +4172,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}No se pu
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}No se puede construir la sede de la empresa...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}No se puede comprar el 25% de acciones...
|
||||
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}No se puede vender el 25% de acciones...
|
||||
STR_ERROR_PROTECTED :{WHITE}Esta empresa es aún muy reciente para comerciar con acciones...
|
||||
STR_ERROR_PROTECTED :{WHITE}Esta empresa es muy reciente para comerciar con acciones...
|
||||
|
||||
# Town related errors
|
||||
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}No se puede crear ningún pueblo
|
||||
@@ -4185,10 +4183,10 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... dema
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... demasiado cerca de otro pueblo
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiados pueblos
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... ya no hay espacio en el mapa
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}El pueblo no construirá carreteras. La función de construcción de carreteras puede activarse Configuración->Ambiente->Pueblos
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}El pueblo no construirá carreteras. La función de construcción de carreteras puede activarse en Configuración->Ambiente->Pueblos
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Obras de carretera en progreso
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}No se puede eliminar este pueblo...{}Quedan estaciones o depósitos relacionados con él, o una propiedad suya no puede ser retirada
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... no hay lugar apropiado para una estatua en el centro de esta pueblo
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... no hay ningún lugar apto para una estatua en el centro de este pueblo
|
||||
|
||||
# Industry related errors
|
||||
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... demasiadas industrias
|
||||
@@ -4209,8 +4207,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... los
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... solo se puede construir por encima del nivel de nieve
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... solo se puede construir por debajo del nivel de nieve
|
||||
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}No hubo sitios apropiados para industrias '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Cambia los parámetros de generación para obtener un mejor mapa
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}No hubo espacio para industrias de tipo "{STRING}"
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Cambia las opciones de generación para crear un mejor mapa
|
||||
|
||||
# Station construction related errors
|
||||
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}No se puede construir la estación de tren aquí...
|
||||
@@ -4227,7 +4225,7 @@ STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Demasiad
|
||||
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Demasiadas partes de estación de tren
|
||||
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Demasiadas paradas de autobuses
|
||||
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Demasiadas estaciones de camiones
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Demasiado cerca de otra estación de pasajeros o carga
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Demasiado cerca de otra estación o zona de carga
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Demasiado cerca de otro muelle
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Demasiado cerca de otro aeropuerto
|
||||
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No se puede cambiar nombre de la estación...
|
||||
@@ -4280,14 +4278,14 @@ STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... pued
|
||||
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... puede que esté detenido dentro de un astillero
|
||||
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... puede que esté detenido dentro de un hangar
|
||||
|
||||
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Los trenes únicamente pueden modificarse si están detenidos dentro de un depósito
|
||||
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Los trenes pueden modificarse solo si están detenidos dentro de un depósito
|
||||
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tren demasiado largo
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}No se puede cambiar dirección del vehículo...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... vehículo compuesto por múltiples unidades
|
||||
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Los tipos de vías férreas no son compatibles
|
||||
|
||||
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}No se puede mover vehículo...
|
||||
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}El motor posterior debe seguir siempre al delantero
|
||||
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}La locomotora trasera debe conectarse a la delantera
|
||||
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}No se puede encontrar ruta al depósito
|
||||
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}No se puede encontrar depósito
|
||||
|
||||
@@ -4359,14 +4357,14 @@ STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}No se pu
|
||||
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Lugar no apto para entrada de túnel
|
||||
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Primero se debe demoler el túnel
|
||||
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Otro túnel obstaculiza
|
||||
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}El túnel terminaría fuera del mapa
|
||||
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}El túnel se extendería más allá del mapa
|
||||
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}No se puede excavar la tierra al otro lado del túnel
|
||||
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... túnel demasiado largo
|
||||
|
||||
# Object related errors
|
||||
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... demasiados objetos
|
||||
STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}No se puede colocar objeto...
|
||||
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Otro objeto obstaculiza
|
||||
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Otro objeto estorba
|
||||
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... la sede de la empresa obstaculiza
|
||||
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}No es posible adquirir este terreno...
|
||||
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... ¡ya fue adquirido por el jugador!
|
||||
@@ -4381,15 +4379,15 @@ STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}No se pu
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}No se pueden añadir vehículos compartidos al grupo...
|
||||
|
||||
# Generic vehicle errors
|
||||
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Tren obstaculiza
|
||||
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vehículo de carretera obstaculiza
|
||||
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Barco obstaculiza
|
||||
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Tren estorba
|
||||
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vehículo de carretera estorba
|
||||
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Barco estorba
|
||||
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aeronave obstaculiza
|
||||
|
||||
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}No se puede reequipar tren...
|
||||
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}No se puede reequipar vehículo de carretera...
|
||||
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}No se puede reequipar barco...
|
||||
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}No se puede reequipar aeronave...
|
||||
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}No se puede reformar tren...
|
||||
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}No se puede reformar vehículo de carretera...
|
||||
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}No se puede reformar barco...
|
||||
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}No se puede reformar aeronave...
|
||||
|
||||
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}No se puede cambiar nombre del tren...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}No se puede cambiar nombre del vehículo...
|
||||
@@ -4467,7 +4465,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... la a
|
||||
# Timetable related errors
|
||||
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}No se pueden asignar itinerarios al vehículo...
|
||||
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Los vehículos solo pueden esperar en estaciones
|
||||
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Este vehículo se detendrá en esta estación
|
||||
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Este vehículo no se detendrá en esta estación
|
||||
|
||||
# Sign related errors
|
||||
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... demasiados carteles
|
||||
@@ -4495,7 +4493,7 @@ STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Edificio de ofi
|
||||
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Conjunto habitacional pequeño
|
||||
STR_TOWN_BUILDING_NAME_CHURCH_1 :Iglesia
|
||||
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Complejo de oficinas
|
||||
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Casas de pueblo
|
||||
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Casas adosadas
|
||||
STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel
|
||||
STR_TOWN_BUILDING_NAME_STATUE_1 :Estatua
|
||||
STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fuente
|
||||
@@ -4584,7 +4582,7 @@ STR_SV_STNAME_TRANSFER :Transferencia {
|
||||
STR_SV_STNAME_HALT :Parada {STRING}
|
||||
STR_SV_STNAME_VALLEY :Valle de {STRING}
|
||||
STR_SV_STNAME_HEIGHTS :Altos de {STRING}
|
||||
STR_SV_STNAME_WOODS :Alameda de {STRING}
|
||||
STR_SV_STNAME_WOODS :Bosques de {STRING}
|
||||
STR_SV_STNAME_LAKESIDE :Lago de {STRING}
|
||||
STR_SV_STNAME_EXCHANGE :Intercambio {STRING}
|
||||
STR_SV_STNAME_AIRPORT :Aeropuerto de {STRING}
|
||||
|
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Mark som ägs a
|
||||
STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ursprunglig upphovsrätt {COPYRIGHT} 1995 Chris Sawyer, Alla rättigheter hävdas
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-teamet
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spara spel
|
||||
@@ -3296,11 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Kräver:
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Kräver: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Kräver
