(svn r17011) -Change [NoAI]: Add AIBaseStation as a parentclass for AIStation and AIWaypoint, and move GetName, SetName and GetLocation to AIBaseStation
Remove (nearly) all references to WaypointID and replace them with StationID
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66
src/ai/api/ai_basestation.hpp
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66
src/ai/api/ai_basestation.hpp
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/* $Id$ */
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/** @file ai_waypoint.hpp Everything to query and build waypoints. */
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#ifndef AI_BASESTATION_HPP
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#define AI_BASESTATION_HPP
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#include "ai_object.hpp"
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#include "ai_error.hpp"
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/**
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* Base class for stations and waypoints.
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*/
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class AIBaseStation : public AIObject {
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public:
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static const char *GetClassName() { return "AIBaseStation"; }
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/**
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* Special station IDs for building adjacent/new stations when
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* the adjacent/distant join features are enabled.
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*/
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enum SpecialStationIDs {
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STATION_NEW = 0xFFFD, //!< Build a new station
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STATION_JOIN_ADJACENT = 0xFFFE, //!< Join an neighbouring station if one exists
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STATION_INVALID = 0xFFFF, //!< Invalid station id.
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WAYPOINT_INVALID = 0xFFFF, //!< @deprecated Use STATION_INVALID instead.
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};
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/**
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* Checks whether the given basestation is valid and owned by you.
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* @param station_id The station to check.
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* @return True if and only if the basestation is valid.
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* @note IsValidBaseStation == (IsValidStation || IsValidWaypoint).
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*/
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static bool IsValidBaseStation(StationID station_id);
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/**
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* Get the name of a basestation.
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* @param station_id The basestation to get the name of.
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* @pre IsValidBaseStation(station_id).
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* @return The name of the station.
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*/
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static char *GetName(StationID station_id);
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/**
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* Set the name this basestation.
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* @param station_id The basestation to set the name of.
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* @param name The new name of the station.
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* @pre IsValidBaseStation(station_id).
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* @pre 'name' must have at least one character.
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* @pre 'name' must have at most 30 characters.
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* @exception AIError::ERR_NAME_IS_NOT_UNIQUE
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* @return True if the name was changed.
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*/
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static bool SetName(StationID station_id, const char *name);
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/**
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* Get the current location of a basestation.
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* @param station_id The basestation to get the location of.
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* @pre IsValidBaseStation(station_id).
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* @return The tile the basestation is currently on.
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*/
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static TileIndex GetLocation(StationID station_id);
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};
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#endif /* AI_BASESTATION_HPP */
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