Merge branch 'save_ext' into enhanced_viewport_overlay

# Conflicts:
#	src/industry_cmd.cpp
#	src/vehicle.cpp
This commit is contained in:
Jonathan G Rennison
2018-03-11 22:16:19 +00:00
155 changed files with 7373 additions and 1175 deletions

View File

@@ -310,10 +310,10 @@ enum WireSpriteOffset {
WSO_X_NE_UP,
WSO_Y_NW_DOWN,
WSO_ENTRANCE_NE,
WSO_ENTRANCE_SE,
WSO_ENTRANCE_SW,
WSO_ENTRANCE_NW,
WSO_ENTRANCE_NE,
WSO_ENTRANCE_SE,
};
struct SortableSpriteStruct {
@@ -400,10 +400,10 @@ static const SortableSpriteStruct RailCatenarySpriteData_Depot[] = {
};
static const SortableSpriteStruct RailCatenarySpriteData_Tunnel[] = {
{ WSO_ENTRANCE_NE, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for NE tunnel exit
{ WSO_ENTRANCE_SE, 7, 0, 1, 15, 1, ELRAIL_ELEVATION }, //! Wire for SE tunnel exit
{ WSO_ENTRANCE_SW, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for SW tunnel exit
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW tunnel exit
{ WSO_ENTRANCE_SW, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for NE tunnel (SW facing exit)
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION }, //! Wire for SE tunnel (NW facing exit)
{ WSO_ENTRANCE_NE, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for SW tunnel (NE facing exit)
{ WSO_ENTRANCE_SE, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW tunnel (SE facing exit)
};

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@@ -2198,7 +2198,7 @@ cat = SC_BASIC
base = GameSettings
var = game_creation.variety
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
from = 197
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
def = 0
min = 0