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}väntar
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Kräver:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} väntar{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Producerar: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2378,7 +2378,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :நிறுவ
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ஐ பற்றி
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}அசல் உரிமைகள் {COPYRIGHT} 1995 கிறிஸ் சாயர், எல்லா உரிமைகளும் பதிவுசெய்யப்பட்டது
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD பதிப்பு {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD குழுமம்
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD குழுமம்
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ஆட்டத்தை பதிவு செய்
|
||||
|
@@ -2635,7 +2635,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :บริษั
|
||||
STR_ABOUT_OPENTTD :{WHITE}เกี่ยวกับ OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}ลิขสิทธิ์เดิม {COPYRIGHT} ค.ศ.1995 ของ Chris Sawyer, สงวนลิขสิทธิ์
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD รุ่นที่ {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2017 ของ The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2018 ของ The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}บันทึกเกม
|
||||
|
@@ -2687,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司所有土
|
||||
STR_ABOUT_OPENTTD :{WHITE}關於 OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原著作權為 {COPYRIGHT} 1995 Chris Sawyer,保留所有權利
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD 開發小組
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 開發小組
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}儲存遊戲
|
||||
|
@@ -2692,7 +2692,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Satın alınmı
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD Hakkında
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Telif hakkı {COPYRIGHT} 1995 Chris Sawyer, Her hakkı saklıdır
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD sürüm {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD ekibi
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD ekibi
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Oyunu Kaydet
|
||||
@@ -3297,11 +3297,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}İstenen
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}İstenenler: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Gereken
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}bekliyor
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Gereken:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} bekliyor{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Üretir: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2818,7 +2818,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ця ділян
|
||||
STR_ABOUT_OPENTTD :{WHITE}Про OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторське право {COPYRIGHT} 1995 Кріс Сойєр, Всі права захищені
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версія {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 команда OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 команда OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Зберегти гру
|
||||
|
@@ -2475,7 +2475,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Lân fan bedriu
|
||||
STR_ABOUT_OPENTTD :{WHITE}Oer OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Orizjineel copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-ferzje {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 It OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 It OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spul Opslaan
|
||||
|
@@ -776,7 +776,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Stabeyo di komp
|
||||
|
||||
# About OpenTTD window
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versiono {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 La kruo OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 La kruo OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Ludo Detali
|
||||
|
@@ -1202,7 +1202,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Компани
|
||||
STR_ABOUT_OPENTTD :{WHITE}За OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинален copyright {COPYRIGHT} 1995 Chris Sawyer, Сите права се задржани
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD верзија {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD тимот
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD тимот
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Оптоварување
|
||||
|
@@ -2389,7 +2389,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :زمین خری
|
||||
STR_ABOUT_OPENTTD :{WHITE}OpenTTD در باره ی
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD ویرایش {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ذخیره ی بازی
|
||||
|
@@ -2691,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Đất công ty
|
||||
STR_ABOUT_OPENTTD :{WHITE}Về OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Nguyên tác bản quyền {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD phiên bản {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Nhóm OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Nhóm OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lưu Ván Chơi
|
||||
@@ -3296,11 +3296,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Yêu c
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Yêu cầu: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Cần cung cấp
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}đang chờ
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING}
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Cần cung cấp:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} đang chờ{STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Sản xuất: {YELLOW}{STRING}{STRING}
|
||||
|
@@ -2688,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tir cwmni
|
||||
STR_ABOUT_OPENTTD :{WHITE}Gwybodaeth am OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hawlfraint Wreiddiol {COPYRIGHT} 1995 Chris Sawyer, Holl cedwir pob hawl
|
||||
STR_ABOUT_VERSION :{BLACK}fersiwn OpenTTD {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 Y tîm OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Y tîm OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Cadw Gêm
|
||||
|
@@ -398,6 +398,7 @@ static const char * const _credits[] = {
|
||||
"Original graphics by Simon Foster",
|
||||
"",
|
||||
"The OpenTTD team (in alphabetical order):",
|
||||
" Grzegorz Duczy\xC5\x84ski (adf88) - General coding (since 1.7.2)",
|
||||
" Albert Hofkamp (Alberth) - GUI expert (since 0.7)",
|
||||
" Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)",
|
||||
" Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)",
|
||||
|
@@ -12,6 +12,7 @@
|
||||
#include "stdafx.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <algorithm>
|
||||
|
||||
#include "debug.h"
|
||||
#include "fileio_func.h"
|
||||
@@ -3672,6 +3673,9 @@ static void DuplicateTileTable(AirportSpec *as)
|
||||
HangarTileTable *depot_table = MallocT<HangarTileTable>(as->nof_depots);
|
||||
MemCpyT(depot_table, as->depot_table, as->nof_depots);
|
||||
as->depot_table = depot_table;
|
||||
Direction *rotation = MallocT<Direction>(as->num_table);
|
||||
MemCpyT(rotation, as->rotation, as->num_table);
|
||||
as->rotation = rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -3741,6 +3745,7 @@ static ChangeInfoResult AirportChangeInfo(uint airport, int numinfo, int prop, B
|
||||
}
|
||||
|
||||
case 0x0A: { // Set airport layout
|
||||
free(as->rotation);
|
||||
as->num_table = buf->ReadByte(); // Number of layaouts
|
||||
as->rotation = MallocT<Direction>(as->num_table);
|
||||
uint32 defsize = buf->ReadDWord(); // Total size of the definition
|
||||
@@ -4683,16 +4688,63 @@ static void NewSpriteGroup(ByteReader *buf)
|
||||
group->adjusts = MallocT<DeterministicSpriteGroupAdjust>(group->num_adjusts);
|
||||
MemCpyT(group->adjusts, adjusts.Begin(), group->num_adjusts);
|
||||
|
||||
group->num_ranges = buf->ReadByte();
|
||||
if (group->num_ranges > 0) group->ranges = CallocT<DeterministicSpriteGroupRange>(group->num_ranges);
|
||||
|
||||
for (uint i = 0; i < group->num_ranges; i++) {
|
||||
group->ranges[i].group = GetGroupFromGroupID(setid, type, buf->ReadWord());
|
||||
group->ranges[i].low = buf->ReadVarSize(varsize);
|
||||
group->ranges[i].high = buf->ReadVarSize(varsize);
|
||||
std::vector<DeterministicSpriteGroupRange> ranges;
|
||||
ranges.resize(buf->ReadByte());
|
||||
for (uint i = 0; i < ranges.size(); i++) {
|
||||
ranges[i].group = GetGroupFromGroupID(setid, type, buf->ReadWord());
|
||||
ranges[i].low = buf->ReadVarSize(varsize);
|
||||
ranges[i].high = buf->ReadVarSize(varsize);
|
||||
}
|
||||
|
||||
group->default_group = GetGroupFromGroupID(setid, type, buf->ReadWord());
|
||||
group->error_group = ranges.size() > 0 ? ranges[0].group : group->default_group;
|
||||
/* nvar == 0 is a special case -- we turn our value into a callback result */
|
||||
group->calculated_result = ranges.size() == 0;
|
||||
|
||||
/* Sort ranges ascending. When ranges overlap, this may required clamping or splitting them */
|
||||
std::vector<uint32> bounds;
|
||||
for (uint i = 0; i < ranges.size(); i++) {
|
||||
bounds.push_back(ranges[i].low);
|
||||
if (ranges[i].high != UINT32_MAX) bounds.push_back(ranges[i].high + 1);
|
||||
}
|
||||
std::sort(bounds.begin(), bounds.end());
|
||||
bounds.erase(std::unique(bounds.begin(), bounds.end()), bounds.end());
|
||||
|
||||
std::vector<const SpriteGroup *> target;
|
||||
for (uint j = 0; j < bounds.size(); ++j) {
|
||||
uint32 v = bounds[j];
|
||||
const SpriteGroup *t = group->default_group;
|
||||
for (uint i = 0; i < ranges.size(); i++) {
|
||||
if (ranges[i].low <= v && v <= ranges[i].high) {
|
||||
t = ranges[i].group;
|
||||
break;
|
||||
}
|
||||
}
|
||||
target.push_back(t);
|
||||
}
|
||||
assert(target.size() == bounds.size());
|
||||
|
||||
std::vector<DeterministicSpriteGroupRange> optimised;
|
||||
for (uint j = 0; j < bounds.size(); ) {
|
||||
if (target[j] != group->default_group) {
|
||||
DeterministicSpriteGroupRange r;
|
||||
r.group = target[j];
|
||||
r.low = bounds[j];
|
||||
while (j < bounds.size() && target[j] == r.group) {
|
||||
j++;
|
||||
}
|
||||
r.high = j < bounds.size() ? bounds[j] - 1 : UINT32_MAX;
|
||||
optimised.push_back(r);
|
||||
} else {
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
group->num_ranges = optimised.size();
|
||||
if (group->num_ranges > 0) {
|
||||
group->ranges = MallocT<DeterministicSpriteGroupRange>(group->num_ranges);
|
||||
MemCpyT(group->ranges, &optimised.front(), group->num_ranges);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
@@ -26,7 +26,18 @@ struct AirportScopeResolver : public ScopeResolver {
|
||||
byte layout; ///< Layout of the airport to build.
