(svn r3232) -Add: implemented the event-system for AIs
-Add: added several hooks (event-callbacks) for road-related-stuff
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@@ -18,6 +18,7 @@
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#include "sound.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "ai/ai_event.h"
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void ShowRoadVehViewWindow(Vehicle *v);
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@@ -195,6 +196,9 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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InvalidateWindow(WC_COMPANY, v->owner);
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if (IsLocalPlayer())
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InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
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ai_event(_current_player, ottd_Event_BuildVehicle, v->index, tile);
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ai_event(_current_player, ottd_Event_BuildRoadVehicle, v->index, tile);
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}
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return cost;
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