(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
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		| @@ -221,7 +221,7 @@ static void SaveLoad_PLYR(Company *c) | ||||
| 	SlObject(c, _company_desc); | ||||
|  | ||||
| 	/* Keep backwards compatible for savegames, so load the old AI block */ | ||||
| 	if (!IsHumanCompany(c->index) && !c->is_noai) { | ||||
| 	if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) { | ||||
| 		CompanyOldAI old_ai; | ||||
| 		char nothing; | ||||
|  | ||||
|   | ||||
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