|
||||
TileIndex tile; ///< Tile for the callback, only valid for airporttile callbacks.
|
||||
|
||||
AirportScopeResolver(ResolverObject &ro, TileIndex tile, Station *st, byte airport_id, byte layout);
|
||||
/**
|
||||
* Constructor of the scope resolver for an airport.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param tile %Tile for the callback, only valid for airporttile callbacks.
|
||||
* @param st %Station of the airport for which the callback is run, or \c NULL for build gui.
|
||||
* @param airport_id Type of airport for which the callback is run.
|
||||
* @param layout Layout of the airport to build.
|
||||
*/
|
||||
AirportScopeResolver(ResolverObject &ro, TileIndex tile, Station *st, byte airport_id, byte layout)
|
||||
: ScopeResolver(ro), st(st), airport_id(airport_id), layout(layout), tile(tile)
|
||||
{
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
@@ -242,22 +253,6 @@ AirportResolverObject::AirportResolverObject(TileIndex tile, Station *st, byte a
|
||||
this->root_spritegroup = AirportSpec::Get(airport_id)->grf_prop.spritegroup[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor of the scope resolver for an airport.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param tile %Tile for the callback, only valid for airporttile callbacks.
|
||||
* @param st %Station of the airport for which the callback is run, or \c NULL for build gui.
|
||||
* @param airport_id Type of airport for which the callback is run.
|
||||
* @param layout Layout of the airport to build.
|
||||
*/
|
||||
AirportScopeResolver::AirportScopeResolver(ResolverObject &ro, TileIndex tile, Station *st, byte airport_id, byte layout) : ScopeResolver(ro)
|
||||
{
|
||||
this->st = st;
|
||||
this->airport_id = airport_id;
|
||||
this->layout = layout;
|
||||
this->tile = tile;
|
||||
}
|
||||
|
||||
SpriteID GetCustomAirportSprite(const AirportSpec *as, byte layout)
|
||||
{
|
||||
AirportResolverObject object(INVALID_TILE, NULL, as->GetIndex(), layout);
|
||||
|
@@ -222,21 +222,6 @@ AirportTileResolverObject::AirportTileResolverObject(const AirportTileSpec *ats,
|
||||
this->root_spritegroup = ats->grf_prop.spritegroup[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor of the scope resolver specific for airport tiles.
|
||||
* @param ats Specification of the airport tiles.
|
||||
* @param tile %Tile for the callback, only valid for airporttile callbacks.
|
||||
* @param st Station of the airport for which the callback is run, or \c NULL for build gui.
|
||||
*/
|
||||
AirportTileScopeResolver::AirportTileScopeResolver(ResolverObject &ro, const AirportTileSpec *ats, TileIndex tile, Station *st) : ScopeResolver(ro)
|
||||
{
|
||||
assert(st != NULL);
|
||||
|
||||
this->st = st;
|
||||
this->airport_id = st->airport.type;
|
||||
this->tile = tile;
|
||||
}
|
||||
|
||||
uint16 GetAirportTileCallback(CallbackID callback, uint32 param1, uint32 param2, const AirportTileSpec *ats, Station *st, TileIndex tile, int extra_data = 0)
|
||||
{
|
||||
AirportTileResolverObject object(ats, tile, st, callback, param1, param2);
|
||||
|
@@ -17,6 +17,7 @@
|
||||
#include "newgrf_animation_type.h"
|
||||
#include "newgrf_commons.h"
|
||||
#include "newgrf_spritegroup.h"
|
||||
#include "station_base.h"
|
||||
|
||||
/** Scope resolver for handling the tiles of an airport. */
|
||||
struct AirportTileScopeResolver : public ScopeResolver {
|
||||
@@ -24,7 +25,18 @@ struct AirportTileScopeResolver : public ScopeResolver {
|
||||
byte airport_id; ///< Type of airport for which the callback is run.
|
||||
TileIndex tile; ///< Tile for the callback, only valid for airporttile callbacks.
|
||||
|
||||
AirportTileScopeResolver(ResolverObject &ro, const AirportTileSpec *ats, TileIndex tile, Station *st);
|
||||
/**
|
||||
* Constructor of the scope resolver specific for airport tiles.
|
||||
* @param ats Specification of the airport tiles.
|
||||
* @param tile %Tile for the callback, only valid for airporttile callbacks.
|
||||
* @param st Station of the airport for which the callback is run, or \c NULL for build gui.
|
||||
*/
|
||||
AirportTileScopeResolver(ResolverObject &ro, const AirportTileSpec *ats, TileIndex tile, Station *st)
|
||||
: ScopeResolver(ro), st(st), tile(tile)
|
||||
{
|
||||
assert(st != NULL);
|
||||
this->airport_id = st->airport.type;
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
|
@@ -25,7 +25,10 @@ WaterFeature _water_feature[CF_END];
|
||||
struct CanalScopeResolver : public ScopeResolver {
|
||||
TileIndex tile; ///< Tile containing the canal.
|
||||
|
||||
CanalScopeResolver(ResolverObject &ro, TileIndex tile);
|
||||
CanalScopeResolver(ResolverObject &ro, TileIndex tile)
|
||||
: ScopeResolver(ro), tile(tile)
|
||||
{
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
@@ -110,11 +113,6 @@ struct CanalResolverObject : public ResolverObject {
|
||||
return group->loaded[0];
|
||||
}
|
||||
|
||||
CanalScopeResolver::CanalScopeResolver(ResolverObject &ro, TileIndex tile) : ScopeResolver(ro)
|
||||
{
|
||||
this->tile = tile;
|
||||
}
|
||||
|
||||
/**
|
||||
* Canal resolver constructor.
|
||||
* @param feature Which canal feature we want.
|
||||
|
@@ -347,21 +347,6 @@ static byte MapAircraftMovementAction(const Aircraft *v)
|
||||
return this->v == NULL ? 0 : this->v->waiting_triggers;
|
||||
}
|
||||
|
||||
/* virtual */ void VehicleScopeResolver::SetTriggers(int triggers) const
|
||||
{
|
||||
/* Evil cast to get around const-ness. This used to be achieved by an
|
||||
* innocent looking function pointer cast... Currently I cannot see a
|
||||
* way of avoiding this without removing consts deep within gui code.
|
||||
*/
|
||||
Vehicle *v = const_cast<Vehicle *>(this->v);
|
||||
|
||||
/* This function must only be called when processing triggers -- any
|
||||
* other time is an error. */
|
||||
assert(this->ro.trigger != 0);
|
||||
|
||||
if (v != NULL) v->waiting_triggers = triggers;
|
||||
}
|
||||
|
||||
|
||||
/* virtual */ ScopeResolver *VehicleResolverObject::GetScope(VarSpriteGroupScope scope, byte relative)
|
||||
{
|
||||
@@ -952,21 +937,6 @@ static uint32 VehicleGetVariable(Vehicle *v, const VehicleScopeResolver *object,
|
||||
return in_motion ? group->loaded[set] : group->loading[set];
|
||||
}
|
||||
|
||||
/**
|
||||
* Scope resolver of a single vehicle.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param engine_type Engine type
|
||||
* @param v %Vehicle being resolved.
|
||||
* @param info_view Indicates if the item is being drawn in an info window.
|
||||
*/
|
||||
VehicleScopeResolver::VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool info_view)
|
||||
: ScopeResolver(ro)
|
||||
{
|
||||
this->v = v;
|
||||
this->self_type = engine_type;
|
||||
this->info_view = info_view;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the grf file associated with an engine type.
|
||||
* @param engine_type Engine to query.
