Show manage slots in veh/group window drop down even when no vehicles.
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@@ -484,16 +484,16 @@ public:
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this->vscroll->SetCount(this->vehicles.Length());
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/* The drop down menu is out, *but* it may not be used, retract it. */
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if (this->vehicles.Length() == 0 && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) {
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if (!this->ShouldShowActionDropdownList() && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) {
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this->RaiseWidget(WID_GL_MANAGE_VEHICLES_DROPDOWN);
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HideDropDownMenu(this);
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}
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/* Disable all lists management button when the list is empty */
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this->SetWidgetDisabledState(WID_GL_MANAGE_VEHICLES_DROPDOWN, !this->ShouldShowActionDropdownList() || _local_company != this->vli.company);
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this->SetWidgetsDisabledState(this->vehicles.Length() == 0 || _local_company != this->vli.company,
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WID_GL_STOP_ALL,
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WID_GL_START_ALL,
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WID_GL_MANAGE_VEHICLES_DROPDOWN,
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WIDGET_LIST_END);
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/* Disable the group specific function when we select the default group or all vehicles */
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@@ -703,7 +703,7 @@ public:
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case WID_GL_MANAGE_VEHICLES_DROPDOWN: {
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DropDownList *list = this->BuildActionDropdownList(true, Group::IsValidID(this->vli.index));
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ShowDropDownList(this, list, 0, WID_GL_MANAGE_VEHICLES_DROPDOWN);
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ShowDropDownList(this, list, -1, WID_GL_MANAGE_VEHICLES_DROPDOWN);
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break;
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}
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@@ -826,7 +826,7 @@ public:
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break;
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case WID_GL_MANAGE_VEHICLES_DROPDOWN:
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assert(this->vehicles.Length() != 0);
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assert(this->ShouldShowActionDropdownList());
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switch (index) {
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case ADI_REPLACE: // Replace window
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