Move Order::cargo_type_flags into a separately allocated object.
Change savegame format, add a new chunk for cargo_type_flags.
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@@ -45,7 +45,7 @@ std::vector<uint32> _sl_xv_discardable_chunk_ids; ///< list of chunks
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static const uint32 _sl_xv_slxi_chunk_version = 0; ///< current version os SLXI chunk
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const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_CARGO_TYPE_ORDERS, XSCF_NULL, 1, 1, "cargo_type_orders", NULL, NULL, NULL },
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{ XSLFI_CARGO_TYPE_ORDERS, XSCF_NULL, 1, 1, "cargo_type_orders", NULL, NULL, "ORDX" },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
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};
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