|
||||
@@ -1140,13 +1110,18 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
|
||||
assert(v != NULL);
|
||||
|
||||
VehicleResolverObject object(v->engine_type, v, VehicleResolverObject::WO_CACHED, false, CBID_RANDOM_TRIGGER);
|
||||
object.trigger = trigger;
|
||||
object.waiting_triggers = v->waiting_triggers | trigger;
|
||||
v->waiting_triggers = object.waiting_triggers; // store now for var 5F
|
||||
|
||||
const SpriteGroup *group = object.Resolve();
|
||||
if (group == NULL) return;
|
||||
|
||||
/* Store remaining triggers. */
|
||||
v->waiting_triggers = object.GetRemainingTriggers();
|
||||
|
||||
/* Rerandomise bits. Scopes other than SELF are invalid for rerandomisation. For bug-to-bug-compatibility with TTDP we ignore the scope. */
|
||||
byte new_random_bits = Random();
|
||||
uint32 reseed = object.GetReseedSum(); // The scope only affects triggers, not the reseeding
|
||||
uint32 reseed = object.GetReseedSum();
|
||||
v->random_bits &= ~reseed;
|
||||
v->random_bits |= (first ? new_random_bits : base_random_bits) & reseed;
|
||||
|
||||
|
@@ -26,14 +26,23 @@ struct VehicleScopeResolver : public ScopeResolver {
|
||||
EngineID self_type; ///< Type of the vehicle.
|
||||
bool info_view; ///< Indicates if the item is being drawn in an info window.
|
||||
|
||||
VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool info_view);
|
||||
/**
|
||||
* Scope resolver of a single vehicle.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param engine_type Engine type
|
||||
* @param v %Vehicle being resolved.
|
||||
* @param info_view Indicates if the item is being drawn in an info window.
|
||||
*/
|
||||
VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool info_view)
|
||||
: ScopeResolver(ro), v(v), self_type(engine_type), info_view(info_view)
|
||||
{
|
||||
}
|
||||
|
||||
void SetVehicle(const Vehicle *v) { this->v = v; }
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
/* virtual */ uint32 GetTriggers() const;
|
||||
/* virtual */ void SetTriggers(int triggers) const;
|
||||
};
|
||||
|
||||
/** Resolver for a vehicle (chain) */
|
||||
|
@@ -31,7 +31,16 @@ struct GenericScopeResolver : public ScopeResolver {
|
||||
uint8 count;
|
||||
uint8 station_size;
|
||||
|
||||
GenericScopeResolver(ResolverObject &ro, bool ai_callback);
|
||||
/**
|
||||
* Generic scope resolver.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param ai_callback Callback comes from the AI.
|
||||
*/
|
||||
GenericScopeResolver(ResolverObject &ro, bool ai_callback)
|
||||
: ScopeResolver(ro), cargo_type(0), default_selection(0), src_industry(0), dst_industry(0), distance(0),
|
||||
event(), count(0), station_size(0), ai_callback(ai_callback)
|
||||
{
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
|
||||
@@ -145,24 +154,6 @@ GenericResolverObject::GenericResolverObject(bool ai_callback, CallbackID callba
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Generic scope resolver.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param ai_callback Callback comes from the AI.
|
||||
*/
|
||||
GenericScopeResolver::GenericScopeResolver(ResolverObject &ro, bool ai_callback) : ScopeResolver(ro)
|
||||
{
|
||||
this->cargo_type = 0;
|
||||
this->default_selection = 0;
|
||||
this->src_industry = 0;
|
||||
this->dst_industry = 0;
|
||||
this->distance = 0;
|
||||
this->event = (AIConstructionEvent)0;
|
||||
this->count = 0;
|
||||
this->station_size = 0;
|
||||
this->ai_callback = ai_callback;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Follow a generic feature callback list and return the first successful
|
||||
|
@@ -31,28 +31,6 @@ static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
|
||||
|
||||
HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, NUM_HOUSES, INVALID_HOUSE_ID);
|
||||
|
||||
/**
|
||||
* Constructor of a house scope resolver.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param house_id House type being queried.
|
||||
* @param tile %Tile containing the house.
|
||||
* @param town %Town containing the house.
|
||||
* @param not_yet_constructed House is still under construction.
|
||||
* @param initial_random_bits Random bits during construction checks.
|
||||
* @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
|
||||
*/
|
||||
HouseScopeResolver::HouseScopeResolver(ResolverObject &ro, HouseID house_id, TileIndex tile, Town *town,
|
||||
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
|
||||
: ScopeResolver(ro)
|
||||
{
|
||||
this->house_id = house_id;
|
||||
this->tile = tile;
|
||||
this->town = town;
|
||||
this->not_yet_constructed = not_yet_constructed;
|
||||
this->initial_random_bits = initial_random_bits;
|
||||
this->watched_cargo_triggers = watched_cargo_triggers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the grf file associated with a house.
|
||||
* @param house_id House to query.
|
||||
@@ -169,12 +147,6 @@ void DecreaseBuildingCount(Town *t, HouseID house_id)
|
||||
return this->not_yet_constructed ? 0 : GetHouseTriggers(this->tile);
|
||||
}
|
||||
|
||||
/* virtual */ void HouseScopeResolver::SetTriggers(int triggers) const
|
||||
{
|
||||
assert(!this->not_yet_constructed && IsValidTile(this->tile) && IsTileType(this->tile, MP_HOUSE));
|
||||
SetHouseTriggers(this->tile, triggers);
|
||||
}
|
||||
|
||||
static uint32 GetNumHouses(HouseID house_id, const Town *town)
|
||||
{
|
||||
uint8 map_id_count, town_id_count, map_class_count, town_class_count;
|
||||
@@ -613,14 +585,19 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
|
||||
if (hs->grf_prop.spritegroup[0] == NULL) return;
|
||||
|
||||
HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
|
||||
object.trigger = trigger;
|
||||
object.waiting_triggers = GetHouseTriggers(tile) | trigger;
|
||||
SetHouseTriggers(tile, object.waiting_triggers); // store now for var 5F
|
||||
|
||||
const SpriteGroup *group = object.Resolve();
|
||||
if (group == NULL) return;
|
||||
|
||||
/* Store remaining triggers. */
|
||||
SetHouseTriggers(tile, object.GetRemainingTriggers());
|
||||
|
||||
/* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */
|
||||
byte new_random_bits = Random();
|
||||
byte random_bits = GetHouseRandomBits(tile);
|
||||
uint32 reseed = object.GetReseedSum(); // The scope only affects triggers, not the reseeding
|
||||
uint32 reseed = object.GetReseedSum();
|
||||
random_bits &= ~reseed;
|
||||
random_bits |= (first ? new_random_bits : base_random) & reseed;
|
||||
SetHouseRandomBits(tile, random_bits);
|
||||
|
@@ -27,13 +27,26 @@ struct HouseScopeResolver : public ScopeResolver {
|
||||
uint16 initial_random_bits; ///< Random bits during construction checks.
|
||||
uint32 watched_cargo_triggers; ///< Cargo types that triggered the watched cargo callback.
|
||||
|
||||
/**
|
||||
* Constructor of a house scope resolver.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param house_id House type being queried.
|
||||
* @param tile %Tile containing the house.
|
||||
* @param town %Town containing the house.
|
||||
* @param not_yet_constructed House is still under construction.
|
||||
* @param initial_random_bits Random bits during construction checks.
