(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
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59
src/script/api/script_window.cpp
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59
src/script/api/script_window.cpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_window.cpp Implementation of ScriptWindow. */
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#include "../../stdafx.h"
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#include "script_window.hpp"
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#include "script_game.hpp"
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#include "../../window_func.h"
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#include "../../window_gui.h"
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/* static */ void ScriptWindow::Close(WindowClass window, uint32 number)
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{
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if (ScriptGame::IsMultiplayer()) return;
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if (number == NUMBER_ALL) {
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DeleteWindowByClass((::WindowClass)window);
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return;
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}
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DeleteWindowById((::WindowClass)window, number);
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}
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/* static */ bool ScriptWindow::IsOpen(WindowClass window, uint32 number)
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{
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if (ScriptGame::IsMultiplayer()) return false;
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if (number == NUMBER_ALL) {
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return (FindWindowByClass((::WindowClass)window) != NULL);
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}
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return FindWindowById((::WindowClass)window, number) != NULL;
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}
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/* static */ void ScriptWindow::Highlight(WindowClass window, uint32 number, uint8 widget, TextColour colour)
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{
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if (ScriptGame::IsMultiplayer()) return;
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if (number == NUMBER_ALL) return;
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if (!IsOpen(window, number)) return;
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if (colour != TC_INVALID && (::TextColour)colour >= ::TC_END) return;
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Window *w = FindWindowById((::WindowClass)window, number);
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if (widget == WIDGET_ALL) {
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if (colour != TC_INVALID) return;
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w->DisableAllWidgetHighlight();
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return;
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}
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const NWidgetBase *wid = w->GetWidget<NWidgetBase>(widget);
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if (wid == NULL) return;
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w->SetWidgetHighlight(widget, (::TextColour)colour);
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}
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