Change ChildScreenSpriteToDraw relative flag to an enum
Use separate modes for prior and upstream non-relative modes
This commit is contained in:
@@ -171,7 +171,7 @@ struct ChildScreenSpriteToDraw {
|
||||
const SubSprite *sub; ///< only draw a rectangular part of the sprite
|
||||
int32 x;
|
||||
int32 y;
|
||||
bool relative;
|
||||
ChildScreenSpritePositionMode position_mode;
|
||||
int next; ///< next child to draw (-1 at the end)
|
||||
};
|
||||
|
||||
@@ -950,7 +950,7 @@ static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubS
|
||||
int *old_child = _vd.last_child;
|
||||
_vd.last_child = _vd.last_foundation_child[foundation_part];
|
||||
|
||||
AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub, false, false);
|
||||
AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub, false, ChildScreenSpritePositionMode::NON_RELATIVE);
|
||||
|
||||
/* Switch back to last ChildSprite list */
|
||||
_vd.last_child = old_child;
|
||||
@@ -1051,7 +1051,7 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z
|
||||
bottom <= _vdd->dpi.top)
|
||||
return;
|
||||
|
||||
AddChildSpriteScreen(image, pal, pt.x, pt.y, false, sub, false, false);
|
||||
AddChildSpriteScreen(image, pal, pt.x, pt.y, false, sub, false, ChildScreenSpritePositionMode::ABSOLUTE);
|
||||
if (left < _vd.combine_left) _vd.combine_left = left;
|
||||
if (right > _vd.combine_right) _vd.combine_right = right;
|
||||
if (top < _vd.combine_top) _vd.combine_top = top;
|
||||
@@ -1265,9 +1265,9 @@ static bool IsInsideSelectedRectangle(int x, int y)
|
||||
* @param transparent if true, switch the palette between the provided palette and the transparent palette,
|
||||
* @param sub Only draw a part of the sprite.
|
||||
* @param scale if true, scale offsets to base zoom level.
|
||||
* @param relative if true, draw sprite relative to parent sprite offsets.
|
||||
* @param position_mode position mode.
|
||||
*/
|
||||
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub, bool scale, bool relative)
|
||||
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub, bool scale, ChildScreenSpritePositionMode position_mode)
|
||||
{
|
||||
dbg_assert((image & SPRITE_MASK) < MAX_SPRITES);
|
||||
|
||||
@@ -1288,7 +1288,7 @@ void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool tran
|
||||
cs.sub = sub;
|
||||
cs.x = scale ? x * ZOOM_LVL_BASE : x;
|
||||
cs.y = scale ? y * ZOOM_LVL_BASE : y;
|
||||
cs.relative = relative;
|
||||
cs.position_mode = position_mode;
|
||||
cs.next = -1;
|
||||
|
||||
/* Append the sprite to the active ChildSprite list.
|
||||
@@ -2049,11 +2049,22 @@ static void ViewportDrawParentSprites(const ViewportDrawerDynamic *vdd, const Dr
|
||||
while (child_idx >= 0) {
|
||||
const ChildScreenSpriteToDraw *cs = csstdv->data() + child_idx;
|
||||
child_idx = cs->next;
|
||||
if (cs->relative) {
|
||||
DrawSpriteViewport(vdd->sprite_data, dpi, cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y, cs->sub);
|
||||
} else {
|
||||
DrawSpriteViewport(vdd->sprite_data, dpi, cs->image, cs->pal, ps->x + cs->x, ps->y + cs->y, cs->sub);
|
||||
int x = cs->x;
|
||||
int y = cs->y;
|
||||
switch (cs->position_mode) {
|
||||
case ChildScreenSpritePositionMode::RELATIVE:
|
||||
x += ps->left;
|
||||
y += ps->top;
|
||||
break;
|
||||
case ChildScreenSpritePositionMode::NON_RELATIVE:
|
||||
x += ps->x;
|
||||
y += ps->y;
|
||||
break;
|
||||
case ChildScreenSpritePositionMode::ABSOLUTE:
|
||||
/* No adjustment */
|
||||
break;
|
||||
}
|
||||
DrawSpriteViewport(vdd->sprite_data, dpi, cs->image, cs->pal, x, y, cs->sub);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user