Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/codeql.yml # .github/workflows/commit-checker.yml # .github/workflows/release-linux-legacy.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-windows-store.yml # .github/workflows/release-windows.yml # .github/workflows/upload-cdn.yml # .github/workflows/upload-gog.yml # .github/workflows/upload-steam.yml # src/console_cmds.cpp # src/core/math_func.hpp # src/fios.cpp # src/fios.h # src/intro_gui.cpp # src/network/network_server.cpp # src/openttd.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/settings_type.h # src/table/settings.h.preamble # src/table/settings/company_settings.ini # src/table/settings/currency_settings.ini # src/table/settings/difficulty_settings.ini # src/table/settings/economy_settings.ini # src/table/settings/game_settings.ini # src/table/settings/gui_settings.ini # src/table/settings/linkgraph_settings.ini # src/table/settings/locale_settings.ini # src/table/settings/misc_settings.ini # src/table/settings/multimedia_settings.ini # src/table/settings/network_private_settings.ini # src/table/settings/network_settings.ini # src/table/settings/news_display_settings.ini # src/table/settings/old_gameopt_settings.ini # src/table/settings/pathfinding_settings.ini # src/table/settings/script_settings.ini # src/table/settings/win32_settings.ini # src/table/settings/window_settings.ini # src/table/settings/world_settings.ini # src/viewport.cpp # src/viewport_func.h # src/window.cpp
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@@ -115,8 +115,14 @@ static void _GenerateWorld()
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/* Must start economy early because of the costs. */
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StartupEconomy();
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bool landscape_generated = false;
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/* Don't generate landscape items when in the scenario editor. */
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if (_gw.mode == GWM_EMPTY) {
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if (_gw.mode != GWM_EMPTY) {
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landscape_generated = GenerateLandscape(_gw.mode);
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}
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if (!landscape_generated) {
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SetGeneratingWorldProgress(GWP_OBJECT, 1);
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/* Make sure the tiles at the north border are void tiles if needed. */
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@@ -135,7 +141,6 @@ static void _GenerateWorld()
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UpdateCachedSnowLine();
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UpdateCachedSnowLineBounds();
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} else {
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GenerateLandscape(_gw.mode);
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GenerateClearTile();
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/* Only generate towns, tree and industries in newgame mode. */
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