Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/codeql.yml
#	.github/workflows/commit-checker.yml
#	.github/workflows/release-linux-legacy.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-windows-store.yml
#	.github/workflows/release-windows.yml
#	.github/workflows/upload-cdn.yml
#	.github/workflows/upload-gog.yml
#	.github/workflows/upload-steam.yml
#	src/console_cmds.cpp
#	src/core/math_func.hpp
#	src/fios.cpp
#	src/fios.h
#	src/intro_gui.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_table.cpp
#	src/settings_type.h
#	src/table/settings.h.preamble
#	src/table/settings/company_settings.ini
#	src/table/settings/currency_settings.ini
#	src/table/settings/difficulty_settings.ini
#	src/table/settings/economy_settings.ini
#	src/table/settings/game_settings.ini
#	src/table/settings/gui_settings.ini
#	src/table/settings/linkgraph_settings.ini
#	src/table/settings/locale_settings.ini
#	src/table/settings/misc_settings.ini
#	src/table/settings/multimedia_settings.ini
#	src/table/settings/network_private_settings.ini
#	src/table/settings/network_settings.ini
#	src/table/settings/news_display_settings.ini
#	src/table/settings/old_gameopt_settings.ini
#	src/table/settings/pathfinding_settings.ini
#	src/table/settings/script_settings.ini
#	src/table/settings/win32_settings.ini
#	src/table/settings/window_settings.ini
#	src/table/settings/world_settings.ini
#	src/viewport.cpp
#	src/viewport_func.h
#	src/window.cpp
This commit is contained in:
Jonathan G Rennison
2024-02-15 23:48:36 +00:00
99 changed files with 4793 additions and 2649 deletions

View File

@@ -2249,8 +2249,18 @@ void DrawRoadBits(TileInfo *ti, RoadBits road, RoadBits tram, Roadside roadside,
/* If there are no road bits, return, as there is nothing left to do */
if (HasAtMostOneBit(road)) return;
/* Do not draw details when invisible. */
if (roadside == ROADSIDE_TREES && IsInvisibilitySet(TO_TREES)) return;
bool is_transparent = roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES);
if (roadside == ROADSIDE_STREET_LIGHTS && IsInvisibilitySet(TO_HOUSES)) return;
/* Check whether details should be transparent. */
bool is_transparent = false;
if (roadside == ROADSIDE_TREES && IsTransparencySet(TO_TREES)) {
is_transparent = true;
}
if (roadside == ROADSIDE_STREET_LIGHTS && IsTransparencySet(TO_HOUSES)) {
is_transparent = true;
}
/* Draw extra details. */
for (const DrawRoadTileStruct *drts = _road_display_table[roadside][road | tram]; drts->image != 0; drts++) {