|
||||
* @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
|
||||
*/
|
||||
HouseScopeResolver(ResolverObject &ro, HouseID house_id, TileIndex tile, Town *town,
|
||||
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers);
|
||||
bool not_yet_constructed, uint8 initial_random_bits, uint32 watched_cargo_triggers)
|
||||
: ScopeResolver(ro), house_id(house_id), tile(tile), town(town), not_yet_constructed(not_yet_constructed),
|
||||
initial_random_bits(initial_random_bits), watched_cargo_triggers(watched_cargo_triggers)
|
||||
{
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
/* virtual */ uint32 GetTriggers() const;
|
||||
/* virtual */ void SetTriggers(int triggers) const;
|
||||
};
|
||||
|
||||
/** Resolver object to be used for houses (feature 07 spritegroups). */
|
||||
|
@@ -380,13 +380,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
|
||||
|
||||
/* virtual */ uint32 IndustriesScopeResolver::GetTriggers() const
|
||||
{
|
||||
return this->industry != NULL ? this->industry->random_triggers : 0;
|
||||
}
|
||||
|
||||
/* virtual */ void IndustriesScopeResolver::SetTriggers(int triggers) const
|
||||
{
|
||||
assert(this->industry != NULL && this->industry->index != INVALID_INDUSTRY);
|
||||
this->industry->random_triggers = triggers;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* virtual */ void IndustriesScopeResolver::StorePSA(uint pos, int32 value)
|
||||
@@ -463,23 +457,6 @@ TownScopeResolver *IndustriesResolverObject::GetTown()
|
||||
return this->town_scope;
|
||||
}
|
||||
|
||||
/**
|
||||
* Scope resolver for industries.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param tile %Tile owned by the industry.
|
||||
* @param industry %Industry being resolved.
|
||||
* @param type Type of the industry.
|
||||
* @param random_bits Random bits of the new industry.
|
||||
*/
|
||||
IndustriesScopeResolver::IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits)
|
||||
: ScopeResolver(ro)
|
||||
{
|
||||
this->tile = tile;
|
||||
this->industry = industry;
|
||||
this->type = type;
|
||||
this->random_bits = random_bits;
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform an industry callback.
|
||||
* @param callback The callback to perform.
|
||||
|
@@ -21,12 +21,22 @@ struct IndustriesScopeResolver : public ScopeResolver {
|
||||
IndustryType type; ///< Type of the industry.
|
||||
uint32 random_bits; ///< Random bits of the new industry.
|
||||
|
||||
IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0);
|
||||
/**
|
||||
* Scope resolver for industries.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param tile %Tile owned by the industry.
|
||||
* @param industry %Industry being resolved.
|
||||
* @param type Type of the industry.
|
||||
* @param random_bits Random bits of the new industry.
|
||||
*/
|
||||
IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0)
|
||||
: ScopeResolver(ro), tile(tile), industry(industry), type(type), random_bits(random_bits)
|
||||
{
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
/* virtual */ uint32 GetTriggers() const;
|
||||
/* virtual */ void SetTriggers(int triggers) const;
|
||||
/* virtual */ void StorePSA(uint pos, int32 value);
|
||||
};
|
||||
|
||||
|
@@ -117,12 +117,6 @@ uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
|
||||
return GetIndustryTriggers(this->tile);
|
||||
}
|
||||
|
||||
/* virtual */ void IndustryTileScopeResolver::SetTriggers(int triggers) const
|
||||
{
|
||||
assert(this->industry != NULL && this->industry->index != INVALID_INDUSTRY && IsValidTile(this->tile) && IsTileType(this->tile, MP_INDUSTRY));
|
||||
SetIndustryTriggers(this->tile, triggers);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the associated NewGRF file from the industry graphics.
|
||||
* @param gfx Graphics to query.
|
||||
@@ -152,18 +146,6 @@ IndustryTileResolverObject::IndustryTileResolverObject(IndustryGfx gfx, TileInde
|
||||
this->root_spritegroup = GetIndustryTileSpec(gfx)->grf_prop.spritegroup[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor of the scope resolver for the industry tile.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param industry %Industry owning the tile.
|
||||
* @param tile %Tile of the industry.
|
||||
*/
|
||||
IndustryTileScopeResolver::IndustryTileScopeResolver(ResolverObject &ro, Industry *industry, TileIndex tile) : ScopeResolver(ro)
|
||||
{
|
||||
this->industry = industry;
|
||||
this->tile = tile;
|
||||
}
|
||||
|
||||
static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
|
||||
{
|
||||
const DrawTileSprites *dts = group->ProcessRegisters(&stage);
|
||||
@@ -326,11 +308,16 @@ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, I
|
||||
if (itspec->grf_prop.spritegroup[0] == NULL) return;
|
||||
|
||||
IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
|
||||
object.trigger = trigger;
|
||||
object.waiting_triggers = GetIndustryTriggers(tile) | trigger;
|
||||
SetIndustryTriggers(tile, object.waiting_triggers); // store now for var 5F
|
||||
|
||||
const SpriteGroup *group = object.Resolve();
|
||||
if (group == NULL) return;
|
||||
|
||||
/* Store remaining triggers. */
|
||||
SetIndustryTriggers(tile, object.GetRemainingTriggers());
|
||||
|
||||
/* Rerandomise tile bits */
|
||||
byte new_random_bits = Random();
|
||||
byte random_bits = GetIndustryRandomBits(tile);
|
||||
random_bits &= ~object.reseed[VSG_SCOPE_SELF];
|
||||
|
@@ -21,12 +21,20 @@ struct IndustryTileScopeResolver : public ScopeResolver {
|
||||
Industry *industry; ///< Industry owning the tiles.
|
||||
TileIndex tile; ///< %Tile being resolved.
|
||||
|
||||
IndustryTileScopeResolver(ResolverObject &ro, Industry *industry, TileIndex tile);
|
||||
/**
|
||||
* Constructor of the scope resolver for the industry tile.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param industry %Industry owning the tile.
|
||||
* @param tile %Tile of the industry.
|
||||
*/
|
||||
IndustryTileScopeResolver(ResolverObject &ro, Industry *industry, TileIndex tile)
|
||||
: ScopeResolver(ro), industry(industry), tile(tile)
|
||||
{
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
/* virtual */ uint32 GetTriggers() const;
|
||||
/* virtual */ void SetTriggers(int triggers) const;
|
||||
};
|
||||
|
||||
/** Resolver for industry tiles. */
|
||||
|
@@ -128,21 +128,6 @@ bool NewGRFClass<Tspec, Tid, Tmax>::IsUIAvailable(uint index) const
|
||||
|
||||
INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass, ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX)
|
||||
|
||||
/**
|
||||
* Constructor of an object scope resolver.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param obj Object being resolved.
|
||||
* @param tile %Tile of the object.
|
||||
* @param view View of the object.
|
||||
*/
|
||||
ObjectScopeResolver::ObjectScopeResolver(ResolverObject &ro, Object *obj, TileIndex tile, uint8 view)
|
||||
: ScopeResolver(ro)
|
||||
{
|
||||
this->obj = obj;
|
||||
this->tile = tile;
|
||||
this->view = view;
|
||||
}
|
||||
|
||||
/* virtual */ uint32 ObjectScopeResolver::GetRandomBits() const
|
||||
{
|
||||
return IsValidTile(this->tile) && IsTileType(this->tile, MP_OBJECT) ? GetObjectRandomBits(this->tile) : 0;
|
||||
|
@@ -104,7 +104,17 @@ struct ObjectScopeResolver : public ScopeResolver {
|
||||
TileIndex tile; ///< The tile related to the object.
|
||||
uint8 view; ///< The view of the object.
|
||||
|
||||
ObjectScopeResolver(ResolverObject &ro, Object *obj, TileIndex tile, uint8 view = 0);
|
||||
/**
|
||||
* Constructor of an object scope resolver.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param obj Object being resolved.
|
||||
* @param tile %Tile of the object.
|
||||
* @param view View of the object.
|
||||
*/
|
||||
ObjectScopeResolver(ResolverObject &ro, Object *obj, TileIndex tile, uint8 view = 0)
|
||||
: ScopeResolver(ro), obj(obj), tile(tile), view(view)
|
||||
{
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
|
@@ -67,18 +67,6 @@
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor of the railtype scope resolvers.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
|
||||
* @param context Are we resolving sprites for the upper halftile, or on a bridge?
