Codechange: remove SettingDescType in lieu of the actual classes

This commit is contained in:
rubidium42
2021-05-23 19:27:46 +02:00
committed by rubidium42
parent e666a962b1
commit 86c9ef8134
5 changed files with 136 additions and 161 deletions

View File

@@ -12,22 +12,6 @@
#include "saveload/saveload.h"
/**
* Convention/Type of settings. This is then further specified if necessary
* with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
* @see VarTypes
* @see SettingDesc
*/
enum SettingDescType : byte {
SDT_NUMX = 0, ///< any number-type
SDT_BOOLX = 1, ///< a boolean number
SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set
SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set
SDT_INTLIST = 4, ///< list of integers separated by a comma ','
SDT_STDSTRING = 6, ///< \c std::string
SDT_NULL = 7, ///< an old setting that has been removed but could still be in savegames
};
enum SettingGuiFlag : uint16 {
/* 2 bytes allocated for a maximum of 16 flags. */
SGF_NONE = 0,
@@ -85,20 +69,30 @@ typedef size_t OnConvert(const char *value); ///< callback prototype for convers
/** Properties of config file settings. */
struct SettingDesc {
SettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup) :
name(name), flags(flags), cmd(cmd), startup(startup), save(save) {}
SettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup) :
name(name), flags(flags), startup(startup), save(save) {}
virtual ~SettingDesc() {}
const char *name; ///< name of the setting. Used in configuration file and for console
SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.)
SettingDescType cmd; ///< various flags for the variable
bool startup; ///< setting has to be loaded directly at startup?
SaveLoad save; ///< Internal structure (going to savegame, parts to config)
bool IsEditable(bool do_command = false) const;
SettingType GetType() const;
bool IsIntSetting() const;
bool IsStringSetting() const;
/**
* Check whether this setting is an integer type setting.
* @return True when the underlying type is an integer.
*/
virtual bool IsIntSetting() const { return false; }
/**
* Check whether this setting is an string type setting.
* @return True when the underlying type is a string.
*/
virtual bool IsStringSetting() const { return false; }
const struct IntSettingDesc *AsIntSetting() const;
const struct StringSettingDesc *AsStringSetting() const;
@@ -131,10 +125,10 @@ struct SettingDesc {
/** Base integer type, including boolean, settings. Only these are shown in the settings UI. */
struct IntSettingDesc : SettingDesc {
IntSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, int32 def,
IntSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def,
int32 min, uint32 max, int32 interval, StringID str, StringID str_help, StringID str_val,
SettingCategory cat, OnChange *proc) :
SettingDesc(save, name, flags, cmd, startup), def(def), min(min), max(max), interval(interval),
SettingDesc(save, name, flags, startup), def(def), min(min), max(max), interval(interval),
str(str), str_help(str_help), str_val(str_val), cat(cat), proc(proc) {}
virtual ~IntSettingDesc() {}
@@ -148,6 +142,13 @@ struct IntSettingDesc : SettingDesc {
SettingCategory cat; ///< assigned categories of the setting
OnChange *proc; ///< callback procedure for when the value is changed
/**
* Check whether this setting is a boolean type setting.
* @return True when the underlying type is an integer.
*/
virtual bool IsBoolSetting() const { return false; }
bool IsIntSetting() const override { return true; }
void ChangeValue(const void *object, int32 newvalue) const;
void Write_ValidateSetting(const void *object, int32 value) const;
@@ -159,21 +160,22 @@ struct IntSettingDesc : SettingDesc {
/** Boolean setting. */
struct BoolSettingDesc : IntSettingDesc {
BoolSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, bool def,
BoolSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, bool def,
StringID str, StringID str_help, StringID str_val, SettingCategory cat, OnChange *proc) :
IntSettingDesc(save, name, flags, cmd, startup, def, 0, 1, 0, str, str_help, str_val, cat, proc) {}
IntSettingDesc(save, name, flags, startup, def, 0, 1, 0, str, str_help, str_val, cat, proc) {}
virtual ~BoolSettingDesc() {}
bool IsBoolSetting() const override { return true; }
size_t ParseValue(const char *str) const override;
void FormatValue(char *buf, const char *last, const void *object) const override;
};
/** One of many setting. */
struct OneOfManySettingDesc : IntSettingDesc {
OneOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup,
OneOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup,
int32 def, int32 max, StringID str, StringID str_help, StringID str_val, SettingCategory cat, OnChange *proc,
std::initializer_list<const char *> many, OnConvert *many_cnvt) :
IntSettingDesc(save, name, flags, cmd, startup, def, 0, max, 0, str, str_help, str_val, cat, proc), many_cnvt(many_cnvt)
IntSettingDesc(save, name, flags, startup, def, 0, max, 0, str, str_help, str_val, cat, proc), many_cnvt(many_cnvt)
{
for (auto one : many) this->many.push_back(one);
}
@@ -192,10 +194,10 @@ struct OneOfManySettingDesc : IntSettingDesc {
/** Many of many setting. */
struct ManyOfManySettingDesc : OneOfManySettingDesc {
ManyOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup,
ManyOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup,
int32 def, StringID str, StringID str_help, StringID str_val, SettingCategory cat, OnChange *proc,
std::initializer_list<const char *> many, OnConvert *many_cnvt) :
OneOfManySettingDesc(save, name, flags, cmd, startup, def, (1 << many.size()) - 1, str, str_help,
OneOfManySettingDesc(save, name, flags, startup, def, (1 << many.size()) - 1, str, str_help,
str_val, cat, proc, many, many_cnvt) {}
virtual ~ManyOfManySettingDesc() {}
@@ -205,15 +207,16 @@ struct ManyOfManySettingDesc : OneOfManySettingDesc {
/** String settings. */
struct StringSettingDesc : SettingDesc {
StringSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, const char *def,
StringSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def,
uint32 max_length, OnChange proc) :
SettingDesc(save, name, flags, cmd, startup), def(def), max_length(max_length), proc(proc) {}
SettingDesc(save, name, flags, startup), def(def), max_length(max_length), proc(proc) {}
virtual ~StringSettingDesc() {}
const char *def; ///< default value given when none is present
uint32 max_length; ///< maximum length of the string, 0 means no maximum length
OnChange *proc; ///< callback procedure for when the value is changed
bool IsStringSetting() const override { return true; }
void ChangeValue(const void *object, const char *newval) const;
void Write_ValidateSetting(const void *object, const char *str) const;
@@ -225,8 +228,8 @@ struct StringSettingDesc : SettingDesc {
/** List/array settings. */
struct ListSettingDesc : SettingDesc {
ListSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, const char *def) :
SettingDesc(save, name, flags, cmd, startup), def(def) {}
ListSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def) :
SettingDesc(save, name, flags, startup), def(def) {}
virtual ~ListSettingDesc() {}
const char *def; ///< default value given when none is present
@@ -239,7 +242,7 @@ struct ListSettingDesc : SettingDesc {
/** Placeholder for settings that have been removed, but might still linger in the savegame. */
struct NullSettingDesc : SettingDesc {
NullSettingDesc(SaveLoad save) :
SettingDesc(save, "", SGF_NONE, SDT_NULL, false) {}
SettingDesc(save, "", SGF_NONE, false) {}
virtual ~NullSettingDesc() {}
void FormatValue(char *buf, const char *last, const void *object) const override { NOT_REACHED(); }