Codechange: remove SettingDescType in lieu of the actual classes
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@@ -12,22 +12,6 @@
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#include "saveload/saveload.h"
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/**
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* Convention/Type of settings. This is then further specified if necessary
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* with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
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* @see VarTypes
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* @see SettingDesc
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*/
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enum SettingDescType : byte {
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SDT_NUMX = 0, ///< any number-type
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SDT_BOOLX = 1, ///< a boolean number
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SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set
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SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set
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SDT_INTLIST = 4, ///< list of integers separated by a comma ','
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SDT_STDSTRING = 6, ///< \c std::string
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SDT_NULL = 7, ///< an old setting that has been removed but could still be in savegames
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};
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enum SettingGuiFlag : uint16 {
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/* 2 bytes allocated for a maximum of 16 flags. */
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SGF_NONE = 0,
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@@ -85,20 +69,30 @@ typedef size_t OnConvert(const char *value); ///< callback prototype for convers
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/** Properties of config file settings. */
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struct SettingDesc {
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SettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup) :
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name(name), flags(flags), cmd(cmd), startup(startup), save(save) {}
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SettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup) :
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name(name), flags(flags), startup(startup), save(save) {}
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virtual ~SettingDesc() {}
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const char *name; ///< name of the setting. Used in configuration file and for console
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SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.)
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SettingDescType cmd; ///< various flags for the variable
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bool startup; ///< setting has to be loaded directly at startup?
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SaveLoad save; ///< Internal structure (going to savegame, parts to config)
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bool IsEditable(bool do_command = false) const;
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SettingType GetType() const;
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bool IsIntSetting() const;
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bool IsStringSetting() const;
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/**
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* Check whether this setting is an integer type setting.
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* @return True when the underlying type is an integer.
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*/
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virtual bool IsIntSetting() const { return false; }
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/**
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* Check whether this setting is an string type setting.
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* @return True when the underlying type is a string.
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*/
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virtual bool IsStringSetting() const { return false; }
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const struct IntSettingDesc *AsIntSetting() const;
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const struct StringSettingDesc *AsStringSetting() const;
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@@ -131,10 +125,10 @@ struct SettingDesc {
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/** Base integer type, including boolean, settings. Only these are shown in the settings UI. */
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struct IntSettingDesc : SettingDesc {
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IntSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, int32 def,
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IntSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, int32 def,
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int32 min, uint32 max, int32 interval, StringID str, StringID str_help, StringID str_val,
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SettingCategory cat, OnChange *proc) :
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SettingDesc(save, name, flags, cmd, startup), def(def), min(min), max(max), interval(interval),
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SettingDesc(save, name, flags, startup), def(def), min(min), max(max), interval(interval),
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str(str), str_help(str_help), str_val(str_val), cat(cat), proc(proc) {}
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virtual ~IntSettingDesc() {}
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@@ -148,6 +142,13 @@ struct IntSettingDesc : SettingDesc {
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SettingCategory cat; ///< assigned categories of the setting
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OnChange *proc; ///< callback procedure for when the value is changed
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/**
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* Check whether this setting is a boolean type setting.
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* @return True when the underlying type is an integer.
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*/
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virtual bool IsBoolSetting() const { return false; }
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bool IsIntSetting() const override { return true; }
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void ChangeValue(const void *object, int32 newvalue) const;
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void Write_ValidateSetting(const void *object, int32 value) const;
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@@ -159,21 +160,22 @@ struct IntSettingDesc : SettingDesc {
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/** Boolean setting. */
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struct BoolSettingDesc : IntSettingDesc {
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BoolSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, bool def,
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BoolSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, bool def,
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StringID str, StringID str_help, StringID str_val, SettingCategory cat, OnChange *proc) :
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IntSettingDesc(save, name, flags, cmd, startup, def, 0, 1, 0, str, str_help, str_val, cat, proc) {}
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IntSettingDesc(save, name, flags, startup, def, 0, 1, 0, str, str_help, str_val, cat, proc) {}
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virtual ~BoolSettingDesc() {}
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bool IsBoolSetting() const override { return true; }
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size_t ParseValue(const char *str) const override;
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void FormatValue(char *buf, const char *last, const void *object) const override;
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};
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/** One of many setting. */
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struct OneOfManySettingDesc : IntSettingDesc {
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OneOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup,
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OneOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup,
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int32 def, int32 max, StringID str, StringID str_help, StringID str_val, SettingCategory cat, OnChange *proc,
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std::initializer_list<const char *> many, OnConvert *many_cnvt) :
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IntSettingDesc(save, name, flags, cmd, startup, def, 0, max, 0, str, str_help, str_val, cat, proc), many_cnvt(many_cnvt)
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IntSettingDesc(save, name, flags, startup, def, 0, max, 0, str, str_help, str_val, cat, proc), many_cnvt(many_cnvt)
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{
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for (auto one : many) this->many.push_back(one);
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}
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@@ -192,10 +194,10 @@ struct OneOfManySettingDesc : IntSettingDesc {
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/** Many of many setting. */
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struct ManyOfManySettingDesc : OneOfManySettingDesc {
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ManyOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup,
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ManyOfManySettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup,
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int32 def, StringID str, StringID str_help, StringID str_val, SettingCategory cat, OnChange *proc,
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std::initializer_list<const char *> many, OnConvert *many_cnvt) :
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OneOfManySettingDesc(save, name, flags, cmd, startup, def, (1 << many.size()) - 1, str, str_help,
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OneOfManySettingDesc(save, name, flags, startup, def, (1 << many.size()) - 1, str, str_help,
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str_val, cat, proc, many, many_cnvt) {}
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virtual ~ManyOfManySettingDesc() {}
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@@ -205,15 +207,16 @@ struct ManyOfManySettingDesc : OneOfManySettingDesc {
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/** String settings. */
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struct StringSettingDesc : SettingDesc {
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StringSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, const char *def,
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StringSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def,
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uint32 max_length, OnChange proc) :
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SettingDesc(save, name, flags, cmd, startup), def(def), max_length(max_length), proc(proc) {}
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SettingDesc(save, name, flags, startup), def(def), max_length(max_length), proc(proc) {}
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virtual ~StringSettingDesc() {}
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const char *def; ///< default value given when none is present
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uint32 max_length; ///< maximum length of the string, 0 means no maximum length
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OnChange *proc; ///< callback procedure for when the value is changed
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bool IsStringSetting() const override { return true; }
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void ChangeValue(const void *object, const char *newval) const;
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void Write_ValidateSetting(const void *object, const char *str) const;
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@@ -225,8 +228,8 @@ struct StringSettingDesc : SettingDesc {
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/** List/array settings. */
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struct ListSettingDesc : SettingDesc {
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ListSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, SettingDescType cmd, bool startup, const char *def) :
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SettingDesc(save, name, flags, cmd, startup), def(def) {}
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ListSettingDesc(SaveLoad save, const char *name, SettingGuiFlag flags, bool startup, const char *def) :
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SettingDesc(save, name, flags, startup), def(def) {}
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virtual ~ListSettingDesc() {}
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const char *def; ///< default value given when none is present
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@@ -239,7 +242,7 @@ struct ListSettingDesc : SettingDesc {
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/** Placeholder for settings that have been removed, but might still linger in the savegame. */
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struct NullSettingDesc : SettingDesc {
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NullSettingDesc(SaveLoad save) :
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SettingDesc(save, "", SGF_NONE, SDT_NULL, false) {}
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SettingDesc(save, "", SGF_NONE, false) {}
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virtual ~NullSettingDesc() {}
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void FormatValue(char *buf, const char *last, const void *object) const override { NOT_REACHED(); }
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