|
||||
*/
|
||||
RailTypeScopeResolver::RailTypeScopeResolver(ResolverObject &ro, TileIndex tile, TileContext context) : ScopeResolver(ro)
|
||||
{
|
||||
this->tile = tile;
|
||||
this->context = context;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolver object for rail types.
|
||||
* @param rti Railtype. NULL in NewGRF Inspect window.
|
||||
|
@@ -21,7 +21,16 @@ struct RailTypeScopeResolver : public ScopeResolver {
|
||||
TileIndex tile; ///< Tracktile. For track on a bridge this is the southern bridgehead.
|
||||
TileContext context; ///< Are we resolving sprites for the upper halftile, or on a bridge?
|
||||
|
||||
RailTypeScopeResolver(ResolverObject &ro, TileIndex tile, TileContext context);
|
||||
/**
|
||||
* Constructor of the railtype scope resolvers.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
|
||||
* @param context Are we resolving sprites for the upper halftile, or on a bridge?
|
||||
*/
|
||||
RailTypeScopeResolver(ResolverObject &ro, TileIndex tile, TileContext context)
|
||||
: ScopeResolver(ro), tile(tile), context(context)
|
||||
{
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
|
@@ -10,6 +10,7 @@
|
||||
/** @file newgrf_spritegroup.cpp Handling of primarily NewGRF action 2. */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include <algorithm>
|
||||
#include "debug.h"
|
||||
#include "newgrf_spritegroup.h"
|
||||
#include "core/pool_func.hpp"
|
||||
@@ -60,11 +61,7 @@ RandomizedSpriteGroup::~RandomizedSpriteGroup()
|
||||
|
||||
static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *scope, byte variable, uint32 parameter, bool *available)
|
||||
{
|
||||
/* First handle variables common with Action7/9/D */
|
||||
uint32 value;
|
||||
if (GetGlobalVariable(variable, &value, object.grffile)) return value;
|
||||
|
||||
/* Non-common variable */
|
||||
switch (variable) {
|
||||
case 0x0C: return object.callback;
|
||||
case 0x10: return object.callback_param1;
|
||||
@@ -79,18 +76,14 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
|
||||
if (object.grffile == NULL) return 0;
|
||||
return object.grffile->GetParam(parameter);
|
||||
|
||||
/* Not a common variable, so evaluate the feature specific variables */
|
||||
default: return scope->GetVariable(variable, parameter, available);
|
||||
default:
|
||||
/* First handle variables common with Action7/9/D */
|
||||
if (variable < 0x40 && GetGlobalVariable(variable, &value, object.grffile)) return value;
|
||||
/* Not a common variable, so evaluate the feature specific variables */
|
||||
return scope->GetVariable(variable, parameter, available);
|
||||
}
|
||||
}
|
||||
|
||||
ScopeResolver::ScopeResolver(ResolverObject &ro)
|
||||
: ro(ro)
|
||||
{
|
||||
}
|
||||
|
||||
ScopeResolver::~ScopeResolver() {}
|
||||
|
||||
/**
|
||||
* Get a few random bits. Default implementation has no random bits.
|
||||
* @return Random bits.
|
||||
@@ -109,12 +102,6 @@ ScopeResolver::~ScopeResolver() {}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the triggers. Base class implementation does nothing.
|
||||
* @param triggers Triggers to set.
|
||||
*/
|
||||
/* virtual */ void ScopeResolver::SetTriggers(int triggers) const {}
|
||||
|
||||
/**
|
||||
* Get a variable value. Default implementation has no available variables.
|
||||
* @param variable Variable to read
|
||||
@@ -136,27 +123,6 @@ ScopeResolver::~ScopeResolver() {}
|
||||
*/
|
||||
/* virtual */ void ScopeResolver::StorePSA(uint reg, int32 value) {}
|
||||
|
||||
/**
|
||||
* Resolver constructor.
|
||||
* @param grffile NewGRF file associated with the object (or \c NULL if none).
|
||||
* @param callback Callback code being resolved (default value is #CBID_NO_CALLBACK).
|
||||
* @param callback_param1 First parameter (var 10) of the callback (only used when \a callback is also set).
|
||||
* @param callback_param2 Second parameter (var 18) of the callback (only used when \a callback is also set).
|
||||
*/
|
||||
ResolverObject::ResolverObject(const GRFFile *grffile, CallbackID callback, uint32 callback_param1, uint32 callback_param2)
|
||||
: default_scope(*this)
|
||||
{
|
||||
this->callback = callback;
|
||||
this->callback_param1 = callback_param1;
|
||||
this->callback_param2 = callback_param2;
|
||||
this->ResetState();
|
||||
|
||||
this->grffile = grffile;
|
||||
this->root_spritegroup = NULL;
|
||||
}
|
||||
|
||||
ResolverObject::~ResolverObject() {}
|
||||
|
||||
/**
|
||||
* Get the real sprites of the grf.
|
||||
* @param group Group to get.
|
||||
@@ -201,11 +167,9 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver
|
||||
value >>= adjust->shift_num;
|
||||
value &= adjust->and_mask;
|
||||
|
||||
if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val;
|
||||
|
||||
switch (adjust->type) {
|
||||
case DSGA_TYPE_DIV: value = (S)value / (S)adjust->divmod_val; break;
|
||||
case DSGA_TYPE_MOD: value = (S)value % (S)adjust->divmod_val; break;
|
||||
case DSGA_TYPE_DIV: value = ((S)value + (S)adjust->add_val) / (S)adjust->divmod_val; break;
|
||||
case DSGA_TYPE_MOD: value = ((S)value + (S)adjust->add_val) % (S)adjust->divmod_val; break;
|
||||
case DSGA_TYPE_NONE: break;
|
||||
}
|
||||
|
||||
@@ -238,6 +202,11 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver
|
||||
}
|
||||
|
||||
|
||||
static bool RangeHighComparator(const DeterministicSpriteGroupRange& range, uint32 value)
|
||||
{
|
||||
return range.high < value;
|
||||
}
|
||||
|
||||
const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) const
|
||||
{
|
||||
uint32 last_value = 0;
|
||||
@@ -269,7 +238,7 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
|
||||
if (!available) {
|
||||
/* Unsupported variable: skip further processing and return either
|
||||
* the group from the first range or the default group. */
|
||||
return SpriteGroup::Resolve(this->num_ranges > 0 ? this->ranges[0].group : this->default_group, object, false);
|
||||
return SpriteGroup::Resolve(this->error_group, object, false);
|
||||
}
|
||||
|
||||
switch (this->size) {
|
||||
@@ -283,7 +252,7 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
|
||||
|
||||
object.last_value = last_value;
|
||||
|
||||
if (this->num_ranges == 0) {
|
||||
if (this->calculated_result) {
|
||||
/* nvar == 0 is a special case -- we turn our value into a callback result */
|
||||
if (value != CALLBACK_FAILED) value = GB(value, 0, 15);
|
||||
static CallbackResultSpriteGroup nvarzero(0, true);
|
||||
@@ -291,9 +260,17 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
|
||||
return &nvarzero;
|
||||
}
|
||||
|
||||
for (i = 0; i < this->num_ranges; i++) {
|
||||
if (this->ranges[i].low <= value && value <= this->ranges[i].high) {
|
||||
return SpriteGroup::Resolve(this->ranges[i].group, object, false);
|
||||
if (this->num_ranges > 4) {
|
||||
DeterministicSpriteGroupRange *lower = std::lower_bound(this->ranges + 0, this->ranges + this->num_ranges, value, RangeHighComparator);
|
||||
if (lower != this->ranges + this->num_ranges && lower->low <= value) {
|
||||
assert(lower->low <= value && value <= lower->high);
|
||||
return SpriteGroup::Resolve(lower->group, object, false);
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < this->num_ranges; i++) {
|
||||
if (this->ranges[i].low <= value && value <= this->ranges[i].high) {
|
||||
return SpriteGroup::Resolve(this->ranges[i].group, object, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -304,21 +281,15 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
|
||||
const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject &object) const
|
||||
{
|
||||
ScopeResolver *scope = object.GetScope(this->var_scope, this->count);
|
||||
if (object.trigger != 0) {
|
||||
if (object.callback == CBID_RANDOM_TRIGGER) {
|
||||
/* Handle triggers */
|
||||
/* Magic code that may or may not do the right things... */
|
||||
byte waiting_triggers = scope->GetTriggers();
|
||||
byte match = this->triggers & (waiting_triggers | object.trigger);
|
||||
byte match = this->triggers & object.waiting_triggers;
|
||||
bool res = (this->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers);
|
||||
|
||||
if (res) {
|
||||
waiting_triggers &= ~match;
|
||||
object.used_triggers |= match;
|
||||
object.reseed[this->var_scope] |= (this->num_groups - 1) << this->lowest_randbit;
|
||||
} else {
|
||||
waiting_triggers |= object.trigger;
|
||||
}
|
||||
|
||||
scope->SetTriggers(waiting_triggers);
|
||||
}
|
||||
|
||||
uint32 mask = (this->num_groups - 1) << this->lowest_randbit;
|
||||
|
@@ -174,13 +174,16 @@ struct DeterministicSpriteGroup : SpriteGroup {
|
||||
VarSpriteGroupScope var_scope;
|
||||
DeterministicSpriteGroupSize size;
|
||||
uint num_adjusts;
|
||||
byte num_ranges;
|
||||
uint num_ranges;
|
||||
bool calculated_result;
|
||||
DeterministicSpriteGroupAdjust *adjusts;
|
||||
DeterministicSpriteGroupRange *ranges; // Dynamically allocated
|
||||
|
||||
/* Dynamically allocated, this is the sole owner */
|
||||
const SpriteGroup *default_group;
|
||||
|
||||
const SpriteGroup *error_group; // was first range, before sorting ranges
|
||||
|
||||
protected:
|
||||
const SpriteGroup *Resolve(ResolverObject &object) const;
|
||||
};
|
||||
@@ -288,12 +291,11 @@ struct IndustryProductionSpriteGroup : SpriteGroup {
|
||||
struct ScopeResolver {
|
||||
ResolverObject &ro; ///< Surrounding resolver object.
