(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.
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@@ -1103,7 +1103,7 @@ static const OldChunks vehicle_road_chunk[] = {
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};
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static const OldChunks vehicle_ship_chunk[] = {
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OCL_SVAR( OC_UINT8, VehicleShip, state ),
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OCL_SVAR( OC_UINT8, Ship, state ),
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OCL_NULL( 9 ), ///< Junk
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@@ -1158,7 +1158,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
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default: NOT_REACHED();
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case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
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case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
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case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
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case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
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case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
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case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break;
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case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
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@@ -560,7 +560,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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static const SaveLoad _ship_desc[] = {
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SLE_WRITEBYTE(Vehicle, type, VEH_SHIP),
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SLE_VEH_INCLUDEX(),
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SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleShip, state), SLE_UINT8),
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SLE_VAR(Ship, state, SLE_UINT8),
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/* reserve extra space in savegame here. (currently 16 bytes) */
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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