Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/codeql.yml # .github/workflows/commit-checker.yml # .github/workflows/release-linux-legacy.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-windows-store.yml # .github/workflows/release-windows.yml # .github/workflows/upload-cdn.yml # .github/workflows/upload-gog.yml # .github/workflows/upload-steam.yml # src/console_cmds.cpp # src/core/math_func.hpp # src/fios.cpp # src/fios.h # src/intro_gui.cpp # src/network/network_server.cpp # src/openttd.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/settings_type.h # src/table/settings.h.preamble # src/table/settings/company_settings.ini # src/table/settings/currency_settings.ini # src/table/settings/difficulty_settings.ini # src/table/settings/economy_settings.ini # src/table/settings/game_settings.ini # src/table/settings/gui_settings.ini # src/table/settings/linkgraph_settings.ini # src/table/settings/locale_settings.ini # src/table/settings/misc_settings.ini # src/table/settings/multimedia_settings.ini # src/table/settings/network_private_settings.ini # src/table/settings/network_settings.ini # src/table/settings/news_display_settings.ini # src/table/settings/old_gameopt_settings.ini # src/table/settings/pathfinding_settings.ini # src/table/settings/script_settings.ini # src/table/settings/win32_settings.ini # src/table/settings/window_settings.ini # src/table/settings/world_settings.ini # src/viewport.cpp # src/viewport_func.h # src/window.cpp
This commit is contained in:
@@ -29,6 +29,8 @@
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#include "../core/pool_func.hpp"
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#include "../core/random_func.hpp"
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#include "../rev.h"
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#include "../timer/timer.h"
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#include "../timer/timer_game_realtime.h"
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#include "../crashlog.h"
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#include "../3rdparty/monocypher/monocypher.h"
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#include <mutex>
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@@ -1826,29 +1828,6 @@ void NetworkUpdateClientInfo(ClientID client_id)
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NetworkAdminClientUpdate(ci);
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}
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/** Check if we want to restart the map */
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static void NetworkCheckRestartMap()
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{
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if (_settings_client.network.restart_game_year != 0 && CalTime::CurYear() >= _settings_client.network.restart_game_year) {
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DEBUG(net, 3, "Auto-restarting map: year %d reached", CalTime::CurYear().base());
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_settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED;
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switch(_file_to_saveload.abstract_ftype) {
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case FT_SAVEGAME:
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case FT_SCENARIO:
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_switch_mode = SM_LOAD_GAME;
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break;
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case FT_HEIGHTMAP:
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_switch_mode = SM_START_HEIGHTMAP;
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break;
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default:
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_switch_mode = SM_NEWGAME;
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}
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}
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}
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/** Check if the server has autoclean_companies activated
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* Two things happen:
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* 1) If a company is not protected, it is closed after 1 year (for example)
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@@ -2148,10 +2127,64 @@ void NetworkServer_Tick(bool send_frame)
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}
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}
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/** Helper function to restart the map. */
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static void NetworkRestartMap()
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{
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_settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED;
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switch (_file_to_saveload.abstract_ftype) {
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case FT_SAVEGAME:
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case FT_SCENARIO:
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_switch_mode = SM_LOAD_GAME;
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break;
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case FT_HEIGHTMAP:
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_switch_mode = SM_START_HEIGHTMAP;
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break;
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default:
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_switch_mode = SM_NEWGAME;
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}
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}
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/** Timer to restart a network server automatically based on real-time hours played. Initialized at zero to disable until settings are loaded. */
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static IntervalTimer<TimerGameRealtime> _network_restart_map_timer({std::chrono::hours::zero(), TimerGameRealtime::UNPAUSED}, [](auto)
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{
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if (!_network_server) return;
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/* If setting is 0, this feature is disabled. */
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if (_settings_client.network.restart_hours == 0) return;
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DEBUG(net, 3, "Auto-restarting map: %d hours played", _settings_client.network.restart_hours);
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NetworkRestartMap();
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});
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/**
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* Reset the automatic network restart time interval.
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* @param reset Whether to reset the timer to zero.
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*/
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void ChangeNetworkRestartTime(bool reset)
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{
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if (!_network_server) return;
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_network_restart_map_timer.SetInterval({ std::chrono::hours(_settings_client.network.restart_hours), TimerGameRealtime::UNPAUSED }, reset);
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}
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/** Check if we want to restart the map based on the year. */
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static void NetworkCheckRestartMapYear()
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{
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/* If setting is 0, this feature is disabled. */
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if (_settings_client.network.restart_game_year == 0) return;
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if (CalTime::CurYear() >= _settings_client.network.restart_game_year) {
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DEBUG(net, 3, "Auto-restarting map: year %d reached", CalTime::CurYear().base());
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NetworkRestartMap();
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}
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}
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/** Yearly "callback". Called whenever the year changes. */
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void NetworkServerCalendarYearlyLoop()
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{
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NetworkCheckRestartMap();
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NetworkCheckRestartMapYear();
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}
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/** Yearly "callback". Called whenever the year changes. */
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