Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/codeql.yml # .github/workflows/commit-checker.yml # .github/workflows/release-linux-legacy.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-windows-store.yml # .github/workflows/release-windows.yml # .github/workflows/upload-cdn.yml # .github/workflows/upload-gog.yml # .github/workflows/upload-steam.yml # src/console_cmds.cpp # src/core/math_func.hpp # src/fios.cpp # src/fios.h # src/intro_gui.cpp # src/network/network_server.cpp # src/openttd.cpp # src/settings.cpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_table.cpp # src/settings_type.h # src/table/settings.h.preamble # src/table/settings/company_settings.ini # src/table/settings/currency_settings.ini # src/table/settings/difficulty_settings.ini # src/table/settings/economy_settings.ini # src/table/settings/game_settings.ini # src/table/settings/gui_settings.ini # src/table/settings/linkgraph_settings.ini # src/table/settings/locale_settings.ini # src/table/settings/misc_settings.ini # src/table/settings/multimedia_settings.ini # src/table/settings/network_private_settings.ini # src/table/settings/network_settings.ini # src/table/settings/news_display_settings.ini # src/table/settings/old_gameopt_settings.ini # src/table/settings/pathfinding_settings.ini # src/table/settings/script_settings.ini # src/table/settings/win32_settings.ini # src/table/settings/window_settings.ini # src/table/settings/world_settings.ini # src/viewport.cpp # src/viewport_func.h # src/window.cpp
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@@ -2249,8 +2249,18 @@ void DrawRoadBits(TileInfo *ti, RoadBits road, RoadBits tram, Roadside roadside,
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/* If there are no road bits, return, as there is nothing left to do */
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if (HasAtMostOneBit(road)) return;
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/* Do not draw details when invisible. */
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if (roadside == ROADSIDE_TREES && IsInvisibilitySet(TO_TREES)) return;
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bool is_transparent = roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES);
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if (roadside == ROADSIDE_STREET_LIGHTS && IsInvisibilitySet(TO_HOUSES)) return;
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/* Check whether details should be transparent. */
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bool is_transparent = false;
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if (roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES)) {
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is_transparent = true;
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}
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if (roadside == ROADSIDE_STREET_LIGHTS && IsTransparencySet(TO_HOUSES)) {
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is_transparent = true;
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}
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/* Draw extra details. */
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for (const DrawRoadTileStruct *drts = _road_display_table[roadside][road | tram]; drts->image != 0; drts++) {
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