|
||||
|
||||
ScopeResolver(ResolverObject &ro);
|
||||
virtual ~ScopeResolver();
|
||||
ScopeResolver(ResolverObject &ro) : ro(ro) {}
|
||||
virtual ~ScopeResolver() {}
|
||||
|
||||
virtual uint32 GetRandomBits() const;
|
||||
virtual uint32 GetTriggers() const;
|
||||
virtual void SetTriggers(int triggers) const;
|
||||
|
||||
virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
virtual void StorePSA(uint reg, int32 value);
|
||||
@@ -306,8 +308,20 @@ struct ScopeResolver {
|
||||
* to get the results of callbacks, rerandomisations or normal sprite lookups.
|
||||
*/
|
||||
struct ResolverObject {
|
||||
ResolverObject(const GRFFile *grffile, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
|
||||
virtual ~ResolverObject();
|
||||
/**
|
||||
* Resolver constructor.
|
||||
* @param grffile NewGRF file associated with the object (or \c NULL if none).
|
||||
* @param callback Callback code being resolved (default value is #CBID_NO_CALLBACK).
|
||||
* @param callback_param1 First parameter (var 10) of the callback (only used when \a callback is also set).
|
||||
* @param callback_param2 Second parameter (var 18) of the callback (only used when \a callback is also set).
|
||||
*/
|
||||
ResolverObject(const GRFFile *grffile, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0)
|
||||
: default_scope(*this), callback(callback), callback_param1(callback_param1), callback_param2(callback_param2), grffile(grffile), root_spritegroup(NULL)
|
||||
{
|
||||
this->ResetState();
|
||||
}
|
||||
|
||||
virtual ~ResolverObject() {}
|
||||
|
||||
ScopeResolver default_scope; ///< Default implementation of the grf scope.
|
||||
|
||||
@@ -315,9 +329,10 @@ struct ResolverObject {
|
||||
uint32 callback_param1; ///< First parameter (var 10) of the callback.
|
||||
uint32 callback_param2; ///< Second parameter (var 18) of the callback.
|
||||
|
||||
byte trigger;
|
||||
|
||||
uint32 last_value; ///< Result of most recent DeterministicSpriteGroup (including procedure calls)
|
||||
|
||||
uint32 waiting_triggers; ///< Waiting triggers to be used by any rerandomisation. (scope independent)
|
||||
uint32 used_triggers; ///< Subset of cur_triggers, which actually triggered some rerandomisation. (scope independent)
|
||||
uint32 reseed[VSG_END]; ///< Collects bits to rerandomise while triggering triggers.
|
||||
|
||||
const GRFFile *grffile; ///< GRFFile the resolved SpriteGroup belongs to
|
||||
@@ -346,6 +361,14 @@ struct ResolverObject {
|
||||
|
||||
virtual ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0);
|
||||
|
||||
/**
|
||||
* Returns the waiting triggers that did not trigger any rerandomisation.
|
||||
*/
|
||||
uint32 GetRemainingTriggers() const
|
||||
{
|
||||
return this->waiting_triggers & ~this->used_triggers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the OR-sum of all bits that need reseeding
|
||||
* independent of the scope they were accessed with.
|
||||
@@ -367,7 +390,8 @@ struct ResolverObject {
|
||||
void ResetState()
|
||||
{
|
||||
this->last_value = 0;
|
||||
this->trigger = 0;
|
||||
this->waiting_triggers = 0;
|
||||
this->used_triggers = 0;
|
||||
memset(this->reseed, 0, sizeof(this->reseed));
|
||||
}
|
||||
};
|
||||
|
@@ -235,13 +235,6 @@ static uint32 GetRailContinuationInfo(TileIndex tile)
|
||||
}
|
||||
|
||||
|
||||
/* virtual */ void StationScopeResolver::SetTriggers(int triggers) const
|
||||
{
|
||||
BaseStation *st = const_cast<BaseStation *>(this->st);
|
||||
assert(st != NULL);
|
||||
st->waiting_triggers = triggers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Station variable cache
|
||||
* This caches 'expensive' station variable lookups which iterate over
|
||||
@@ -585,23 +578,6 @@ StationResolverObject::~StationResolverObject()
|
||||
delete this->town_scope;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for station scopes.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param statspec Station (type) specification.
|
||||
* @param st Instance of the station.
|
||||
* @param tile %Tile of the station.
|
||||
*/
|
||||
StationScopeResolver::StationScopeResolver(ResolverObject &ro, const StationSpec *statspec, BaseStation *st, TileIndex tile)
|
||||
: ScopeResolver(ro)
|
||||
{
|
||||
this->tile = tile;
|
||||
this->st = st;
|
||||
this->statspec = statspec;
|
||||
this->cargo_type = CT_INVALID;
|
||||
this->axis = INVALID_AXIS;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve sprites for drawing a station tile.
|
||||
* @param statspec Station spec
|
||||
@@ -997,8 +973,9 @@ void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigg
|
||||
}
|
||||
}
|
||||
|
||||
/* Convert trigger to bit */
|
||||
uint8 trigger_bit = 1 << trigger;
|
||||
/* Store triggers now for var 5F */
|
||||
SetBit(st->waiting_triggers, trigger);
|
||||
uint32 used_triggers = 0;
|
||||
|
||||
/* Check all tiles over the station to check if the specindex is still in use */
|
||||
TILE_AREA_LOOP(tile, area) {
|
||||
@@ -1014,11 +991,13 @@ void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigg
|
||||
|
||||
if (cargo_type == CT_INVALID || HasBit(ss->cargo_triggers, cargo_type)) {
|
||||
StationResolverObject object(ss, st, tile, CBID_RANDOM_TRIGGER, 0);
|
||||
object.trigger = trigger_bit;
|
||||
object.waiting_triggers = st->waiting_triggers;
|
||||
|
||||
const SpriteGroup *group = object.Resolve();
|
||||
if (group == NULL) continue;
|
||||
|
||||
used_triggers |= object.used_triggers;
|
||||
|
||||
uint32 reseed = object.GetReseedSum();
|
||||
if (reseed != 0) {
|
||||
whole_reseed |= reseed;
|
||||
@@ -1037,6 +1016,7 @@ void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigg
|
||||
}
|
||||
|
||||
/* Update whole station random bits */
|
||||
st->waiting_triggers &= ~used_triggers;
|
||||
if ((whole_reseed & 0xFFFF) != 0) {
|
||||
st->random_bits &= ~whole_reseed;
|
||||
st->random_bits |= Random() & whole_reseed;
|
||||
|
@@ -30,11 +30,20 @@ struct StationScopeResolver : public ScopeResolver {
|
||||
CargoID cargo_type; ///< Type of cargo of the station.
|
||||
Axis axis; ///< Station axis, used only for the slope check callback.
|
||||
|
||||
StationScopeResolver(ResolverObject &ro, const StationSpec *statspec, BaseStation *st, TileIndex tile);
|
||||
/**
|
||||
* Constructor for station scopes.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param statspec Station (type) specification.
|
||||
* @param st Instance of the station.
|
||||
* @param tile %Tile of the station.
|
||||
*/
|
||||
StationScopeResolver(ResolverObject &ro, const StationSpec *statspec, BaseStation *st, TileIndex tile)
|
||||
: ScopeResolver(ro), tile(tile), st(st), statspec(statspec), cargo_type(CT_INVALID), axis(INVALID_AXIS)
|
||||
{
|
||||
}
|
||||
|
||||
/* virtual */ uint32 GetRandomBits() const;
|
||||
/* virtual */ uint32 GetTriggers() const;
|
||||
/* virtual */ void SetTriggers(int triggers) const;
|
||||
|
||||
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
};
|
||||
|
@@ -16,18 +16,6 @@
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
/**
|
||||
* Resolver of a town scope.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param t %Town of the scope.
|
||||
* @param readonly Scope may change persistent storage of the town.
|
||||
*/
|
||||
TownScopeResolver::TownScopeResolver(ResolverObject &ro, Town *t, bool readonly) : ScopeResolver(ro)
|
||||
{
|
||||
this->t = t;
|
||||
this->readonly = readonly;
|
||||
}
|
||||
|
||||
/* virtual */ uint32 TownScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
|
||||
{
|
||||
switch (variable) {
|
||||
|
@@ -25,7 +25,16 @@ struct TownScopeResolver : public ScopeResolver {
|
||||
Town *t; ///< %Town of the scope.
|
||||
bool readonly; ///< When set, persistent storage of the town is read-only,
|
||||
|
||||
TownScopeResolver(ResolverObject &ro, Town *t, bool readonly);
|
||||
/**
|
||||
* Resolver of a town scope.
|
||||
* @param ro Surrounding resolver.
|
||||
* @param t %Town of the scope.
|
||||
* @param readonly Scope may change persistent storage of the town.
|
||||
*/
|
||||
TownScopeResolver(ResolverObject &ro, Town *t, bool readonly)
|
||||
: ScopeResolver(ro), t(t), readonly(readonly)
|
||||
{
|
||||
}
|
||||
|
||||
virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
|
||||
virtual void StorePSA(uint reg, int32 value);
|
||||
|
@@ -100,7 +100,7 @@ BEGIN
|
||||
VALUE "FileDescription", "OpenTTD\0"
|
||||
VALUE "FileVersion", "!!VERSION!!\0"
|
||||
VALUE "InternalName", "openttd\0"
|
||||
VALUE "LegalCopyright", "Copyright \xA9 OpenTTD Developers 2002-2017. All Rights Reserved.\0"
|
||||
VALUE "LegalCopyright", "Copyright \xA9 OpenTTD Developers 2002-2018. All Rights Reserved.\0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
VALUE "OriginalFilename", "openttd.exe\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
|
@@ -61,6 +61,8 @@ bool SlXvFeatureTest::IsFeaturePresent(uint16 savegame_version, uint16 savegame_
|
||||
{
|
||||
bool savegame_version_ok = savegame_version >= savegame_version_from && savegame_version <= savegame_version_to;
|
||||
|
||||
if (this->functor) return (*this->functor)(savegame_version, savegame_version_ok);
|
||||
|
||||
if (this->feature == XSLFI_NULL) return savegame_version_ok;
|
||||
|
||||
bool feature_ok = SlXvIsFeaturePresent(this->feature, this->min_version, this->max_version);
|
||||
|
@@ -40,11 +40,14 @@ enum SlXvFeatureTestOperator {
|
||||
* Structure to describe an extended feature version test, and how it combines with a traditional savegame version test
|
||||
*/
|
||||
struct SlXvFeatureTest {
|
||||
using TestFunctorPtr = bool (*)(uint16, bool); ///< Return true if feature present, first parameter is standard savegame version, second is whether standard savegame version is within bounds
|
||||
|
||||
private:
|
||||
uint16 min_version;
|
||||
uint16 max_version;
|
||||
SlXvFeatureIndex feature;
|
||||
SlXvFeatureTestOperator op;
|
||||
TestFunctorPtr functor = nullptr;
|
||||
|
||||
public:
|
||||
SlXvFeatureTest()
|
||||
@@ -53,6 +56,9 @@ struct SlXvFeatureTest {
|
||||
SlXvFeatureTest(SlXvFeatureTestOperator op_, SlXvFeatureIndex feature_, uint16 min_version_ = 1, uint16 max_version_ = 0xFFFF)
|
||||
: min_version(min_version_), max_version(max_version_), feature(feature_), op(op_) { }
|
||||
|
||||
SlXvFeatureTest(TestFunctorPtr functor_)
|
||||
: min_version(0), max_version(0), feature(XSLFI_NULL), op(XSLFTO_OR), functor(functor_) { }
|
||||
|
||||
bool IsFeaturePresent(uint16 savegame_version, uint16 savegame_version_from, uint16 savegame_version_to) const;
|
||||
};
|
||||
|
||||
|
@@ -57,7 +57,7 @@ static const SaveLoad _industry_desc[] = {
|
||||
SLEG_CONDARR(_old_ind_persistent_storage.storage, SLE_UINT32, 16, 76, 160),
|
||||
SLE_CONDREF(Industry, psa, REF_STORAGE, 161, SL_MAX_VERSION),
|
||||
|
||||
SLE_CONDVAR(Industry, random_triggers, SLE_UINT8, 82, SL_MAX_VERSION),
|
||||
SLE_CONDNULL(1, 82, 196), // random_triggers
|
||||
SLE_CONDVAR(Industry, random, SLE_UINT16, 82, SL_MAX_VERSION),
|
||||
|
||||
SLE_CONDNULL(32, 2, 143), // old reserved space
|
||||
|
@@ -269,8 +269,9 @@
|
||||
* 194 26881 1.5.x, 1.6.0
|
||||
* 195 27572 1.6.x
|
||||
* 196 27778 1.7.x
|
||||
* 197 27978
|
||||
*/
|
||||
extern const uint16 SAVEGAME_VERSION = 196; ///< Current savegame version of OpenTTD.
|
||||
extern const uint16 SAVEGAME_VERSION = 197; ///< Current savegame version of OpenTTD.
|
||||
const uint16 SAVEGAME_VERSION_EXT = 0x8000; ///< Savegame extension indicator mask
|
||||
|
||||
SavegameType _savegame_type; ///< type of savegame we are loading
|
||||
|
@@ -19,7 +19,7 @@
|
||||
*
|
||||
* 1.8.0 is not yet released. The following changes are not set in stone yet.
|
||||
*
|
||||
* \b 1.7.0
|
||||
* \b 1.7.0 - 1.7.2
|
||||
*
|
||||
* No changes
|
||||
*
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user